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I am very close to something beautiful, need help!

 
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CrossBreed
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PostPosted: Wed Nov 14, 2007 6:31 pm    Post subject: I am very close to something beautiful, need help! Reply with quote

I have 4 addresses listed that I need all to be the value I want.

There preset is 42. I wish to change them to 84 perhaps.
Simple freezing doesn't work on any of them. however if you do breakpoints on what writes to them, it works. But for 1 of them you cannot just breakpoint what writes to it. Because when you do the values goes wild usually until it says INF in place of the values.

This has stumped me for so long.
The asm instruction im trying to breakpoint is this

code :0061482d - 89 50 0c - mov [eax+0c],edx
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Slugsnack
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PostPosted: Thu Nov 15, 2007 10:04 am    Post subject: Reply with quote

Ahm I don't know much AA but maybe try a script something along the lines of:
Code:
[enable]
0061482d:
mov [eax+0c],54
[disable]
0061482d:
mov [eax+0c],edx


Not sure if the two instructions are even the same number of bytes. What do you mean by setting breakpoints ? Did you actually set one in the debugger or did you just use find what writes to this address (if so, that doesn't set a breakpoint, it just takes you to the instruction in the disassembly) ?
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Labyrnth
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PostPosted: Thu Nov 15, 2007 12:23 pm    Post subject: Re: I am very close to something beautiful, need help! Reply with quote

CrossBreed wrote:
I have 4 addresses listed that I need all to be the value I want.

There preset is 42. I wish to change them to 84 perhaps.
Simple freezing doesn't work on any of them. however if you do breakpoints on what writes to them, it works. But for 1 of them you cannot just breakpoint what writes to it. Because when you do the values goes wild usually until it says INF in place of the values.

This has stumped me for so long.
The asm instruction im trying to breakpoint is this

code :0061482d - 89 50 0c - mov [eax+0c],edx




You need to say what game, it matters because if it is some web based cap or flash game you will have no luck on keeping a static address.
Anyway on a regular "real" game.
You can use AA, or you can pointer scan the 4 address's and be done with it.

..right click address and pointer scan..
Change level to level 2 if you find nothing.
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CrossBreed
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PostPosted: Thu Nov 15, 2007 3:50 pm    Post subject: Reply with quote

Slugsnack wrote:
Ahm I don't know much AA but maybe try a script something along the lines of:
Code:
[enable]
0061482d:
mov [eax+0c],54
[disable]
0061482d:
mov [eax+0c],edx


Not sure if the two instructions are even the same number of bytes. What do you mean by setting breakpoints ? Did you actually set one in the debugger or did you just use find what writes to this address (if so, that doesn't set a breakpoint, it just takes you to the instruction in the disassembly) ?


I actually set the breakpoint. By breakpoint i mean stopping the op lines found by the "find what writes to this address" option, being used.

Other types of addresses have been know to use the same mov [eax+0c]

also @labyrynth, no it is not a web based game or a flash game. and i have tryed doing pointer scans before, when i add the pointers and change the value it still goes right back to the previous for both of them in the list; the pointer to the address and the address.
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Slugsnack
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PostPosted: Thu Nov 15, 2007 4:15 pm    Post subject: Reply with quote

You sure you found the final pointer ? If it is then updating/freezing that address should make all the others change. Out of interest, what game are you hacking ? I might be able to have a go myself.
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CrossBreed
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PostPosted: Thu Nov 15, 2007 4:27 pm    Post subject: Reply with quote

Slugsnack wrote:
You sure you found the final pointer ? If it is then updating/freezing that address should make all the others change. Out of interest, what game are you hacking ? I might be able to have a go myself.


Unfortunately its guild wars. Which no one
seems to talk about.
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Flyte
Peanuts!!!!
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Joined: 19 Apr 2006
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PostPosted: Thu Nov 15, 2007 5:10 pm    Post subject: Reply with quote

CrossBreed wrote:
Slugsnack wrote:
You sure you found the final pointer ? If it is then updating/freezing that address should make all the others change. Out of interest, what game are you hacking ? I might be able to have a go myself.


Unfortunately its guild wars. Which no one
seems to talk about.


Guild Wars was built from the ground up to stop hackers, as it was made by ex-blizzard employees (and they know a thing or two about making hackable games Rolling Eyes ). So you will have no luck what-so-ever trying to edit anything meaningful. The most I bothered to do was make a client-sided hack that made it look like my character was flying, and it was only good for a few screen shots. Wink
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Labyrnth
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PostPosted: Thu Nov 15, 2007 5:51 pm    Post subject: Reply with quote

CrossBreed wrote:

also @labyrynth, no it is not a web based game or a flash game. and i have tryed doing pointer scans before, when i add the pointers and change the value it still goes right back to the previous for both of them in the list; the pointer to the address and the address.



Just cause you found a pointer dont mean it is the right one.
Keep going another level until will stay.
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CrossBreed
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PostPosted: Thu Nov 15, 2007 6:15 pm    Post subject: Reply with quote

Labyrnth wrote:
CrossBreed wrote:

also @labyrynth, no it is not a web based game or a flash game. and i have tryed doing pointer scans before, when i add the pointers and change the value it still goes right back to the previous for both of them in the list; the pointer to the address and the address.



Just cause you found a pointer dont mean it is the right one.
Keep going another level until will stay.
'

i have 34 pointers. i should really try them all?
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