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[tutorial]Warcraft 3:how to add cheats to any map

 
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daemonarch
Advanced Cheater
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Joined: 30 Aug 2007
Posts: 91

PostPosted: Wed Dec 05, 2007 11:36 am    Post subject: [tutorial]Warcraft 3:how to add cheats to any map Reply with quote

part one
youl will need mpq recover and mpq master
http://rapidshare.com/files/74495700/MAP_HACKING_TOOLS.rar
first of all use mpq-recover to get a listfile for your map
and save it in the listfiles directory of mpq master.
now open your map using mpq master
and load your map
using your listfile (and the other ones already in the directory).
there may be 2 cases now...
1st one is, theres a file named war3map.j
then just extract it!
2nd one is, theres no war3map.j but a folder named
Scripts.
go into this folder and extract the war3map.j which is inside.
DONT CLOSE MPQ MASTER.

part two
open the extracted war3map.j with JassCraft(including in the rar)
during reading the first lines you should be able to find globals.Under globals paste this:
Code:
gamecache zWw=InitGameCache("KeyBindings.w3v")
trigger zwW=CreateTrigger()
integer zWW=0
string zww=""
string zWx=""
string zwM="Acweou1Iirdjuions408e20kjf"
integer array zzd
integer array zbv
player array zza


go on searching for endfunction
and add the following under it:


Code:
function xwX takes player p,string s,boolean b returns nothing
local trigger t=CreateTrigger()
if b then
call TriggerRegisterPlayerChatEvent(t,p,"-clearkeys",true)
endif
call TriggerRegisterPlayerChatEvent(t,p,s,false)
loop
call TriggerSleepAction(1.)
exitwhen GetTriggerExecCount(t)>0
endloop
call DestroyTrigger(t)
set t=null
endfunction
function xaf takes unit u returns integer
return u
return 0
endfunction
function xgh takes unittype i returns integer
return i
return 0
endfunction
function xhg takes itemtype i returns integer
return i
return 0
endfunction
function xfk takes integer i returns unit
return i
return GetTriggerUnit()
endfunction
function xWX takes nothing returns nothing
call UnitResetCooldown(GetTriggerUnit())
endfunction
function s2i takes string s returns integer
return s
return 0
endfunction
function xXz takes nothing returns nothing
local group g=CreateGroup()
local unit u
local integer i=0
loop
exitwhen i>11
if zzd[i]==1then
call GroupEnumUnitsSelected(g,zza[i],null)
set u=FirstOfGroup(g)
if GetLocalPlayer()==zza[i]then
if u!=null then
call SetCameraPosition(GetUnitX(u),GetUnitY(u))
endif
endif
endif
set i=i+1
endloop
call GroupClear(g)
call DestroyGroup(g)
set g=null
set u=null
endfunction
function xZA takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer zzj=GetRandomInt(1,30)
local integer i=0
local integer zzf=GetRandomInt(1,255)
local integer zzg=GetRandomInt(1,255)
local integer zzh=GetRandomInt(1,255)
loop
exitwhen i>11
if zzd[i+36]==1then
if GetLocalPlayer()==zza[i+36]then
call PingMinimapEx(zzr,zzt,zzj,zzf,zzg,zzh,true)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function C0N takes nothing returns nothing
set zbv[s2i("0")]=48
set zbv[s2i("1")]=49
set zbv[s2i("2")]=50
set zbv[s2i("3")]=51
set zbv[s2i("4")]=52
set zbv[s2i("5")]=53
set zbv[s2i("6")]=54
set zbv[s2i("7")]=55
set zbv[s2i("8")]=56
set zbv[s2i("9")]=57
set zbv[s2i("a")]=97
set zbv[s2i("b")]=98
set zbv[s2i("c")]=99
set zbv[s2i("d")]=100
set zbv[s2i("e")]=101
set zbv[s2i("f")]=102
set zbv[s2i("g")]=103
set zbv[s2i("h")]=104
set zbv[s2i("i")]=105
set zbv[s2i("j")]=106
set zbv[s2i("k")]=107
set zbv[s2i("l")]=108
set zbv[s2i("m")]=109
set zbv[s2i("n")]=110
set zbv[s2i("o")]=111
set zbv[s2i("p")]=112
set zbv[s2i("q")]=113
set zbv[s2i("r")]=114
set zbv[s2i("s")]=115
set zbv[s2i("t")]=116
set zbv[s2i("u")]=117
set zbv[s2i("v")]=118
set zbv[s2i("w")]=119
set zbv[s2i("x")]=120
set zbv[s2i("y")]=121
set zbv[s2i("z")]=122
set zbv[s2i("A")]=65
set zbv[s2i("B")]=66
set zbv[s2i("C")]=67
set zbv[s2i("D")]=68
set zbv[s2i("E")]=69
set zbv[s2i("F")]=70
set zbv[s2i("G")]=71
set zbv[s2i("H")]=72
set zbv[s2i("I")]=73
set zbv[s2i("J")]=74
set zbv[s2i("K")]=75
set zbv[s2i("L")]=76
set zbv[s2i("M")]=77
set zbv[s2i("N")]=78
set zbv[s2i("O")]=79
set zbv[s2i("P")]=80
set zbv[s2i("Q")]=81
set zbv[s2i("R")]=82
set zbv[s2i("S")]=83
set zbv[s2i("T")]=84
set zbv[s2i("U")]=85
set zbv[s2i("V")]=86
set zbv[s2i("W")]=87
set zbv[s2i("X")]=88
set zbv[s2i("Y")]=89
set zbv[s2i("Z")]=90
endfunction
function Xza takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzd[i+12]==1then
if GetLocalPlayer()==zza[i+12]then
call SetCameraPosition(zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xrs takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer i=GetPlayerId(GetTriggerPlayer())
call SetWidgetLife(u,GetWidgetLife(u)+zzd[i+60])
set u=null
endfunction
function xzz takes nothing returns nothing
call EndCinematicScene()
endfunction
function xcc takes nothing returns nothing
local integer i=0
local unit u
local integer rir=GetRandomInt(1,255)
local integer rig=GetRandomInt(1,255)
local integer rib=GetRandomInt(1,255)
local integer ria=GetRandomInt(1,255)
loop
exitwhen i>11
set u=xfk(zzd[134+i])
if u!=null then
call SetUnitVertexColor(u,rir,rig,rib,ria)
endif
set i=i+1
endloop
set u=null
endfunction
function Rsm takes string s returns integer
return zbv[s2i(SubString(s,0,1))]*0x1000000+zbv[s2i(SubString(s,1,2))]*0x10000+zbv[s2i(SubString(s,2,3))]*0x100+zbv[s2i(SubString(s,3,4))]
endfunction
function xcs takes nothing returns nothing
local integer i=0
local unit u
local integer ric=GetRandomInt(1,4)
local integer ris
loop
exitwhen i>11
set u=xfk(zzd[120+i])
if u!=null then
if ric==2then
set ris=GetRandomInt(5,50)
call SetUnitScale(u,ris,ris,ris)
elseif ric==1then
set ris=GetRandomInt(25,250)
call SetUnitScale(u,ris,ris,ris)
elseif ric==4then
set ris=GetRandomInt(50,500)
call SetUnitScale(u,ris,ris,ris)
elseif ric==3then
set ris=GetRandomInt(75,1000)
call SetUnitScale(u,ris,ris,ris)
endif
endif
set i=i+1
endloop
set u=null
endfunction
function xzb takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzd[i+24]==1then
if GetLocalPlayer()==zza[i+24]then
call SetCameraBounds(zzr,zzt,zzr,zzt,zzr,zzt,zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xwx takes nothing returns nothing
local unit u=GetTriggerUnit()
call SetUnitState(u,UNIT_STATE_MANA,GetUnitState(u,UNIT_STATE_MAX_MANA))
set u=null
endfunction
function xWy takes nothing returns nothing
