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How to combine debugs?

 
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junxuan
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PostPosted: Wed Feb 13, 2008 7:40 am    Post subject: How to combine debugs? Reply with quote

as in if i have a debug script like cseax how do i combine x and y such that it uses 1 debug only?and is it even possible?

Code:
[ENABLE]

ALLOC(Xmagnet,512)
ALLOC(Ymagnet,512)
registersymbol(Xmagnet)
registersymbol(Ymagnet)


Xmagnet:
mov edi, [007625b8] //Get Item x/y address
mov eax,[edi+574] //Apply X offset
mov [ebx], eax //Original CSEAX X Code
jmp 0065EF4a //Jump to keep the game running

Ymagnet:
mov esi, [007625b8] //Get Item x/y address
mov eax,[esi+578] //Apply Y offset
mov [edi], eax //Original CSEAX Y code
jmp 0065EFAf //Jump to prevent crash

[DISABLE]
dealloc(Xmagnet)
dealloc(Ymagnet)
unregistersymbol(Xmagnet)
unregistersymbol(Ymagnet)
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mburns
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PostPosted: Wed Feb 13, 2008 1:36 pm    Post subject: Reply with quote

I pretty sure its impossible but im not 100% sure
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Zerith
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PostPosted: Fri Feb 15, 2008 11:37 am    Post subject: Reply with quote

very possible.


you just copy ALL the memory ( from the smallest address in that script to the biggest in the script) into a codecave.

then just jmp (EIP) to it .

there you have all the hacks you want for just 1 debug register. Wink
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junxuan
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PostPosted: Fri Feb 15, 2008 12:27 pm    Post subject: Reply with quote

wat u mean copy all the memory between?and how u make codedcave pls teach mi

if can teach mi pls add mi on msn i wanna learn!

and urif u got working pg hack?if not i can trade with u for sumthing..if u dun have then pm me
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Zerith
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PostPosted: Sat Feb 16, 2008 5:09 am    Post subject: Reply with quote

junxuan wrote:
wat u mean copy all the memory between?and how u make codedcave pls teach mi

if can teach mi pls add mi on msn i wanna learn!

and urif u got working pg hack?if not i can trade with u for sumthing..if u dun have then pm me



lol...., just read the ASM/AutoAssembly tutorials around.
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junxuan
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PostPosted: Sat Feb 16, 2008 9:36 am    Post subject: Reply with quote

im reading alot of codecave tuts but i dun get what u mean they all abt some jump hack...
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samuri25404
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PostPosted: Wed Mar 12, 2008 2:33 pm    Post subject: Reply with quote

No, it's not possible;

the point of using a Debug Reg. is to redirect the flow of the program using the EIP register (at least, that's what most people are doing);

If you have address A, and address B, they both have an EIP register modifier (thank you DB), address A's EIP modifier modifies EIP when the program gets to that address; address B's EIP modifier modifies EIP when the program gets to that address.

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Auto Assembly Tuts:
In Depth Tutorial on AA
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Dark Byte
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PostPosted: Wed Mar 12, 2008 5:02 pm    Post subject: Reply with quote

well, if it's only one thread then one debug register will be enough. Make a copy of the whole game and set one debug register to change the eip to the copy of the game.
Now you can edit the code in the copy. Of course, only possible when both those addresses 0065EF4a and 0065EFAf are executed from the same thread

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