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FireShock Master Cheater
Reputation: 0
Joined: 14 Apr 2007 Posts: 324 Location: :niotacoL <- It's a mirror
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Posted: Thu Sep 27, 2007 12:10 pm Post subject: Processes |
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When I got an adress for example: gold.
And I clicked find out what writes to.
I continued the game and let the gold change.
Now, I replaced them all with nops.
Then I save the Cheat Table.
Then I kill the process of the game.
Then I kill the process of Cheat Engine.
Then I rerun the game and Cheat Engine.
I load the table.
Question #1: Are the adresses still nops ? If not, do the adresses change all the time ? If yes, can you do something to stop that ?
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Nukeist Newbie cheater
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Joined: 19 Jul 2007 Posts: 24
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Posted: Thu Sep 27, 2007 2:40 pm Post subject: |
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No addresses are only NOPS when you add them to the code list and use the "replace with code that does nothing" command
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wofo Expert Cheater
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Joined: 12 Aug 2007 Posts: 211
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Posted: Thu Sep 27, 2007 2:56 pm Post subject: |
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you can make them be nops if you save them. You can do this by compiling a new executable with CE, try with msn by taking out the nudge limit there are lots of tuts. Good Luck
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sponge I'm a spammer
Reputation: 1
Joined: 07 Nov 2006 Posts: 6009
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Posted: Thu Sep 27, 2007 4:55 pm Post subject: |
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Nukeist wrote: | No addresses are only NOPS when you add them to the code list and use the "replace with code that does nothing" command |
no. seems you know nothing about opcode/mnemonics.
@threadstarter...
Each time the executable is run you must redo memory changes if you want the same effect.
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Labyrnth Moderator
Reputation: 10
Joined: 28 Nov 2006 Posts: 6301
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Posted: Thu Sep 27, 2007 6:13 pm Post subject: |
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What sponge is saying is the nops you had are gone, the memory is cleared when you do that.
You will have to nop them all over again.
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About patching the module , This is perminite, But could also render your game non working as well.
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