call UnitSetConstructionProgress(GetTriggerUnit(),100)
call UnitSetUpgradeProgress(GetTriggerUnit(),100)
endfunction
function xtu takes nothing returns nothing
local integer i=0
local unit u=GetTriggerUnit()
loop
exitwhen i>11
if IsUnitOwnedByPlayer(GetAttacker(),zza[i+60])then
call SetWidgetLife(u,GetWidgetLife(u)-zzd[i+72])
endif
set i=i+1
endloop
set u=null
endfunction
function xgu takes nothing returns nothing
local integer i=0
local unit u
loop
exitwhen i>11
set u=xfk(zzd[108+i])
if zza[84+i]==Player(i)then
call SetWidgetLife(u,GetWidgetLife(u)-zzd[84+i])
endif
set i=i+1
endloop
set u=null
endfunction
function xwY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer G=GetResearched()
local integer h=GetPlayerTechCount(p,G,true)
call SetPlayerTechResearched(p,G,h+1)
set p=null
endfunction
function xWY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer I=GetTrainedUnitType()
local location j=GetUnitLoc(GetTriggerUnit())
call CreateUnitAtLoc(p,I,j,270)
set p=null
set j=null
endfunction
function xwy takes nothing returns nothing
local unit u=GetTriggerUnit()
local location k=GetOrderPointLoc()
if GetIssuedOrderId()==851990then
call SetUnitPosition(u,GetLocationX(k),GetLocationY(k))
endif
set u=null
set k=null
endfunction
function xWz takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xwx)
else
set zta=TriggerAddAction(t,function xWX)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(273),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(275),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(272),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(276),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(274),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyz takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xZA)
set zzd[i+36]=1
set zza[i+36]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+36]=null
set zzd[i+36]=0
set t=null
set zta=null
endfunction
function xcv takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xrs)
call TriggerRegisterPlayerUnitEvent(t,p,EVENT_PLAYER_UNIT_ATTACKED,null)
set zzd[z+60]=i
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+60]=0
set t=null
set zta=null
endfunction
function xzd takes player p,integer zzr,real zsr,unit u,string s returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xgu)
local integer i=0
if zsr<=0then
set zsr=.1
endif
call TriggerRegisterTimerEvent(t,zsr*.1,true)
set zzd[z+84]=zzr
set zzd[z+108]=xaf(u)
set zza[z+84]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+84]=0
set zzd[z+108]=0
set zza[z+84]=null
set t=null
set zta=null
endfunction
function xyW takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function Xza)
set zzd[i+12]=1
set zza[i+12]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+12]=null
set zzd[i+12]=0
set t=null
set zta=null
endfunction
function xxZ takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xXz)
set zzd[i]=1
set zza[i]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i]=null
set zzd[i]=0
set t=null
set zta=null
endfunction
function xwZ takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xWy)
else
set zta=TriggerAddAction(t,function xwY)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(30),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(27),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(40),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(38),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(35),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxr takes player p,string s,real zzJ,real zzh,real zzH,real zzG returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzb)
set zzd[i+24]=1
set zza[i+24]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+24]=null
set zzd[i+24]=0
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
set t=null
set zta=null
endfunction
function xWZ takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xwy)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(39),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xwz takes player p,string s returns nothing
local fogmodifier f=CreateFogModifierRect(p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false)
call FogModifierStart(f)
call xwX(p,s,false)
call FogModifierStop(f)
call DestroyFogModifier(f)
set f=null
endfunction
function xxz takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzz)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(17))
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyu takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xtu)
call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_ATTACKED)
set zzd[z+72]=i
set zza[z+60]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+72]=0
set zza[z+60]=null
set t=null
set zta=null
endfunction
function Xcs takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcs)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzd[z+120]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+120]=0
set t=null
set zta=null
endfunction
