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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Wed Feb 27, 2013 4:22 pm Post subject: |
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| Smanettone83 wrote: | | one of this is "infinite health" |
I think there are "scripted deaths". When I was at my cousin's house (because my PC is too weak); I found energy and max energy. I changed both to 9999. With "Maximum Armor" enabled, falls from height still cause death.
Here, lvl6 pointer. Probably will not work for everyone.
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HiSaZuL Expert Cheater
Reputation: 6
Joined: 09 Aug 2011 Posts: 245
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Posted: Wed Feb 27, 2013 10:04 pm Post subject: |
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fling got had a trainer out for a while now. even added some more options to it.
so i dont care for trainer i wanna see table and bypass lol. granted i finished the game and have little interest in playing it ever again. corridor shooting snooze fest is what crysis 3 is.
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TsTg Master Cheater
Reputation: 5
Joined: 12 Dec 2012 Posts: 340 Location: Somewhere....
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Posted: Thu Feb 28, 2013 3:17 am Post subject: |
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| How about a game that uses many and many check routines, like Sleeping Dogs ??,..has anyone tried to disable integrity checks on it or knows away to?(i created a trainer with pointers and freezing values, also used stealthedit before, but i'm talking about editing it's assembly code)
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DDS Expert Cheater
Reputation: 3
Joined: 10 Feb 2011 Posts: 112 Location: Bill's Planet
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Posted: Thu Feb 28, 2013 8:12 pm Post subject: |
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| mgr.inz.Player wrote: |
I think there are "scripted deaths". When I was at my cousin's house (because my PC is too weak); I found energy and max energy. I changed both to 9999. With "Maximum Armor" enabled, falls from height still cause death. |
There is no Scripted Deaths, Well - Not that i know of.
uR Energy Still Decreases because you are using pointers and in this Game thats not Good Enough.
in order for you to get a Proper Unlimited Energy Cheat, U need to Jump Over the Opcode that Writes to the Energy Address or Move the Max Energy Value to it.
i Been Testing my Anti-IntegrityCheck for a while now with no Crashes, Also im Almost Done Writing my Analysis of the ICR, i Should be Able to Post it as Soon as is done.
in the Meantime, iM Gonna Upload a Video of the byPass in Action, That way you guys dont think that i'm lying.
Quick Edit :
No Video Anytime Soon, Fraps Doesnt Work with the New Nvidia 314.07 Drives and it doesnt Record Anything but a Black Screen.
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elDarkDragonSlayer
Last edited by DDS on Fri Mar 01, 2013 8:41 am; edited 1 time in total |
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shakib187 Expert Cheater
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Joined: 24 May 2007 Posts: 215
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Posted: Fri Mar 01, 2013 12:59 am Post subject: |
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edit:nvm
Last edited by shakib187 on Fri Mar 01, 2013 8:18 pm; edited 1 time in total |
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Saharad How do I cheat?
Reputation: -1
Joined: 24 Feb 2013 Posts: 9 Location: Earth
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Posted: Fri Mar 01, 2013 1:09 am Post subject: |
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| DDS wrote: |
in order for you to get a Proper Unlimited Energy Cheat, U need to Jump Over the Opcode that Writes to the Energy Address or Move the Max Energy Value to it. |
Energy works fine freezing if done preoperly.
there is no scripted death, true but health is handled with 2 paths, 1 will be positive and another beeing a negative
but if you know what you are doing, you can find the one that handles booth paths.
| DDS wrote: |
i Been Testing my Anti-IntegrityCheck for a while now with no Crashes, Also im Almost Done Writing my Analysis of the ICR, i Should be Able to Post it as Soon as is done.
in the Meantime, iM Gonna Upload a Video of the byPass in Action, That way you guys dont think that i'm lying.[/b]. |
The integrety check bypass, if we can call them that has already been done by a few out there, so the problem is not that, the problem is that those are sloopy made and will either start lagging up the game very quickly and screw up the games normal flow. eventualy crashes the game or freeze it at some point, ruining the game experience for the user which will wonder what happend to the nice fps
they used to get. so aslong as its not done properly, theres no real point.
unless you want to make an already memory intense game more intense.
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DDS Expert Cheater
Reputation: 3
Joined: 10 Feb 2011 Posts: 112 Location: Bill's Planet
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Posted: Fri Mar 01, 2013 8:33 am Post subject: |
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| Saharad wrote: |
The integrety check bypass, if we can call them that has already been done by a few out there, so the problem is not that, the problem is that those are sloopy made and will either start lagging up the game very quickly and screw up the games normal flow. eventualy crashes the game or freeze it at some point, ruining the game experience for the user which will wonder what happend to the nice fps
they used to get. so aslong as its not done properly, theres no real point.
unless you want to make an already memory intense game more intense. |
My Method is Different, it Doesnt Involve any Loops to Trap the ICR. is Just a Simple Compare to Make the ICR Think that Everything is Normal. but if you think that this has already been done and that is not needed anymore then i dont see any reason to Post my Analysis.
and About FPS Drop, i dont see any.
Because the ICR is Just Jumping over or Going tru My Compares and is not getting trapped in an Infinite Loop.
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elDarkDragonSlayer |
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Saharad How do I cheat?
