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++METHOS I post too much
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Joined: 29 Oct 2010 Posts: 4196
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Posted: Sat Jun 11, 2016 3:25 pm Post subject: |
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| Code: | | imul esp,DWORD PTR [ebp+0x79],0x62 |
Not really. It is better if you can provide the assembly next time.
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Sun Jun 12, 2016 12:46 pm Post subject: |
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What Could I be doing wrong?
Game continuously crashes..
First scan Unknown value, bytes and float.
click the capture avatar button in the game, click changed value or increased value for next scan.
pass cursor over button to watch for changes in value, click on button to watch for changes in value, increased value for next scan, Game crashes.
32 bit or 64 bit.
I try to click next scan before and values go back to a static state.
first scan results in approx. 248,709,282 results.
have worked it down to 58,000 is before game crashes.
Another byproduct. Last time it crashed, it also deleted one of characters I created.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Sun Jun 12, 2016 12:50 pm Post subject: |
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If you don't want to listen, how can you expect me to help you?
Is the game downloadable?
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Sun Jun 12, 2016 1:15 pm Post subject: |
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| ++METHOS wrote: | If you don't want to listen, how can you expect me to help you?
Is the game downloadable? |
You can convey to me all your experience, but if I do not know your methods and terminology, I'm dead in the water.
Downloadable? Yes.
spore dot com/trial
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Sun Jun 12, 2016 5:59 pm Post subject: |
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If you do not know something, just ask (or read through the forum). But if you do not communicate that and I keep repeating myself while you keep doing your own thing, we will get nowhere.
I will take a look at the game when I have more time. In the meantime, I would suggest trying to learn some of the basics. Maybe someone else will chime in with a solution, before then.
Just to clarify, you want to be able to run in place while in-game? And you want to be able to trigger that, on-the-fly?
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Sun Jun 12, 2016 11:32 pm Post subject: |
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| ++METHOS wrote: | If you do not know something, just ask (or read through the forum). But if you do not communicate that and I keep repeating myself while you keep doing your own thing, we will get nowhere.
I will take a look at the game when I have more time. In the meantime, I would suggest trying to learn some of the basics. Maybe someone else will chime in with a solution, before then.
Just to clarify, you want to be able to run in place while in-game? And you want to be able to trigger that, on-the-fly? |
The basics I see are fairly simple. If a value is displayed, I have no problem altering them.
In the game, / The Creature Creator, older versions were able to accept a patch that included Sprint, Sneak, and walk in place buttons in the Creature Test Drive area. The only place I see those buttons now is in the Creature Ability section of sporeapidia (where you choose a pre created creature, and in the Creature Editor (where you choose the attributes of your creature.)
I would like to either have those buttons or hot keys in the test drive area, or simply have the creature walk in place in test drive mode, or have the "Capture Avatar Gif" button function in the Creature Ability section. any one of those 3 option would work.
Preferably: Sneak and Sprint in the test drive area.
There are millions of values in memory. finding the walk/sneak and the run/sprint values behind the buttons allude me.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Mon Jun 13, 2016 3:10 am Post subject: |
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Here is a table that will allow you to walk in place in the creature editor and test drive areas. Assign a hotkey to set the walk value to 1.
Maybe you can send me one of your save files because I don't have sprint/sneak as options.
If you are not running the demo version, then this table may not even work for you. Also, you may have to enter the test drive area first, before the script will work as intended.
| Nota wrote: | | There are millions of values in memory. finding the walk/sneak and the run/sprint values behind the buttons allude me. | -As already mentioned, use ultimap.
| Description: |
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 Download |
| Filename: |
SporeCreatureCreator.ct |
| Filesize: |
5.72 KB |
| Downloaded: |
522 Time(s) |
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Mon Jun 13, 2016 10:58 am Post subject: |
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Ahh, in order to to see the sneak and sprint buttons you have to have creature parts with higher ability levels.
downloadable here - mediafire dot com/download/y57xvs2dqvyqfnp/Parts.package
copy and paste to the data folder
C:\Program Files (x86)\E A\SPORE\Data
I forum searched "Assign a hotkey" and found "how do I set a hotkey that executes my ..."
instruction were:
function main()
if isKeyPressed(VK_A) then
--Put your code here
end
end
t = createTimer(nil, false) -- create a Timer object and assign it to variable t
timer_onTimer(t, main) -- When the timer ticks, call the function main
timer_setInterval(t, 50) -- Sets the tickrate of the timer in milliseconds
timer_setEnabled(t, true) -- Turns the timer on
I placed your table in place of "--Put your code here"
attempt to execute, and get error: Unexpected "//",
removed //, and get the next charctor error and so on.