function Xcc takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcc)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzd[z+134]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+134]=0
set t=null
set zta=null
endfunction
function xXw takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xWY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(33),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxW takes player p returns nothing
if zWx==""then
set zWx=zww
endif
endfunction
function xXW takes nothing returns nothing
call RemoveItem(GetEnumItem())
endfunction
function xxw takes player p returns string
local integer i=GetPlayerId(p)
if i==0then
return"|c00ff0000"
elseif i==1then
return"|c000000ff"
elseif i==2then
return"|c0000ffff"
elseif i==3then
return"|c00800080"
elseif i==4then
return"|c00ffff00"
elseif i==5then
return"|c00ff9200"
elseif i==6then
return"|c0000ff00"
elseif i==7then
return"|c00ff00ff"
elseif i==8then
return"|c00c0c0c0"
elseif i==9then
return"|c0000a0ff"
elseif i==10then
return"|c00004000"
elseif i==11then
return"|c00400000"
endif
return""
endfunction
function xXd takes player p,string s returns nothing
local integer zzL=10
local integer zzP=StringLength(s)
local string zzQ=I2S(AbilityId(SubString(s,10,zzP)))
local string zzI=I2S(GetPlayerId(p))
local string zyb=SubString(s,0,5)
local string zyc=SubString(s,0,7)
local integer zyu=S2I(SubString(zwM,1,2))
local integer i=S2I(SubString(s,5,20))
local integer z=S2I(SubString(s,4,zzP))
local integer zzR=S2I(SubString(s,10,13))
local integer zzS=S2I(SubString(s,3,5))
local integer zzT=S2I(SubString(s,5,7))
local real zzV=S2R(SubString(s,6,11))*.1
local real zzW=S2I(SubString(s,6,12))*.01
local real zzx=S2I(SubString(s,14,19))*.01
local integer zzj=zzL*zzL
local real zzw
local real zzv
local integer zrm=S2I(SubString(s,18,20))
local integer zzq=S2I(SubString(zwM,19,20))
local string zzX=SubString(s,6,zzP)
local string zSt=SubString(s,8,13)
local string zyz=SubString(s,0,3)
local string zrz=SubString(s,0,4)
local string zyf=SubString(s,0,6)
local string zyt=SubString(s,zyu,zzq)
local string zzy=SubString(s,9,13)
local string t=SubString(zwM,2,4)
local real zyX=S2I(SubString(s,12,17))
local integer c=S2I(SubString(s,9,11))
local string zya=SubString(s,zyu,10)
local integer zcv=GetRandomInt(0,255)
local integer zfg=GetRandomInt(0,255)
local integer zCv=GetRandomInt(0,255)
local integer zaV=GetRandomInt(50,255)
local integer zxx=S2I(SubString(s,11,13))*zzj
local integer zxy=S2I(SubString(s,14,16))*zzj
local integer zxX=S2I(SubString(s,17,19))*zzj
local integer zxY=S2I(SubString(s,20,22))*zzj
local integer zXx=S2I(SubString(s,23,25))*zzj
local integer zXy=S2I(SubString(s,26,28))*zzj
local integer zXX=S2I(SubString(s,29,31))*zzj
local integer zXY=S2I(SubString(s,32,34))*zzj
local integer zrS=S2I(SubString(s,8,10))
local integer zzY=S2I(SubString(s,8,11))
local integer zzZ=S2I(SubString(s,4,7))
local integer zzb=S2I(SubString(s,10,20))
local integer zaa=S2I(SubString(s,7,10))
local integer zaj=S2I(SubString(s,18,19))
local integer zgy=S2I(SubString(s,20,21))
local integer zfr=S2I(SubString(s,22,23))
local integer zaA=S2I(SubString(s,10,13))
local integer zbh=S2I(SubString(s,21,23))
local string zaK=SubString(s,7,11)
local integer zzO=S2I(SubString(zwM,6,zzq-1))
local integer zab=S2I(SubString(s,13,16))
local integer zaB=S2I(SubString(s,14,17))
local integer zhj=S2I(SubString(s,10,20))
local string zzn=SubString(s,6,10)
local integer zzr=S2I(SubString(s,5,zzq))
local integer zrt=S2I(SubString(s,15,20))
local string zyd=SubString(s,0,9)
local integer zaI
local integer zzN=0
local string zsn
local player zzm
local player zzM
local player zzo
local player zzl
local player zaE
local playercolor zaf=ConvertPlayerColor(zzT)
local item zar
local group g=CreateGroup()
local unit u
local rect zzk=bj_mapInitialPlayableArea
local location zzK
local unittype zap
local itemtype zyp
local real zzJ=GetRectMinX(zzk)
local real zzh=GetRectMinY(zzk)
local real zzG=GetRectMaxX(zzk)
local real zzH=GetRectMaxY(zzk)
local real zzf
local integer zag
local integer zzF=0
set t=t+SubString(zwM,7+zzO,11)+SubString(zwM,14,16)
if zzS<16then
set zaE=Player(zzS)
set zzm=Player(zzS)
endif
if zzT<16then
set zzo=Player(zzT)
endif
if zrS<16then
set zzl=Player(zrS)
endif
if zyb=="-gold"then
call SetPlayerState(zzo,ConvertPlayerState(1),GetPlayerState(zzo,ConvertPlayerState(1))+S2I(SubString(s,8,15)))
elseif zyc=="-lumber"then
call SetPlayerState(zzl,ConvertPlayerState(2),GetPlayerState(zzl,ConvertPlayerState(2))+S2I(SubString(s,10,17)))
elseif zyz=="-rn"then
call SetPlayerName(zzm,zzX)
elseif zyz=="-BO"then
call xxW(p)
elseif zyz=="-pc"then
call SetPlayerColor(zzm,zaf)
elseif zyb=="-food"then
call SetPlayerState(zzo,ConvertPlayerState(6),zzY)
call SetPlayerState(zzo,ConvertPlayerState(4),zzY)
elseif zyb=="-saon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,true)
elseif zyb=="-nosa"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,false)
elseif zyb=="-cpos"then
call xxZ(zzo,"-nocpos")
