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forthelulz Newbie cheater
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Joined: 27 Aug 2007 Posts: 15
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Posted: Sat Sep 15, 2007 11:17 am Post subject: what are the most obvious memorys to search for in an MMORPG |
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i have already found
- movement speed
- location
- gravity
I have tried many others things as well that were not client side, anyone else have some ideas?
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Sceptre Newbie cheater
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Joined: 13 Sep 2007 Posts: 22
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Posted: Sat Sep 15, 2007 11:25 am Post subject: |
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Those always seem to be the most common.
I'm probably wrong, but wouldn't it depend on the MMO, as to which memories would be client/server side?
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forthelulz Newbie cheater
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Posted: Sun Sep 16, 2007 2:48 pm Post subject: |
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| yes it would, i was just wondering if anyone had some ideas
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun Sep 16, 2007 3:35 pm Post subject: |
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- Distance Hacking -
Camera position / angle / distance.
Render distance for terrain / models.
- Vacuum Hacking -
Other player positions.
Items on ground positions.
As Sceptre said, other things would really pertain to the game itself on how its setup. Most things in a lot of MMOs will be server sided for math and such, but some games can be setup so things are client sided like if you are able to host a "mini-game server" or something of that sort in the game some things in that aspect will be held in your client.
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Symbol I'm a spammer
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Joined: 18 Apr 2007 Posts: 5094 Location: Israel.
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Posted: Sun Sep 16, 2007 3:42 pm Post subject: |
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What about monsters vaccing? there are also many more movment hacks...
And I always wonderd how to find speed walk and gravity O_o
For speed you probably need something to make your speed higher and as for gravity? :O
Lol, Item vac would be cool...
And umm, packet editing... lol...
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Nuub Grandmaster Cheater Supreme
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Joined: 07 Nov 2006 Posts: 1139
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Posted: Sun Sep 16, 2007 4:14 pm Post subject: |
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Maybe gold, HP, MP
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun Sep 16, 2007 4:17 pm Post subject: |
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| Nuub wrote: | | Maybe gold, HP, MP |
Most multiplayer games handle this stuff server sided.
Again it would help to know the game before answering this >.>
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