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Relic Hunters Zero - any ideas?
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Bl00dWolf
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Location: Russia, Moscow

PostPosted: Sun Aug 30, 2015 10:06 am    Post subject: Reply with quote

Cake-san wrote:
sorry I don't have the game... -_-

would you kindly post the unique aob for the health...
thanks Rolling Eyes


I think there is no uniq AOB for that.

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deama1234
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PostPosted: Sun Aug 30, 2015 10:16 am    Post subject: Reply with quote

It goes down? I just played for half an hour and no problems...
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Bl00dWolf
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PostPosted: Sun Aug 30, 2015 10:21 am    Post subject: Reply with quote

deama1234 wrote:
It goes down? I just played for half an hour and no problems...


Yep. All was ok, but after 5-6 lvls it just become again 120 and then after hit I received damage. I have tried to reactivate script, but it did not help.
But at least this code is working in most cases! Perfect job! Very Happy

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deama1234
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PostPosted: Sun Aug 30, 2015 10:26 am    Post subject: Reply with quote

If it doesn't work when you reactivate it then it's probably the damn
cmp [edi+10],000187B2
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Bl00dWolf
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PostPosted: Sun Aug 30, 2015 10:41 am    Post subject: Reply with quote

When it happens again i'll check
deama1234 wrote:

[edi+10],000187B2

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deama1234
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PostPosted: Sun Aug 30, 2015 10:49 am    Post subject: Reply with quote

I just killed the boss with the red guy; haven't encountered it yet :/

EDIT: killed boss again with the blue haired chick; still nothing.
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Bl00dWolf
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PostPosted: Mon Aug 31, 2015 6:05 am    Post subject: Reply with quote

AAAAAAAAAA!!!!!
Game just got updated. And.... We need to update code.

Just new offsets, all is ok Wink
Code:

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

label(check)
label(health)
label(health2)

alloc(mine,16)
alloc(count,16)
registersymbol(mine)
registersymbol(count)

newmem: //this is allocated memory, you have read,write,execute access
cmp [edi+10],00018723 // <<<---- new for ammo
je check
cmp [edi+10],000187B5 // <<<<---- new for hp
je health
jmp originalcode

check: // inf ammo too
fstp st(0)
fld1
fstp qword ptr [edi]
jmp exit

///////////////////////////////////////////////////////////////////////////////
health:
cmp [count],01
je health2

fstp st(0)
fldl2t
fmul st(0)
fmul st(0)

fstp qword ptr [edi]
mov [count],01
jmp exit
///////////////////////////////////////////////////////////////////////////////

originalcode:
fstp qword ptr [edi]


exit:
pop edi
pop esi
pop ebp
jmp returnhere

///////////////////////////////////////////////////////////////////////////////
health2:
cmp [edi+04],405E71A6
jne originalcode

fstp st(0)
fldl2t
fmul st(0)
fmul st(0)

fstp qword ptr [edi]
jmp exit
///////////////////////////////////////////////////////////////////////////////

"RelicHuntersZero.exe"+109E4F:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(mine)
dealloc(count)
unregistersymbol(mine)
unregistersymbol(count)
"RelicHuntersZero.exe"+109E4F:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
//Alt: db DD 1F 5F 5E 5D


So.... deama1234 - gj! Gonna write new table for this game and upload it.

Table realese - http://forum.cheatengine.org/viewtopic.php?t=583791

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deama1234
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PostPosted: Mon Aug 31, 2015 8:04 am    Post subject: Reply with quote

Noice.
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Anus Tackler
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PostPosted: Mon Aug 31, 2015 7:54 pm    Post subject: Managed to hack the bountys. Reply with quote

Tried to change the Aob that makes any hack usless if you ener the next level, the game sent this
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object class_player:

illegal array use
at gml_Object_class_player_Step_0
############################################################################################
so i found the staminas value and tried to replace the two numbers that wrote to it. they keep refreshing like every millisecond. then the game crashes
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deama1234
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PostPosted: Mon Aug 31, 2015 8:38 pm    Post subject: Reply with quote

Wait; what? So the hacks we posted don't work for you?
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Bl00dWolf
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PostPosted: Mon Aug 31, 2015 9:43 pm    Post subject: Re: Managed to hack the bountys. Reply with quote

Anus Tackler wrote:
Tried to change the Aob that makes any hack usless if you ener the next level, the game sent this


Ofcourse it will crash game instanly. I think this is bad idea - u can't change this code, it will 100% crash game.

Anus Tackler wrote:
they keep refreshing like every millisecond

FPU\CPU is very fast thing, u know. Very Happy

For example -
http://nicolas.limare.net/pro/notes/2014/12/12_arit_speed/

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WarC0zes
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PostPosted: Thu Nov 05, 2015 3:26 am    Post subject: Reply with quote

Hi,
for the last update.

Code:

linking isVulnerable to isDigging makes the player invulnerable to projectiles and explosions, but you can still take damage from melee attacks (dogs and flying green animals). Enemies are unaffected.
directions for non hackers: replace 00 69 73 56 75 6C 6E 65 72 61 62 6C 65 00 by 00 69 73 44 69 67 67 69 6E 67 00 6C 65 00


doesn't work anymore. Any idea ?

For ammo, it works.
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Gniarf
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PostPosted: Thu Nov 05, 2015 4:26 am    Post subject: Reply with quote

*downloads latest version of the game (steam buildID 841332)*
*applies aforementioned godmode*
->projectiles pass through my character ingame, not dealing any damage.
*congratulates previous poster*
*trashes game again*


Trying a wild guess I'd say that you linked isDigging to isInvulnerable instead of isVulnerable.

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WarC0zes
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PostPosted: Thu Nov 05, 2015 2:42 pm    Post subject: Reply with quote

you're right, I was wrong of link isVulnerable.
It works, thanks for help.
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mausi125
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PostPosted: Mon Nov 30, 2015 7:59 am    Post subject: Reply with quote

Don't work for me, someone can make update ?
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