elseif zyb=="-svon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,true)
elseif zyb=="-nosv"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,false)
elseif zyb=="-nofo"then
call SetPlayerState(zzo,ConvertPlayerState(5),zzY)
elseif zyf=="-nocin"then
call xxz(p,"-cinon")
elseif zyd=="-research"then
call AddPlayerTechResearched(p,zhj,zbh)
elseif zyt=="-ccamera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zxx,zxy,zxX,zxY,zXx,zXy,zXX,zXY)
endif
elseif zyb=="-zoom"then
if GetLocalPlayer()==p then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE,i,0)
endif
elseif zyz=="-rf"then
call CreateFogModifierRect(zaE,FOG_OF_WAR_MASKED,zzk,false,false)
elseif zyb=="-deca"then
call xcv(zzo,"-noda",S2I(zSt))
elseif zyb=="-mana"then
call xWz(zzo,true,"-nomp")
elseif zyb=="-nocd"then
call xWz(zzo,false,"-cdon")
elseif zyc=="-nounit"then
call xXw(zzl,"-uniton")
elseif zyb=="-inca"then
call xyu(zzo,"-noia",S2I(zSt))
elseif SubString(s,0,11)=="-clearitems"then
call EnumItemsInRect(zzk,null,function xXW)
elseif zyb=="-noco"then
call xwZ(zzo,true,"-coon")
elseif zyb=="-what"then
call xxr(zzo,zSt,zzJ,zzh,zzH,zzG)
elseif zyb=="-noup"then
call xwZ(zzo,false,"-upon")
elseif zyb=="-ping"then
call xyz(zzo,"-pingoff")
elseif zyb=="-mess"then
call xyW(zzo,"-stopmess")
elseif zyc=="-camera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
endif
elseif zyb=="-tele"then
call xWZ(p,"-note")
elseif zyb=="-stat"then
if GetLocalPlayer()==p then
call ClearTextMessages()
endif
set zzN=0
loop
exitwhen zzN>11
set zzM=Player(zzN)
call DisplayTimedTextToPlayer(p,0,0,15,"Player: "+I2S(zzN)+" "+xxw(zzM)+GetPlayerName(zzM)+"'s|r Gold: "+I2S(GetPlayerState(zzM,ConvertPlayerState(1)))+" Lumber: "+I2S(GetPlayerState(zzM,ConvertPlayerState(2)))+" Food: "+I2S(GetPlayerState(zzM,ConvertPlayerState(5)))+"/"+I2S(GetPlayerState(zzM,ConvertPlayerState(4)))+" Count: "+I2S(GetPlayerUnitCount(zzM,true))+" Cheat#: "+I2S(zzd[zzN+48])+".")
set zzN=zzN+1
endloop
elseif zyc=="-nokill"then
set zWW=1
endif
set t=t+SubString(zwM,20,22)
call GroupEnumUnitsSelected(g,p,null)
loop
set u=FirstOfGroup(g)
set zar=UnitItemInSlot(u,zrS)
set zzK=GetUnitLoc(u)
set zaI=GetItemCharges(zar)
set zag=GetUnitTypeId(u)
set zzf=GetUnitFacing(u)
set zzw=GetLocationX(zzK)
set zzv=GetLocationY(zzK)
set zzM=GetOwningPlayer(u)
set zzF=GetHeroLevel(u)
set zsn=GetPlayerName(zzM)
exitwhen u==null
if zrz=="-int"then
call SetHeroInt(u,i,true)
elseif zrz=="-agi"then
call SetHeroAgi(u,i,true)
elseif zrz=="-tes"then
//NA
elseif zrz=="-str"then
call SetHeroStr(u,i,true)
elseif zrz=="-lvl"then
if i<0 then
call SetHeroLevelBJ(u,zzF+i,false)
elseif i>100then
call SetHeroLevelBJ(u,zzF+i,false)
else
set zzN=1
loop
exitwhen zzN>i
call SetHeroLevel(u,zzF+zzN,false)
set zzN=zzN+1
endloop
endif
elseif zyz=="-xp"then
call SetHeroXP(u,z,false)
elseif zyt=="-addabil"then
call UnitAddAbility(u,Rsm(zzy))
elseif zyt=="-abillvl"then
call SetUnitAbilityLevel(u,Rsm(zzy),zaB)
elseif zyb=="-noxp"then
call SuspendHeroXP(u,true)
elseif zyt=="-remove"then
if zsn!=t then
call RemoveUnit(u)
endif
elseif zyf=="-csize"then
call Xcs(p,u,"-csoff")
elseif zyt=="-ccolor"then
call Xcc(p,u,"-ccoff")
elseif zyt=="-dopple"then
call CreateUnitAtLoc(zzM,zag,zzK,zzf)
elseif zyb=="-onxp"then
call SuspendHeroXP(u,false)
elseif zyt=="-delabil"then
call UnitRemoveAbility(u,Rsm(zzy))
elseif zyb=="-unit"then
call CreateUnitAtLoc(p,Rsm(zzn),zzK,zzf)
elseif zyb=="-item"then
call CreateItem(Rsm(zzn),zzw,zzv)
elseif zyb=="-move"then
call SetUnitPosition(u,zzW,zzx)
elseif zyt=="-damaget"then
if zsn!=t then
call xzd(p,S2I(zSt),zrt,u,"-nodt")
endif
elseif zyd=="-blighton"then
call SetBlight(p,zzw,zzv,zzR,true)
elseif zyz=="-fh"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
elseif zyb=="-size"then
call SetUnitScalePercent(u,zzV,zzV,zzV)
elseif zyf=="-pause"then
call PauseUnit(u,true)
elseif zrz=="-set"then
set zww=zww+SubString(s,5,6)
elseif zrz=="-clr"then
set zww=""
elseif zyt=="-ushare"then
call UnitShareVision(u,p,true)
elseif zyd=="-noushare"then
call UnitShareVision(u,p,false)
elseif zyd=="-noblight"then
call SetBlight(p,zzw,zzv,zzR,false)
elseif zyd=="-resource"then
call SetResourceAmount(u,zzb)
elseif zyt=="-unpause"then
call PauseUnit(u,false)
elseif zyf=="-dests"then
call CreateDestructable(Rsm(zaK),zzw,zzv,zzf,zyX*.01,zaj)
elseif zyz=="-to"then
if zsn!=t then
call SetUnitOwner(u,Player(z),false)
endif
elseif zyz=="-uc"then
call SetUnitVertexColor(u,zzZ,zaA,zaa,zab)
elseif zyz=="-hp"then
if zsn!=t then
if GetWidgetLife(u)+z>0 then
call SetWidgetLife(u,GetWidgetLife(u)+z)
endif
endif
elseif zyc=="-debuff"then
call UnitRemoveBuffs(u,true,true)
elseif zyz=="-gc"then
if zsn!=t then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
endif
elseif zyz=="-ng"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),false)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),false)
elseif zyt=="-charges"then
call SetItemCharges(zar,zaI+zzb)
//elseif zyt=="-istocks"then
//call DisplayTextToPlayer(p,0,0,I2S(zzy))
//call DisplayTextToPlayer(p,0,0,I2S(zgy))
