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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Jun 26, 2013 4:46 pm Post subject: |
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| I do not know. You could try pulling some of the values from the (instructions when looting occurs), and forcing them to 'looting = true'...while standing over an item that has recently been vacuumed. I'm sorry, but I can not help you with this.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Jun 27, 2013 10:34 pm Post subject: |
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After some thought, it is possible that you are looking at the wrong instruction. For some games, objects have many sets of coordinate values. Most of them do nothing, as far as you're concerned. Some of them will actually move the object (visually), and at least one set of coordinates should move the object visually (and) its 3D shape. For example, teleporting a large object in front of you...if you can walk through the object, it's not the right set of coordinates. If, however, you can not walk through the object after you move it, you are probably good.
EDIT: And it may required more than one injection point.
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shroom Cheater
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Joined: 24 Jun 2013 Posts: 29
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Posted: Sun Jun 30, 2013 9:29 am Post subject: |
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| GNIREENIGNE wrote: | After some thought, it is possible that you are looking at the wrong instruction. For some games, objects have many sets of coordinate values. Most of them do nothing, as far as you're concerned. Some of them will actually move the object (visually), and at least one set of coordinates should move the object visually (and) its 3D shape. For example, teleporting a large object in front of you...if you can walk through the object, it's not the right set of coordinates. If, however, you can not walk through the object after you move it, you are probably good.
EDIT: And it may required more than one injection point. |
i did some testing and after all it seems theres some platform or foothold check...
because when the vac is on the monsters dont actually drop the items on the vacced spots but rather drop it at end of their platform towards the vac center
example map:
xxxxxxxxxxxxxxxx
x-----ixxxxxi-------x
x-----ixxixxi--------x
x--------0-----------x
xxxxxxxxxxxxxxxx
0= vac spot
i=item drop spots
-=foothold platform
so if proper vac is to be made we need to find somehow the platform check and hook that also
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daspamer Grandmaster Cheater Supreme
Reputation: 54
Joined: 13 Sep 2011 Posts: 1588
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Posted: Sun Jun 30, 2013 2:14 pm Post subject: |
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It might be because of collision?
I've made vac hack for some zombies game, when they die, they being kicked the hell far away from the vac spot.
You can force loot to fall on you (You need to find the function that moves the loot, and force it teleport/move it to you).
_________________
I'm rusty and getting older, help me re-learn lua. |
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shroom Cheater
Reputation: 0
Joined: 24 Jun 2013 Posts: 29
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Posted: Mon Jul 01, 2013 4:32 am Post subject: |
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| DaSpamer wrote: | It might be because of collision?
I've made vac hack for some zombies game, when they die, they being kicked the hell far away from the vac spot. |
defo not, its simple game....
but as the author said "in the means of code its same as most 2d mmos"
i rly think there will be some sort of platform/foothold checking bypass something very similar to lemmings will be needed which caused mobs to leave their platforms
| DaSpamer wrote: | | You can force loot to fall on you (You need to find the function that moves the loot, and force it teleport/move it to you). |
yes i did this but then the loots become sort of unlootable
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