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[ATTN] Dark Byte, how long can CE5.2 source survive?

 
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leechingyoong
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Joined: 11 Feb 2006
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PostPosted: Tue Jul 18, 2006 7:59 am    Post subject: [ATTN] Dark Byte, how long can CE5.2 source survive? Reply with quote

I have a feeling that CE5.2 source will not survive long, over the past 3 months, nProtect keeps updating, an approx. of 40+ Revs have been created, Now its Rev800, and everyone is complaining due to more strings have been detected. All hardworkers, who previously compiled their own UCE, won't be able to run anymore, except a few who change everything.

nProtect keeps updating won't be a good situation for everyone, even translators are detected as hacking tools. With the increasing number of detected strings, I expect a full detection in the nearby future, hence causing major trouble.

I hope Dark Byte would release CE 6, uses strings compilation from all games, ie MapleStory, Gunbound, Whatever....
For example: OP is a detected string, would you change OP to a string of the game with nProtect guarding, in they patch, they will make the game not work, so they can't do anything.

Lastly, I really wish Dark Byte would release CE6 as soon as possible, maybe 3-6 months time, or maybe lesser...

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Dark Byte
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PostPosted: Wed Jul 19, 2006 8:33 am    Post subject: Reply with quote

ce 5.3 will be released soon enough.
But don't expect anything in it that makes it harder to detect for gameguard, or come with gameguard specific bypasses.

Thats all for you guys to implement and edit. Of course, in the forum will be hints and even pieces of code you could use to make a working ce out of the source

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