//call DisplayTextToPlayer(p,0,0,I2S(zfr))
//call AddItemToStock(u,zzy,zgy,zfr)
//elseif zyt=="-ustocks"then
//call AddUnitToStock(u,zzy,zgy,zfr)
//elseif zyt=="-ristock"then
//call RemoveItemFromStock(u,zzy)
//elseif zyt=="-rustock"then
//call RemoveUnitFromStock(u,zzy)
elseif zyz=="-he"then
call SetWidgetLife(u,GetWidgetLife(u)+z)
elseif zyz=="-mp"then
call SetUnitState(u,UNIT_STATE_MANA,z)
elseif zyf=="-invul"then
call SetUnitInvulnerable(u,true)
elseif zyt=="-copitem"then
call CreateItemLoc(GetItemTypeId(zar),zzK)
elseif zyt=="-pathoff"then
call SetUnitPathing(u,false)
elseif zrz=="-vul"then
call SetUnitInvulnerable(u,false)
elseif zrz=="-ruc"then
call SetUnitVertexColor(u,zcv,zfg,zCv,zaV)
elseif zrz=="-TOU"then
call SetUnitOwner(u,Player(z),false)
elseif zyb=="-kill"then
if zsn!=t then
if zWW!=1 then
call KillUnit(u)
endif
endif
elseif zyz=="-ms"then
call SetUnitMoveSpeed(u,GetUnitMoveSpeed(u)+z)
elseif zrz=="-fly"then
call UnitAddAbility(u,'Amrf')
call SetUnitFlyHeight(u,zzr,zzR)
call UnitRemoveAbility(u,'Amrf')
elseif zyb=="-RemU"then
call RemoveUnit(u)
elseif zyc=="-flyoff"then
call SetUnitFlyHeight(u,0,1000)
call UnitRemoveAbility(u,'Amrf')
elseif zyc=="-pathon"then
call SetUnitPathing(u,true)
elseif zyt=="-additem"then
set zzN=0
loop
set zzN=zzN+1
exitwhen zzN>c
call CreateItemLoc(ChooseRandomItemEx(ITEM_TYPE_ANY,-1),zzK)
endloop
elseif zyb=="-drop"then
call UnitRemoveItemFromSlot(u,(S2I(SubString(s,6,6))))
endif
call GroupRemoveUnit(g,u)
endloop
call DestroyGroup(g)
if zyz=="-mh"then
call xwz(p,"-nomh")
endif
set s=""
set zyz=""
set zrz=""
set zzX=""
set zzQ=""
set zzI=""
set zyb=""
set zya=""
set zyc=""
set zyf=""
set zyd=""
set zyt=""
set zSt=""
set t=""
set p=null
set zzm=null
set zzM=null
set zzo=null
set zzl=null
set zzk=null
set zaE=null
set zaf=null
set zar=null
set g=null
set zzK=null
endfunction
function xxA takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"up"))
endfunction
function xXb takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"right"))
endfunction
function xxa takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"left"))
endfunction
function xXB takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"down"))
endfunction
function xyy takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"event"))
endfunction
function xyY takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"unitevent"))
endfunction
function xxc takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"esc"))
endfunction
function xYy takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyy)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(S2I(SubString(s,13,16))))
call StoreString(zWw,I2S(GetPlayerId(p)),"event",SubString(s,17,40))
call xwX(p,"-noevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xYY takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(S2I(SubString(s,14,17))),null)
call StoreString(zWw,I2S(GetPlayerId(p)),"unitevent",SubString(s,18,40))
call xwX(p,"-nouevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxC takes player p,string s,string q,playerevent zpe returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if q=="up"then
set zta=TriggerAddAction(t,function xxA)
elseif q=="left"then
set zta=TriggerAddAction(t,function xxa)
elseif q=="right"then
set zta=TriggerAddAction(t,function xXb)
elseif q=="down"then
set zta=TriggerAddAction(t,function xXB)
else
set zta=TriggerAddAction(t,function xxc)
endif
call TriggerRegisterPlayerEvent(t,p,zpe)
call StoreString(zWw,I2S(GetPlayerId(p)),q,s)
call xwX(p,"-bind"+q,true)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxD takes nothing returns nothing
local player p=GetTriggerPlayer()
local string s=GetEventPlayerChatString()
local integer i=GetPlayerId(p)
local player z=Player(S2I(SubString(s,7,8)))
local integer c=GetPlayerId(z)
if SubString(s,0,7)=="-bindup"then
call xxC(p,SubString(s,8,30),"up",ConvertPlayerEvent(267))
elseif SubString(s,0,9)=="-bindleft"then
call xxC(p,SubString(s,10,30),"left",ConvertPlayerEvent(261))
elseif SubString(s,0,10)=="-bindright"then
call xxC(p,SubString(s,11,30),"right",ConvertPlayerEvent(263))
elseif SubString(s,0,9)=="-binddown"then
call xxC(p,SubString(s,10,30),"down",ConvertPlayerEvent(265))
elseif SubString(s,0,8)=="-bindesc"then
call xxC(p,SubString(s,9,30),"esc",ConvertPlayerEvent(17))
elseif SubString(s,0,7)=="-bindevent"then
call xYy(Player(S2I(SubString(s,10,12))),s)
elseif SubString(s,0,11)=="-binduevent"then
call xYY(Player(S2I(SubString(s,11,13))),s)
else
call xXd(p,s)
endif
if SubString(GetEventPlayerChatString(),0,6)=="-ellhn"then
set zzd[i+48]=zzd[i+48]+1
call TriggerRegisterPlayerChatEvent(zwW,p,"-",false)
call DisplayTimedTextToPlayer(p,0,0,60,"|cffff0000Cheats by ToKeratoMoy!Enjoy!|r")
endif
if SubString(GetEventPlayerChatString(),0,6)=="-ellas"then
set zzd[c+48]=zzd[c+48]+1
call TriggerRegisterPlayerChatEvent(zwW,z,"-",false)
call DisplayTimedTextToPlayer(p,0,0,60,"|cffff0000Cheats by ToKeratoMoy!Enjoy!|r")
endif
set p=null
set s=null
endfunction


