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Some ideas for Cheatengine

 
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jasonlambert
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PostPosted: Fri Feb 22, 2008 10:38 am    Post subject: Some ideas for Cheatengine Reply with quote

Uhh, havent been here for a LONG time, i have been hacking lots, and i have been making trainers and stuff..BUT i have a few things that would help make it more fun (im not sure if these are already possible BUT):

1. Hotkeys...i would like it if they could be read by joystick fires...Smile
2. Enable Hotkeys, so like, if a certain address in the game is a certain number, then the hotkey will work if you press it.
3. Enable automaticly...like (2.) but just does it by itself
4. Change value to a value of another address, so if you want 2 enemies stuck together, then you could set the value of enemy1 to the value of enemy2

Just some suggestions...im expecting that im gonna get flammed, because the last time i was here, i always got cussed Laughing Rolling Eyes
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92Garfield
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PostPosted: Fri Feb 22, 2008 10:40 am    Post subject: Reply with quote

for 4. why dont u just use copy + paste?
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jasonlambert
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PostPosted: Fri Feb 22, 2008 10:44 am    Post subject: Reply with quote

92Garfield wrote:
for 4. why dont u just use copy + paste?

i mean as in forever setting itself to another address's value, so as enemy1 moves, a value(X value) changes, (enemy2's Xvalue will ALWAYS change to enemy1's X Value) So enemy1 could walk around, with enemy 2 stuck on him, without you having to change it every second) If you just copied and pasted then enemy2 would just stay in 1 place, Shocked


Last edited by jasonlambert on Fri Feb 22, 2008 10:46 am; edited 1 time in total
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pkdude113
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PostPosted: Fri Feb 22, 2008 10:46 am    Post subject: Re: Some ideas for Cheatengine Reply with quote

jasonlambert wrote:
Uhh, havent been here for a LONG time, i have been hacking lots, and i have been making trainers and stuff..BUT i have a few things that would help make it more fun (im not sure if these are already possible BUT):

1. Hotkeys...i would like it if they could be read by joystick fires...Smile
2. Enable Hotkeys, so like, if a certain address in the game is a certain number, then the hotkey will work if you press it.

3. Enable automaticly...like (2.) but just does it by itself
4. Change value to a value of another address, so if you want 2 enemies stuck together, then you could set the value of enemy1 to the value of enemy2

Just some suggestions...im expecting that im gonna get flammed, because the last time i was here, i always got cussed Laughing Rolling Eyes

Good Idea I support.

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jasonlambert
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PostPosted: Fri Feb 22, 2008 10:47 am    Post subject: Re: Some ideas for Cheatengine Reply with quote

pkdude113 wrote:
jasonlambert wrote:
Uhh, havent been here for a LONG time, i have been hacking lots, and i have been making trainers and stuff..BUT i have a few things that would help make it more fun (im not sure if these are already possible BUT):

1. Hotkeys...i would like it if they could be read by joystick fires...Smile
2. Enable Hotkeys, so like, if a certain address in the game is a certain number, then the hotkey will work if you press it.

3. Enable automaticly...like (2.) but just does it by itself
4. Change value to a value of another address, so if you want 2 enemies stuck together, then you could set the value of enemy1 to the value of enemy2

Just some suggestions...im expecting that im gonna get flammed, because the last time i was here, i always got cussed Laughing Rolling Eyes

Good Idea I support.
thankyouthere!
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h4ckz0r's twisted soul
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PostPosted: Fri Feb 22, 2008 10:55 am    Post subject: Reply with quote

Alot of hotkeys would just get over the top
You have to remember even more things such as:
[example]Oh Yeah Ctrl + Alt + J for View in memory view but I can't do it just before an Array scan because then blablablah...
[/example not supposed to make sense]
Etc and they would probably never get used
I'm sorry but I don't support

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jasonlambert
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PostPosted: Fri Feb 22, 2008 11:08 am    Post subject: Reply with quote

cheatz0r wrote:
Alot of hotkeys would just get over the top
You have to remember even more things such as:
[example]Oh Yeah Ctrl + Alt + J for View in memory view but I can't do it just before an Array scan because then blablablah...
[/example not supposed to make sense]
Etc and they would probably never get used
I'm sorry but I don't support


i would always use it...ALWAYS!
Sometimes im moving forward with W and then i click cheatengine, and it starts typing wwwwww on the search, and thats a pain...

If i change the game controls to joystick, its fine for scanning, but i am using my chin to hit the hotkeys...it would be handy if i could use them for joystick.......i would ALWAYS use it, and a few others might...well its your opinion and i respect that so yeah.. Smile
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Labyrnth
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PostPosted: Fri Feb 22, 2008 11:26 am    Post subject: Reply with quote

#2 and #3 can already be done in script.
If the value is a certain number it will fire a set of instructions to do what ever you like. You can do it in your own code as well by reading the address's value.

#4. You can do this if the games memory allows you to move mobs you can make your script to give all mobs 1 set of x and y coords. It is called a vac.
No different then what your saying. Your just setting the coords to mob 1 instead of your location.

And the hotkeys for joystick is not too bad an idea.
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jasonlambert
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PostPosted: Fri Feb 22, 2008 2:21 pm    Post subject: Reply with quote

Labyrnth wrote:
#2 and #3 can already be done in script.
If the value is a certain number it will fire a set of instructions to do what ever you like. You can do it in your own code as well by reading the address's value.

#4. You can do this if the games memory allows you to move mobs you can make your script to give all mobs 1 set of x and y coords. It is called a vac.
No different then what your saying. Your just setting the coords to mob 1 instead of your location.

And the hotkeys for joystick is not too bad an idea.


uhhm, any tutorials that are good to write a script that would fire some instructions by itself? i have never tried scripts b4... Very Happy! that would be greatly appreciated!
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Labyrnth
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PostPosted: Fri Feb 22, 2008 4:05 pm    Post subject: Reply with quote

You would write to a cave and set the mob 2 address value to be the same as mob 1.

For something that will execute on it's own you can use a compare and if it is lower then a certain value execute some instructions you wrote.
You have to have a good understanding of assembly to do this with AA script.

Or you can write your own trainer reading from the address and if the value is lower then you want have it wrote to it and set it to a certain value.

Read/Write to memory.
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jasonlambert
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PostPosted: Sat Feb 23, 2008 9:40 am    Post subject: Reply with quote

hmm, i guess i need a guide.... does anyone know of a GUIDE not the tutorial... a guide about EVERYTHING to do with cheatengine, because i want to be a great hacker! thank! rep+ to whom helps me!
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zonfirepker
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PostPosted: Tue Feb 26, 2008 8:01 am    Post subject: Reply with quote

Go look in the tut section
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