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Joined: 24 Feb 2013 Posts: 9 Location: Earth
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Posted: Fri Mar 01, 2013 8:47 am Post subject: |
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Did my comment stop you that easly?
by all means post it if you want, am sure some is in desperate need for such to switch to and take credits for so go a head!
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mgr.inz.Player I post too much
Reputation: 222
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Fri Mar 01, 2013 9:13 am Post subject: |
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| DDS wrote: | | There is no Scripted Deaths, Well - Not that i know of. |
Hmm.
I overwrote max energy and current energy = 9999, (not frozen). ("Maximum armor" activated)
Fall from height = death.
I tried max energy and current energy = 100000000, (not frozen).
Fall from height cause total suit depletion (zero, 0.0). So there's no "subtraction". There must be indirect "mov [energy],0" command somewhere = scripted.
I didn't test "health".
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Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25953 Location: The netherlands
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Posted: Fri Mar 01, 2013 9:32 am Post subject: |
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Perhaps it's a decrease by +INF
e.g: If fallingtodeath then player.decreaseenergy(INF)
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Geri Moderator
Reputation: 112
Joined: 05 Feb 2010 Posts: 5627
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Posted: Fri Mar 01, 2013 10:01 am Post subject: |
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| DDS wrote: | | Saharad wrote: |
The integrety check bypass, if we can call them that has already been done by a few out there, so the problem is not that, the problem is that those are sloopy made and will either start lagging up the game very quickly and screw up the games normal flow. eventualy crashes the game or freeze it at some point, ruining the game experience for the user which will wonder what happend to the nice fps
they used to get. so aslong as its not done properly, theres no real point.
unless you want to make an already memory intense game more intense. |
My Method is Different, it Doesnt Involve any Loops to Trap the ICR. is Just a Simple Compare to Make the ICR Think that Everything is Normal. but if you think that this has already been done and that is not needed anymore then i dont see any reason to Post my Analysis.
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Is that all? Usually when there are many integrity checks, the compares are also made by different functions (for a good reason). If all results from different checks are handled by the same function, then I don't know what's the big deal about this game, it's kinda lame. This kind of protection can be bypassed in a few minutes. The only problem is when there are tons of checks handled individually and you have to bypass them all.
How many checks are in this game anyway? Nobody has posted anything about that.
Using my epic paint skills, I have made the most lametastic illustration of how are decent integrity checks working.
There is a main check, covering the biggest part or the whole memory that should be protected against cheats. Then the developers could add 100 exactly identical checks at different locations, but that would take up too much resources. Instead they are usually making lots of small checks that are checking the main integrity check and each other, building up a more complex system, where every small check is connected to some others. This way the small checks are reading a few functions only, but those functions are critical. To manipulate the game code, you have to disable all of them, because if you disable one, other 2-3 checks will detect it.
So if the checks are not separated from each other and use the same function to compare the results of all gathered data, it is pretty much a failed integrity check.
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DDS Expert Cheater
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Joined: 10 Feb 2011 Posts: 112 Location: Bill's Planet
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Posted: Fri Mar 01, 2013 11:49 am Post subject: |
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yup, Just like Sheep Said a Couple of pages Back.
There is Only 3 Places Where the ICR Checks
1 : Game Code A
2 : Game Code B
3 : itSelf
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elDarkDragonSlayer |
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Chris12 Expert Cheater
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Joined: 27 Apr 2012 Posts: 103
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Posted: Fri Mar 01, 2013 1:03 pm Post subject: |
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Hey guys. Ive taken a look at this game too.
Here is the decompiled integrity check. I renamed all variables to meaningful stuff and added some comments.
I tried to track what happens with the hash after it has been calculated. But the code that is calling the integrity check seems to be heavily obfuscated.
It's saving the result on the stack. But I can't figure out what happens to it next or what function is accessing it.
I tried to set an access breakpoint on the stacklocation while single-stepping trough the code. But it just crashes.
I will try to de-obfuscate the calling function later.
I can confirm what DDS said. The code is checking itself and at least two sections in the game.
edit:
Wow, thats lame, it's really just those 3 checks.
So to bypass the easy way: Hook the function start, just return one of the 3 possible hashes, bases on what your input size is.
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TsTg Master Cheater
Reputation: 5
Joined: 12 Dec 2012 Posts: 340 Location: Somewhere....
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Posted: Fri Mar 01, 2013 2:57 pm Post subject: |
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| Geri wrote: |
There is a main check, covering the biggest part or the whole memory that should be protected against cheats. Then the developers could add 100 exactly identical checks at different locations, but that would take up too much resources. Instead they are usually making lots of small checks that are checking the main integrity check and each other, building up a more complex system, where every small check is connected to some others. This way the small checks are reading a few functions only, but those functions are critical. To manipulate the game code, you have to disable all of them, because if you disable one, other 2-3 checks will detect it.
So if the checks are not separated from each other and use the same function to compare the results of all gathered data, it is pretty much a failed integrity check. |
You're right it's not possible to disable the IC by just finidng the main check routine, you must disable every single check all over the executable file, so a game with that IC mechanism needs stealthedit plugin as a good solution.
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Chris12 Expert Cheater
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Joined: 27 Apr 2012 Posts: 103
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Posted: Sat Mar 02, 2013 5:49 pm Post subject: |
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I made scripts for Most stuff. Ammo, Energy, Hp, skill-boxes,...
But did someone here find weapon sway and spread?
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