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How to find the wall values of a 2D game?

 
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Negima
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PostPosted: Mon Jan 21, 2008 4:22 am    Post subject: How to find the wall values of a 2D game? Reply with quote

I started playing a non online 2d game not maple story and I want to know a method to find the wall values to make a vacuume. any tips?
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Spawnfestis
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PostPosted: Mon Jan 21, 2008 4:45 am    Post subject: Reply with quote

Jump up and down from platforms to find your Y coordinates, for the character.
Then do the same for X but subtract or add up when going left/right, you'll get it right hopefully.

When you have the char coord X, you can find left/right wall, then just go on.

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Labyrnth
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PostPosted: Mon Jan 21, 2008 11:45 am    Post subject: Reply with quote

Hmmm, Why not just find your coords then the character coords.
Change the character coords to yours. Baam... Vac!
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spectrum
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PostPosted: Mon Jan 21, 2008 12:29 pm    Post subject: Reply with quote

lab wahts the difference between my coords and the character ones? O_o
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Labyrnth
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PostPosted: Mon Jan 21, 2008 3:38 pm    Post subject: Reply with quote

Well, lets see.

If you have your coords.
Then get a mobs coords , You can then change the mob coords to yours and he will get teleported at your feet.
Or you can possibly change your coords to the mobs coords and get teleported to the mob.

Make sense?
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spectrum
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PostPosted: Mon Jan 21, 2008 4:11 pm    Post subject: Reply with quote

but wouldn't it be pretty hard to get the mobs x/y, i mean how do you plan getting them? if you stand on the mobs place and search for yours x/y you never know if you are standing in the right spot, also the mobs would move.
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kjmarket
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PostPosted: Mon Jan 21, 2008 4:22 pm    Post subject: Reply with quote

Get the mobs coords the same way you got yours...unknown initial value...when the mob moves..scan again...repeat. Just my guess, though...I've never done a vac hack before, so listen to Lab.
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Labyrnth
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PostPosted: Mon Jan 21, 2008 4:34 pm    Post subject: Reply with quote

Basically what im saying was taught to me by Wiccaan.

But what you do is get your coords.
Once you know your coords move to a mob and stand on it.
If it is not aggressive and attacks you.

Then scan for 1 of your coords. Like X
When the mob moves scan for has changed without moving your character.
When the mob moves again scan again.
You will end up with the characters X coord.
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spectrum
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PostPosted: Mon Jan 21, 2008 4:50 pm    Post subject: Reply with quote

Im starting to understand...what scan type must i use? (im thinking thsi for ghost online) 2 bytes?
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Labyrnth
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PostPosted: Mon Jan 21, 2008 5:15 pm    Post subject: Reply with quote

coords are mostly in float.
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spectrum
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PostPosted: Mon Jan 21, 2008 5:57 pm    Post subject: Reply with quote

thanks alot for your help rep'd
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