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[HELP] How do you make a debug script be non debuggable?

 
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ElverGone
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PostPosted: Wed Mar 05, 2008 10:40 pm    Post subject: [HELP] How do you make a debug script be non debuggable? Reply with quote

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Symbol
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PostPosted: Wed Mar 05, 2008 11:58 pm    Post subject: Reply with quote

http://forum.cheatengine.org/viewtopic.php?t=195170
You'll figure it out already.

Or, you can also learn how to make scripts... then you don't have to "convert", just make a normal script.
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ElverGone
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PostPosted: Thu Mar 06, 2008 9:19 am    Post subject: Reply with quote

k thanks
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th3bl0b
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PostPosted: Sat Mar 08, 2008 11:58 am    Post subject: Reply with quote

Symbol wrote:
http://forum.cheatengine.org/viewtopic.php?t=195170
You'll figure it out already.

Or, you can also learn how to make scripts... then you don't have to "convert", just make a normal script.

Can you point me to a tutorial where I can learn to construct scripts, and also for the debugging tutorial do you do that backwards. Cause aren't debug register scripts when you have to do EIP?? And aren't non debug register scripts when you just copy+paste=H4x 0n? Or the other way around?
P.S. Symbol your tuts r so pr0, I hope I have enough room to remember all of them.
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samuri25404
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PostPosted: Sat Mar 08, 2008 2:31 pm    Post subject: Reply with quote

th3bl0b wrote:
Symbol wrote:
http://forum.cheatengine.org/viewtopic.php?t=195170
You'll figure it out already.

Or, you can also learn how to make scripts... then you don't have to "convert", just make a normal script.

Can you point me to a tutorial where I can learn to construct scripts, and also for the debugging tutorial do you do that backwards. Cause aren't debug register scripts when you have to do EIP?? And aren't non debug register scripts when you just copy+paste=H4x 0n? Or the other way around?
P.S. Symbol your tuts r so pr0, I hope I have enough room to remember all of them.


It's really easy.

First get the address that you want to change.

Then do a 5 byte jmp (in the script) to your code:

Code:


12345678:
jmp mystuff

mystuff:
//do whatever


Then, put the overwritten bytes at the beginning of your code.

You should be able to figure out the rest from there. =P

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