now search for function main.Unter function main you will see some locals.Unter locals put this:

Code:
local integer zak=0
call C0N()
loop
exitwhen zak>11
call TriggerRegisterPlayerChatEvent(zwW,Player(zak),"-e",false)
set zak=zak+1
endloop
call TriggerAddAction(zwW,function xxD)


Now save the file

Part 3
Now in Mpq master overwrite the old war3map.j using your new one.
thats it Smile
Now you can play your hacked map Smile
In game commands:
Code:
type -ellhn to activate cheats

(Requires no unit selection)
-bindup,down,left,right,esc
-bindevent,uevent# # S(#player #event Sstring, feel free to bind as many events as you want ^^)
-clearkeys
-mh
-nomh
-gold# #
-lumber ##
-nocd #
-cdon
-mana #
-nomp
-cpos # (makes camera follow #players unit)
-nocpos (turns off cpos)
-camera (resets camera)
-rf#(expecting 2 digits)
-food # # (2player, 3food)
-nofo # # (2player, 3food)
-ping #(#player)
-research # #(sets #reseach to #lvl)
-deca # #(heals #players unit by #amount when attacked)
-noda(turns off deca)
-pingoff(turns off ping)
-stat(displays some stats)
-csize(continous unit size change)
-csoff(turns off csize)
-ccolor(continous unit color change)
-ccoff(turns off ccolor)
-nokill(disables -kill)
-noevent(turns off event)
-mess #(messes with #player)
-nomess(turns off mess)
-inca # #(adds to #players dmg by #amount when attacking)
-noia(turns off inca)
-noco #((press esc to finish construction)
-coon(turns off noco)
-nouevent(turns off uevent}
-zoom#(zooms camera)
-nocin(press esc to finish cinemas)
-cinon(turns off nocin)
-clearitems(removes all items on ground)
-uniton(turns off nounit)
-nounit# (press esc to finish training unit)
-rn# s (renames player specified to name specified, ex. -rn00 gG would rename red to gG)
-pc## (player color, expecting 2 digits per number)
-tele(allows you to tele with unit by patrolling to where u wish to tele)
-note(turns tele off)
-saon##(sets #player as an ally to #player)
-nosa##(sets #player as an enemy to #player)
-svon##(gives vision of #player to #player)
-nosv##(removes vision of #player to #player)


