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Vac help in 2d game
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++METHOS
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PostPosted: Mon Jun 24, 2013 8:01 pm    Post subject: Reply with quote

Please don't give up on pointer scanner...it is a really nice feature. I ALWAYS use it over manual.

By the way:

E = Enable

S = Save coordinates
V = Vacuum
C = Cancel Vacuum

Please report back if the script is working or not.

EDIT:
Quote:
Error in line 24 mov edi,[[00ABD1A8]+C0]


Yes, I was afraid of that. I always use game+ address in case entry point changes. Maybe it needs to be written differently. I never do it this way.


Last edited by ++METHOS on Mon Jun 24, 2013 8:05 pm; edited 1 time in total
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shroom
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PostPosted: Mon Jun 24, 2013 8:03 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
Please don't give up on pointer scanner...it is a really nice feature. I ALWAYS use it over manual.

By the way:

E = Enable

S = Save coordinates
V = Vacuum
C = Cancel Vacuum

Please report back if the script is working or not.



i just tried to check the script clicked ok and got error not all code is injectable Error in line 24 mov edi,[[00ABD1A8]+C0] this instruction cant be compiled

btw i dont want to be picky bastard but cant u make it just simple... tick mobs get vaced to you untick mobs start fleeing from vac spot mby slight vac pos X,Y manipulation would be good
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++METHOS
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PostPosted: Mon Jun 24, 2013 8:09 pm    Post subject: Reply with quote

I don't understand what you're saying. Of course, the script could be simplified. Doing it my way gives you more control. You could just redirect all enemies to your coordinates, all the time, until the script is disabled...but I don't really see the benefit.

It would be better to use pointer scanner...otherwise, maybe someone else can help with the coordinate addresses...and then I can learn something. Very Happy
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shroom
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PostPosted: Mon Jun 24, 2013 8:25 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
I don't understand what you're saying. Of course, the script could be simplified. Doing it my way gives you more control. You could just redirect all enemies to your coordinates, all the time, until the script is disabled...but I don't really see the benefit.

It would be better to use pointer scanner...otherwise, maybe someone else can help with the coordinate addresses...and then I can learn something. Very Happy


i dunno why u need this so badly... its only more complicated

Char X
"SamuraiOrc.exe"+002EFCA8 1C90 121C 15A4 1845

Char Y
"SamuraiOrc.exe"+002EFCA8 1C90 121C 15A4 1831

You could just redirect all enemies to your coordinates, all the time, until the script is disabled. this is exactly what i need
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++METHOS
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PostPosted: Mon Jun 24, 2013 9:29 pm    Post subject: Reply with quote

Try this (simplified):


SamuraiOrc.CT
 Description:

Download
 Filename:  SamuraiOrc.CT
 Filesize:  4.52 KB
 Downloaded:  376 Time(s)

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shroom
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PostPosted: Mon Jun 24, 2013 9:51 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
Try this (simplified):


the same error... Sad
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++METHOS
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PostPosted: Mon Jun 24, 2013 10:10 pm    Post subject: Reply with quote

What is the error?

EDIT:
by the way, the offsets you gave me are in the correct order?

+1C90 +121C +15A4 +1831

So, 1C90 was at the bottom, and 1831 was at the top? (just to be sure)
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shroom
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PostPosted: Tue Jun 25, 2013 7:40 am    Post subject: Reply with quote

GNIREENIGNE wrote:
What is the error?

EDIT:
by the way, the offsets you gave me are in the correct order?

+1C90 +121C +15A4 +1831

So, 1C90 was at the bottom, and 1831 was at the top? (just to be sure)


error at line 10 instruction cannot be compiled..

yeah these offsets are right but the problem is any pointer i get with pointer scanner is dynamic it seems.... i have tested few of them and when ever i restart the game they just point to nowhere..... and also i had to increase the offset search to 10 000 to get results which is just too much

while my handmade pointers work like charm


also it seems.... error line 30 "SamuraiOrc.exe"+56882: addresses specifier is not valid

also can u comment a bit your thinking.. because i really wonder for example how can u be so sure its the first instruction that matters from all the instructions that modify the mob X and also why did u picked EDI it seems to hold a certain address

rly no one can help? i think most expert cheaters here would be done with the task in few seconds Confused
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++METHOS
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PostPosted: Tue Jun 25, 2013 2:48 pm    Post subject: Reply with quote

Quote:
also it seems.... error line 30 "SamuraiOrc.exe"+56882: addresses specifier is not valid


It should not say that unless you are not attached to the game when you try to enable the cheat (or) you're attaching to the wrong process (or) the process name that you gave me is not correct.