FYI: ultimap=AMD
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Mon Jun 13, 2016 3:37 pm Post subject: |
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No...this is another one of those basic things. All you have to do is right-click on the walk entry and choose set hotkeys.
Were you even able to activate the script initially?
Thanks.
EDIT:
Here is a table that will allow you to walk, sneak and run while in creature creation mode and test drive mode:
| Code: | [] Activate Me First
[] Cash
[] Walk
[] Sneak
[] Run |
Keyboard hotkeys are as follows:
| Code: | 1 = Walk
2 = Sneak
3 = Run |
Again, in order for the walk-in-place cheat to work, you will need to enter the test drive mode at least once. Also, you will need to have each ability first, in order to use them (I did not include them with the cheat).
| Description: |
|
 Download |
| Filename: |
SporeCreatureCreator.ct |
| Filesize: |
7.16 KB |
| Downloaded: |
438 Time(s) |
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Tue Jun 14, 2016 2:15 am Post subject: |
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Wait...so, the table worked or didn't work?
If not, there are some things that we can do to improve compatibility. If it did work, but only after you deleted a bunch of files, then that could be a problem.
Ultimap, even if you are able to get it to work on your machine, will only help you so much. You still need to have an understanding of assembly and how to use a debugger. It can be a lot of work, even with ultimap.
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Tue Jun 14, 2016 11:04 am Post subject: |
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Table did work on a clean install of Creature Creator.
I think if I refine my altered CS_Main, I might be able use the same table.
There is so much I still have to do. I am sure I will have move to the Intel machine. I still need to change all the values of the feet so that they all have the Sneak & Sprint Abilities.
I need also to learn if Cheat engine is able to save these entries, output a disassembled or new executable with the hotkeys in tact.
The way I have it set up now is, you run my exe, and select from several options in the Creator, choosing Avatar output direction, size, padding and so on.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Tue Jun 14, 2016 2:20 pm Post subject: |
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Before you start making radical changes, it is possible that you may be able to get the table working, even for your custom files, as previously mentioned. It could be a simple matter of fine-tuning the AOB signatures.
| Nota wrote: | | I need also to learn if Cheat engine is able to save these entries, output a disassembled or new executable with the hotkeys in tact. | -If you're referring to the table options, all of those are memory patches and are not permanent. If you run the game again, without running CE, the options will not be there. That said, you can make the changes permanent, but it will take some time and require starting from scratch, using a different approach. However, you can create a trainer that will serve as a launcher, that way, you can use it for your game shortcut, similar to having the changes permanent. Anyway, there are many options...some, better than others.
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Nota Newbie cheater
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Joined: 17 May 2016 Posts: 22
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Posted: Tue Jun 14, 2016 11:10 pm Post subject: |
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[quote="++METHOS"]Before you start making radical changes, it is
Before packing up and moving to the Intel machine, I'm gonna see what I can get away with in terms of a .1 version of what I have now.
I need to see it's going to be easier to use Cheat Engine to change the abilities of the other appendages, (ie, the feet parts) or hacking the files so that all parts have the Sneak and Sprint abilities.
[quote="++METHOS"]If you're referring to the table options, all of those are memory patches and are not permanent.
I was thinking, if Cheat Engine has the the capability to allow changes in the UI, and reassemble the executable file, that would be the way to go.
I have much to learn.........
Once again, I thank you so much.
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4196
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Posted: Wed Jun 15, 2016 3:56 am Post subject: |
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| Nota wrote: | | I need to see it's going to be easier to use Cheat Engine to change the abilities of the other appendages, (ie, the feet parts) or hacking the files so that all parts have the Sneak and Sprint abilities. | -It should be relatively easy to use CE to find the values that determine whether or not you can sneak/sprint. It could be a simple boolean value where changing a 0 to a 1 will give you the ability.
| Nota wrote: | | I was thinking, if Cheat Engine has the the capability to allow changes in the UI, and reassemble the executable file, that would be the way to go. | -This is the part that others have said would be very difficult to accomplish, and I agree.
The use of direct3d may work, but it's probably not ideal for what you're wanting.
If there is a modding community and the game files can be unpacked/repacked, then you might have a good shot at it.
A very simple workaround would be to use the existing buttons and find where they are handled in code, then, write a script that will allow you to assign multiple functions to the button (e.g. holding shift while pressing the button will give you a secondary result).
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