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Question()-> GameDeveloper;

 
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ShurikeN
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PostPosted: Sat Feb 16, 2008 9:45 am    Post subject: Question()-> GameDeveloper; Reply with quote

if i want to become a Game Developer, what game programming library and API graphics should i learn??
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lurc
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PostPosted: Sat Feb 16, 2008 9:50 am    Post subject: Reply with quote

Probably DirectX is your best bet.

Download the DirectX SDK.
http://msdn2.microsoft.com/en-us/directx/aa937788.aspx

Don't except to learn it to quickly tho Wink

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Noz3001
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PostPosted: Sat Feb 16, 2008 10:57 am    Post subject: Reply with quote

You should really learn C++ a bit more before you learn directx or opengl.
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NINTENDO
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PostPosted: Sat Feb 16, 2008 11:01 am    Post subject: Reply with quote

Dark basic (direct x)

http://darkbasicpro.thegamecreators.com/

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HomerSexual
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PostPosted: Sat Feb 16, 2008 11:08 am    Post subject: Reply with quote

No real game will use Dark Basic.

Learn how to use vectors like a freaking mathmatician. The graphics card is based on vectors.
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Jorg hi
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PostPosted: Sat Feb 16, 2008 1:54 pm    Post subject: . Reply with quote

And If you are really noobish at game making use this it creates 3-D games

www.yoyogames.com

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ShurikeN
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PostPosted: Sat Feb 16, 2008 5:29 pm    Post subject: Reply with quote

the syntax of DirectX is really hot!! maybe i should start with SDL (Simple DirectMedia Layer).
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atom0s
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PostPosted: Sun Feb 17, 2008 1:37 pm    Post subject: Reply with quote

DirectX and OpenGL are your best bet on learning. Both are fairly friendly to work with, although OpenGL has a lot less documentation then DirectX does. Along with that, DirectX has just about every interface built into it that you will need, were as with OpenGL you will be using a lot of third party extensions for various things like sound, controls, etc.

If you are looking into learning OpenGL check out GLUT, it will help a ton.

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