Posted: Mon Aug 27, 2007 9:05 pm Post subject: detecting fall damage
ok in this game i know fall damage is client side as well as a %(example: if you fall from 500 units you lose 43% health) any sugestions as to how to find this address?
Joined: 09 May 2003 Posts: 25871 Location: The netherlands
Posted: Mon Aug 27, 2007 9:33 pm Post subject:
try finding out that code thats used to decrease your health if you fall. (can be the same as shoot, but doesn't matter)
Then set a breakpoint there and jump of a cliff (but low enough to survive)
Then do a stacktrace to find out that routine that called that piece of code, and find out what called that one before etc...
One of the functions that called it is probably specifically to calculate fall damage. Of course, you need some assembler knowlege _________________
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thanks, i understand the thought process of what you just explained but i don't have the knowledge of assembler. that can come later, right now i can't think of a way to find the code that decreases my health if i fall
edit: ok i found the gravity code but not the fall damage do you think this will help?( basicaly i can float in the air now but if i go back to land i take fall damage)
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