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Vanilla Dark Souls 2 Bullet Modification
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lamburger
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PostPosted: Sat Dec 05, 2015 4:26 pm    Post subject: Reply with quote

So AOB 1 worked, and when i fired, an address did come up, but when i used the structure helper in the table, and attempted to edit it using that address, nothing was changing in the bullet. I did EXACTLY what the video did maybe 3 times over. Is there a problem with the structure helper?
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ParkourPenguin
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PostPosted: Sat Dec 05, 2015 4:48 pm    Post subject: Reply with quote

Maybe. The older AoBs were broken, so the structure itself could be, but that's unlikely.

The structure in the video looks like it's shifted just slightly from the structure defined in the post you originally linked to.

Instead of copying and pasting the address directly, shift it back by 0x2f bytes, so that you're getting the value of EDI itself (the base of the structure).

For example, if CE says that instruction is accessing the address 0x109A7C2B, then subtract 0x2F from it (0x109A7C2B - 0x2F = 0x109A7BFC) and use the resulting number for the base of the structure.

If it still doesn't work, please answer these:
What address was the instruction accessing?
What value did you put into "Bullet Address to Edit"?
Which property of the bullet did you change?
What value did you change it to?
What value was it originally?

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