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updating scripts.

 
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Zcythe
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PostPosted: Mon Mar 10, 2008 3:26 am    Post subject: updating scripts. Reply with quote

hi guys, i was just wondering how do i update scripts that go into auto assembler. i dont know if this post goes here but hopefully a mod will move it if its not suppose to be here. anyway could somebody point torwards a tutorial or a link on how to update really would appreciate. thanks! ( also i did search and i couldnt find any tutorials. ) also i dont know if you need to know this im trying to update pg + no blink for gms.
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gangstablood
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PostPosted: Mon Mar 10, 2008 11:47 am    Post subject: Reply with quote

same here i need help adding a script i dont know how can someone plz help.
thanks

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benlue
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PostPosted: Mon Mar 10, 2008 10:56 pm    Post subject: Reply with quote

You get the Array Of bytes. I'm sure you'd get more help in the "Cheat engine" section so it's moved there now.
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Symbol
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PostPosted: Tue Mar 11, 2008 1:56 am    Post subject: Reply with quote

I wrote a few tutorials for that, its for MapleStory though so I'll just paste the important parts here:
Symbol wrote:
As you know, there are only small changes between the patchs, so lets say our address is 613FDE then it won't change to something like 9157FA in 1 patch... (Its possible but the programmers of MapleStory probably doesn't do that, the addresses in memory are the location in the code, so if they'll cut the getting hit part to the bottom of the code, god mode address will probably be located at the end of MapleStory memory)
So lets say last version the address was 613FDE, so we'll change the scan range to max of 00900000. (In case some addresses passed the 800000...) this should speed up the scan...

Getting the Array of Bytes:
In the lower part of the memory view, press Ctrl+G and go to the address you wish to get aob's for and notice that the bytes are written from the left of the addresses.
I suggest you to add the address manually as type Array of Bytes and type in about 20. (to get 20 bytes)


Scanning for the aob's:
Just look at the pic: Smile

We took the aob's of our address, scanned for them in "Array of Bytes" type and the magic is being done. Rolling Eyes

You should also read about Variabless AoB's.

In the pictures I just show the bytes you have to scan for, but you can simply add the address manually as type Array of Bytes.
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