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Processes

 
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FireShock
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Location: :niotacoL <- It's a mirror

PostPosted: Thu Sep 27, 2007 12:10 pm    Post subject: Processes Reply with quote

When I got an adress for example: gold.
And I clicked find out what writes to.
I continued the game and let the gold change.
Now, I replaced them all with nops.
Then I save the Cheat Table.
Then I kill the process of the game.
Then I kill the process of Cheat Engine.
Then I rerun the game and Cheat Engine.
I load the table.

Question #1: Are the adresses still nops ? If not, do the adresses change all the time ? If yes, can you do something to stop that ?

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Nukeist
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PostPosted: Thu Sep 27, 2007 2:40 pm    Post subject: Reply with quote

No addresses are only NOPS when you add them to the code list and use the "replace with code that does nothing" command
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wofo
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PostPosted: Thu Sep 27, 2007 2:56 pm    Post subject: Reply with quote

you can make them be nops if you save them. You can do this by compiling a new executable with CE, try with msn by taking out the nudge limit there are lots of tuts. Good Luck
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sponge
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PostPosted: Thu Sep 27, 2007 4:55 pm    Post subject: Reply with quote

Nukeist wrote:
No addresses are only NOPS when you add them to the code list and use the "replace with code that does nothing" command

no. seems you know nothing about opcode/mnemonics.

@threadstarter...
Each time the executable is run you must redo memory changes if you want the same effect.

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Labyrnth
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PostPosted: Thu Sep 27, 2007 6:13 pm    Post subject: Reply with quote

What sponge is saying is the nops you had are gone, the memory is cleared when you do that.

You will have to nop them all over again.
--------------------------------------------------------------------------------------
About patching the module , This is perminite, But could also render your game non working as well.
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