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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Sun Jun 03, 2012 5:02 pm Post subject: |
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| Slugsnack wrote: | | Holland wrote: | lol don't you think i know this already
edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.
Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai' |
c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x | There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.
On a different note, how are you?
Same with Ani |
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Sun Jun 03, 2012 5:35 pm Post subject: |
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Use pendantic and werror flags, compile right, compile standard compliant. _________________
This is the inception of deception, checking the depth of your perception.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Sun Jun 03, 2012 5:40 pm Post subject: |
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| Holland wrote: | | Slugsnack wrote: | | Holland wrote: | lol don't you think i know this already
edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.
Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai' |
c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x | There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.
On a different note, how are you?
Same with Ani |
I'm simply stating the industry standard and common practice. If you wish to code in your own way using unidiomatic and unconventional methods, you will create unmaintainable and confusing code for others, but that's your problem.
I'm great. You? |
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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Mon Jun 04, 2012 3:33 pm Post subject: |
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| Slugsnack wrote: | | Holland wrote: | | Slugsnack wrote: | | Holland wrote: | lol don't you think i know this already
edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.
Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai' |
c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x | There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.
On a different note, how are you?
Same with Ani |
I'm simply stating the industry standard and common practice. If you wish to code in your own way using unidiomatic and unconventional methods, you will create unmaintainable and confusing code for others, but that's your problem.
I'm great. You? | No I just hate to call things differently than I am used to.
I'm doing fine. |
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