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I MAD, IT FUCKING TOOK ME LIKE 9 HOURS TO DO THIS SHIT!
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PostPosted: Sun Jun 03, 2012 5:02 pm    Post subject: Reply with quote

Slugsnack wrote:
Holland wrote:
Slugsnack wrote:
write games, not engines
lol don't you think i know this already

edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.

Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai'

c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x
There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.

On a different note, how are you?
Same with Ani
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Aviar³
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PostPosted: Sun Jun 03, 2012 5:35 pm    Post subject: Reply with quote

Use pendantic and werror flags, compile right, compile standard compliant.
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Slugsnack
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PostPosted: Sun Jun 03, 2012 5:40 pm    Post subject: Reply with quote

Holland wrote:
Slugsnack wrote:
Holland wrote:
Slugsnack wrote:
write games, not engines
lol don't you think i know this already

edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.

Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai'

c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x
There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.

On a different note, how are you?
Same with Ani

I'm simply stating the industry standard and common practice. If you wish to code in your own way using unidiomatic and unconventional methods, you will create unmaintainable and confusing code for others, but that's your problem.

I'm great. You?
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PostPosted: Mon Jun 04, 2012 3:33 pm    Post subject: Reply with quote

Slugsnack wrote:
Holland wrote:
Slugsnack wrote:
Holland wrote:
Slugsnack wrote:
write games, not engines
lol don't you think i know this already

edit: Also, I dont recall it saying anything about templates. Basically I start off with a base in which I can easily start off a new game project, and then when that game project is done, and I created something nice, I leave it in the template. Doing this with every game I make I create a nice 'engine', while actually I am just 'making games'.

Also calling shit c99x023 instead of C++ is like calling japanese-style drawn comic porn with little girls 'futa hentai'

c99 is a c standard... c++ is a different programming language that has its own standards. the latest c++ standard is c++0x
There's a difference between that doujishin (did I get that right) and hentai. But in essense, it's both pornographic material. My point is usually that I just comply with whatever compiler compiles it says the language is. If I compile c99 code with mah big old c++ compilah and it works, it's c++.

On a different note, how are you?
Same with Ani

I'm simply stating the industry standard and common practice. If you wish to code in your own way using unidiomatic and unconventional methods, you will create unmaintainable and confusing code for others, but that's your problem.

I'm great. You?
No I just hate to call things differently than I am used to.

I'm doing fine.
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