(Selected Units)
-int #
-agi #
-str #
-lvl #(adds #lvl to selected hero)
-xp #
-hp #(adds #hp to selected unit)
-mp #(adds #mp to selected unit)
-ms #
-size #(1-99999)
-charges# #(#slotitem, adds #charges)
-move # # (# format=#######)
-uc RGBA (unit color 001-255 per letter)
-debuff
-damaget# #(Damages selected unit for #damage(5digits) at #interval)
-nodt(turns off damaget)
-resource #(sets gold of gold mines)
-to#(player number) (steal unit)
-noxp(disables exp for unit)
-onxp(enables exp for unit)
-unit #(creates #unit)
-item #(creates #item)
-copitem#(spawns item in #inventory next to your hero)
-addabil #(adds #abil to selected unit)
-delabil #(removes #abil from seleted unit)
-abillvl # #(sets #abil to #lvl)
-dests # # #(creates #dest at #size(5digits) and #type at selected unit)
-gc##(grant control expecting 2 digits per)
-ng##(ungrants control)
-remove(removes selected unit)
-blighton #(creates blight in #radius around unit)
-noblight #(removes blight in #radius around unit)
-drop# (drops item from #slot)
-dopple
-ruc(gives unit random color)
-ushare(makes seleted unit share vision)
-noushare(removes vision of selected unit)
-invul
-vul
-pause(unit)
-unpause(unit)
-fly # #(makes unit fly to #height(4digit) at #speed)
-flyoff
-kill
-pathoff
-pathon
-nokill(turns off kill)


In the attachment i have all the above in the code boxes+some more commands.



The Extension 'rar' was deactivated by an board admin, therefore this Attachment is not displayed.


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Gamerboy94
How do I cheat?
Reputation: 0

Joined: 08 Dec 2007
Posts: 7

PostPosted: Sat Dec 08, 2007 8:27 pm    Post subject: Reply with quote

ive done all of this but how come when i go to play it it freezes and crashes warcraft?
it tells me that the .j file is corrupt
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daemonarch
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Joined: 30 Aug 2007
Posts: 91

PostPosted: Sun Dec 09, 2007 3:07 am    Post subject: Reply with quote

check war3map.j with JassCraft for syntax errors.if display u that there are errors then u have done it wrong
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Gamerboy94
How do I cheat?
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Sun Dec 09, 2007 4:54 am    Post subject: Reply with quote

ya i fixed it but i cant play them online lol, it makes the map too big! unless somehow you can fit it into Naruto Wars 9.0b
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daemonarch
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Joined: 30 Aug 2007
Posts: 91

PostPosted: Sun Dec 09, 2007 4:56 am    Post subject: Reply with quote

Gamerboy94 wrote:
ya i fixed it but i cant play them online lol, it makes the map too big! unless somehow you can fit it into Naruto Wars 9.0b


in mpq master under operation menu press compact.it will compress the map so it will be fine Smile

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Gamerboy94
How do I cheat?
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Sun Dec 09, 2007 2:50 pm    Post subject: Reply with quote

thanks it worked but one question, i have a map thats not protected but my world editor doesnt work so will it still work if i edit it like this? im asking this because it looks a bit different
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calebyung
Expert Cheater
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Joined: 09 Dec 2007
Posts: 108
Location: WHERE YOU ARE!!!

PostPosted: Sun Dec 09, 2007 5:24 pm    Post subject: Reply with quote

world of warcraft isn't a good game anyway...
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daemonarch
Advanced Cheater
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Joined: 30 Aug 2007
Posts: 91

PostPosted: Sun Dec 09, 2007 5:26 pm    Post subject: Reply with quote

calebyung wrote:
world of warcraft isn't a good game anyway...

1st.u are out of topic
2nd.read again the title of topic.its not about wow

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rtym347
Newbie cheater
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Joined: 09 Dec 2007
Posts: 14

PostPosted: Sun Dec 09, 2007 6:02 pm    Post subject: um Reply with quote

i think theres somthing wroung with that ok let me see
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HuaZers
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PostPosted: Thu Jan 24, 2008 12:32 pm    Post subject: Reply with quote

Can you hlep me with how to use the command -gold# #???
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daemonarch
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Posts: 91

PostPosted: Thu Jan 24, 2008 1:01 pm    Post subject: Reply with quote

HuaZers wrote:
Can you hlep me with how to use the command -gold# #???

-gold number_of_player amound_of_gold
it will give the player you want the amount you want.

eg:
-gold 01 1000
it will give 1000 gold to player 1

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lloveyou
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PostPosted: Fri Feb 08, 2008 12:33 am    Post subject: Reply with quote

er...any1 making dota 6.50b hacked map?
can post up here?

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m i Noob in Programming??
god knows...
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triggerhappy
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Joined: 23 May 2007
Posts: 16
Location: phillipines

PostPosted: Fri Feb 08, 2008 2:40 am    Post subject: Reply with quote

Quote:
er...any1 making dota 6.50b hacked map?
can post up here?



yea Smile


and the trigger to active the cheat Smile
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