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[Suggestion] pin ups and code entry into trainer & bhal

 
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MRDB512
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Joined: 31 Aug 2007
Posts: 60

PostPosted: Fri Aug 31, 2007 1:26 pm    Post subject: [Suggestion] pin ups and code entry into trainer & bhal Reply with quote

*********************
* My first post!!!! *
*********************

and instead of centre pos = main window = 0,0 pos

HI, You know c++ have pin up/ so the new windows auto cling to the side of the
main window

With an options to uncling or magnet zz

-------------------
code
temple inject codee
temple enable and disable

well done great work, saves the find code cave your self, Great Stuff

Now code + trainer
Done the code using the above templete

and I cant find some way to train the code, so that it enables and disables in code tab in the finnished trainer!

You could also pre-enter the process name + plus '-TR.exe'
at the end to auto name it
also have a checker does this eof(1)=1 then put '(s)' where s=num of trainer
so if tutorial-tr.exe = 1 then tutorial(1)-tr.exe = 1 then tutorial(2)-tr.exe= 0
then thart would be the name.
by defualt

cant autohack table insert to trainer and creat a 1/0 cheats option

If you can do this please tell me how?
77
Great .swf tutorial help - nice one!
so how are you spose to know it is a double code cheat and not a float

My current project is to make dk2 1.7 (player only trainer), but by using the game objects
heres one how do you get your dungeon heart filled up will gold and still have inf gold?!
Bets me Currently!
but I got the mana sorted - I'm using the mana tiles not just the value

Artmoney I Only use it for Minimise the game window/ and
search until cheatengine came along!
ps, I've been trying to get artmoney the introduce an autohack option in there .....
so you start game
get hit - search - get hit -search again
- fit bpm on address - get hit - autohack - find the code move up - nop it or creat a code cave
great now goto the codecave finder - Sunrise - bhal bhal....

now easy = templetes thanks to you creators
edit code insert code copy to ct.
and save next enable - GREAT STUFF
Really Great WORK - Do you guy really enjoy autohacking games. or just want to make it easier!
user = computer soon computer = user when user tell computer = complete
biocom[p

what am I talking about////

Tsearch 1.6b = Cheatengine// the predecessor

I dont know if any of this makes sense?

*********************
* My first post!!!! *
*********************


PICTURE UPDATED!

http : // i221 . photobucket . com/albums/dd222/MRdb512/untitled1.png


Last edited by MRDB512 on Sat Sep 01, 2007 12:01 pm; edited 4 times in total
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Negima
I post too much
Reputation: 6

Joined: 22 May 2007
Posts: 2221

PostPosted: Fri Aug 31, 2007 9:30 pm    Post subject: Reply with quote

Sorry, none of this makes sense.
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MRDB512
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Joined: 31 Aug 2007
Posts: 60

PostPosted: Sat Sep 01, 2007 3:24 am    Post subject: Reply with quote

'Sorry, none of this makes sense.'

Please explain

I'm using basic language to explain my suggestion

Thanks for your input

I found the cheatengine to make this easier but could also make it more user friendly

I.e. Pin up and code inject in trainer

Please tell me what does not make sense

[img]
HELLO,
DARK BYTE
I've read a bit more and now know your one of the Forum ADMIN and my suggestions coming to your attention

CHEATENGINE = MAIN WINDOW
Group together windows
move the main window and the rest that are pinned to the main window will follow

===============
code + trainer

right you can 'advanced options'[img]
save
click ok
TITLE 'Trainer maker'
SUB 'Preview'
also in need of pin up, so when you move the 'Trainer maker' window the 'Preview' window will follow

back to ' Trainer maker'
Click Add entry
'Trainer Maker: add records' comes up

click tab 'CODE'
and nothing and even if //mem-write = code + add code to codelist
all there is is NOP = replace with dont you put a check in and only have one nop, so
inc eax
dec eax
nop

sort of!!

GROUP THE WINDOWS = PIN UPS

>? BACK TO 'Trainer maker' & 'Preview' ????????? GROUPED WINDOWS

>? 'Trainer Maker: ADD RECORDS'

Tab 'Addresses'
you can access your CODELIST in 'addresses' & 'auto assemble cheat' BUT not in
Tab 'Code'

so if I write a code to 'Prog = 'TUTORIAL.exe' for I>E.
so step [2]

100 'Hit me'
get the code
do the templates
save the code
open 'Trainer maker: add records'
go to code FIRST
in Tab 'Addresses' add 'auto assemble cheat' and the only option available is
() 'ONLY FREEZE/UNFREEZE ADDRESS'
Now go to code

Predicament

How can I use my code in the trainer if it will not let me load the code
and freeze/unfreeze = enable/disable the code in trainer RUNTIME

I would like to be able to add my code to the trainer with enable/disable option in RUNTIME trainer

my code changes the 100 'hit me' Value step [2] to 1000

so am I missing something

Please give me your input

Thanks,
Please explain if there is a way that I have not found
I code for fun and look at things from both prospectives
I enjoy training games/ my current project is to trainer DK2 v1.7
and train it in such a way that I use the games objects to build the foundation

bhal bhal
[/img]


Last edited by MRDB512 on Sat Sep 01, 2007 10:39 am; edited 1 time in total
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Labyrnth
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Joined: 28 Nov 2006
Posts: 6301

PostPosted: Sat Sep 01, 2007 7:15 am    Post subject: Reply with quote

Pins, would be a good idea on some of the windows, But i disagree on the memory window being a pin.
I want it to be in plain view when im altering code so i can watch the changes. To make sure my injections are correct and not altering any extra bytes.
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MRDB512
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Joined: 31 Aug 2007
Posts: 60

PostPosted: Sat Sep 01, 2007 10:02 am    Post subject: Reply with quote


[Labyrnth]
created processes is kinda pinned
one write BPM then create processes to side of main window
am working on a NEW picture with your comments in mind
Hope it looks better and sorry for the confusion.

I put it in big size to make easier to read!
any news of the code trainer [proplem I am having]
I will get some tools and repaste another picture


Thanks for your input!
I think the idea is there but you could make more of it
you and Dark Byte.

but please help me out with the above!
Cheers,


I've read on abit more are
Dark Byte &
Labyrnth the people to write to

I dont think I understand what you mean could you "picture it please"

The mem-window is not pinned
I dont have any fancy pins but the idea is there
look at the picture again!

and the main windows is not auto-top
Memory Viewer = mem-window
can always be put infront of the main window that is pinned
so you can reposition the mem-window just under the code
so you can see the changes your code makes

you can see preset views of where the windows are pinned
Preset views
Preset 1 = defualt
Preset 2 = mem-window
Preset 3 = ........

so you get best of both worlds

anyway about my code trainer proplem
any news on that??????

HOW DO I PUT MY CODE IN THE TRAINER WITH OPTION ENABLE/ DISABLE

Cheers,



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Last edited by MRDB512 on Sat Sep 01, 2007 11:25 am; edited 5 times in total
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Labyrnth
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Posts: 6301

PostPosted: Sat Sep 01, 2007 10:37 am    Post subject: Reply with quote

How about use a smaller text size for normal posting?

Also i was stating that pin was a pretty good idea, But i personally would not want the memory view pinned. It doesnt matter what you have in the pictures you presented.


*You cannot use alloc in a trainer
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MRDB512
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Joined: 31 Aug 2007
Posts: 60

PostPosted: Sat Sep 01, 2007 3:24 pm    Post subject: Reply with quote

I've Updated all the above
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