Regarding the pointer scanner, change the maximum offset value to 99999 and change the max level to 1. If that doesn't work, do the same thing, but change the max level to 2. Report back.

Whether or not we have chosen the correct instruction does not matter right now. Until we get the script to load properly, it is moot. Once we have loaded the script properly, we can test it to see if everything is working correctly. If it is not, then we will look at using a different instruction. That being said, however, you confirmed that the instruction accessed all enemy addresses, so I am confident that it will work. We are only using this instruction as an injection point for coordinates, and because of that, the odds of it not working like we want are small. There is only so much I can do without seeing your screen, and doing things for you - after all, I do not have this game, so everything that I instruct you to do must have purpose so as to save time. We can work over the smaller details once we have a working script.

I you notice, I push and pop EDI...meaning, I use it as a temporary register. There is no significance for using EDI here. The significant register is ECX, which must not change.
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shroom
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PostPosted: Tue Jun 25, 2013 3:01 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
Quote:
also it seems.... error line 30 "SamuraiOrc.exe"+56882: addresses specifier is not valid


It should not say that unless you are not attached to the game when you try to enable the cheat (or) you're attaching to the wrong process (or) the process name that you gave me is not correct.

Regarding the pointer scanner, change the maximum offset value to 99999 and change the max level to 1. If that doesn't work, do the same thing, but change the max level to 2. Report back.

Whether or not we have chosen the correct instruction does not matter right now. Until we get the script to load properly, it is moot. Once we have loaded the script properly, we can test it to see if everything is working correctly. If it is not, then we will look at using a different instruction. That being said, however, you confirmed that the instruction accessed all enemy addresses, so I am confident that it will work. We are only using this instruction as an injection point for coordinates, and because of that, the odds of it not working like we want are small. There is only so much I can do without seeing your screen, and doing things for you - after all, I do not have this game, so everything that I instruct you to do must have purpose so as to save time. We can work over the smaller details once we have a working script.

I you notice, I push and pop EDI...meaning, I use it as a temporary register. There is no significance for using EDI here. The significant register is ECX, which must not change.


Char X

"ikpmp3.dll"+000191D0 pointer 979d
"SamuraiOrc.exe"+0082E324 pointer a19d
"SamuraiOrc.exe"+0082E180 pointer a2a5
"SamuraiOrc.exe"+0082B568 pointer a49d

Char Y

"ikpmp3.dll"+000191D0 pointer 9789
"SamuraiOrc.exe"+0082E324 pointer a189
"SamuraiOrc.exe"+0082E180 pointer a291
"SamuraiOrc.exe"+0082B568 pointer a489

just checked... restarted the game and they are pointing nowhere... so what shall i do now?
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++METHOS
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PostPosted: Tue Jun 25, 2013 3:14 pm    Post subject: Reply with quote

I assume these are the results of your pointer scan? If so, did you close the game and test them?
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shroom
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PostPosted: Tue Jun 25, 2013 3:16 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
I assume these are the results of your pointer scan? If so, did you close the game and test them?


i did and they fail yet again... are trying to tell me that were gonna test 9000 pointers until we find one?
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++METHOS
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PostPosted: Tue Jun 25, 2013 3:18 pm    Post subject: Reply with quote

Of the pointers that you found (by setting the max level to 1), how many results did you have? Only 4 results?
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shroom
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PostPosted: Tue Jun 25, 2013 3:19 pm    Post subject: Reply with quote

GNIREENIGNE wrote:
Of the pointers that you found (by setting the max level to 1), how many results did you have? Only 4 results?


i posted all that was found for X and Y and all of these pointers fail once i restart the game
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++METHOS
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PostPosted: Tue Jun 25, 2013 3:22 pm    Post subject: Reply with quote

Do a different pointer scan, this time, uncheck the box that says 'only find paths with a static address', set your max level to 2 and your maximum offset value to 9999. Report back.
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