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Java for Game Design - Highly Terrible Idea...
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TROLOLOLOLOLOLOLOLOLOLOLO
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PostPosted: Sun Sep 05, 2010 12:43 am    Post subject: Reply with quote

slovach wrote:
CometJack wrote:
Well C# would only run on Windows/Xbox, Java can pretty much run on any OS whereas C# can't. Also, you can always make an online game too, if you don't want a downloadable one. RuneScape seems to be doing fine.


mono


Anyways, I do not think Java is a bad idea for game design, due to it's portability and how fun it is! Plus like I said it can play in your browser or on your computer or both! Graphics aren't that good, but it's not the graphics that make the game. Just look at Mario Wink


Last edited by TROLOLOLOLOLOLOLOLOLOLOLO on Sun Sep 05, 2010 2:33 am; edited 1 time in total
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Flyte
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PostPosted: Sun Sep 05, 2010 2:03 am    Post subject: Reply with quote

CometJack wrote:
I was speaking in a generic manner... Without an added framework; Mono, it wouldn't work on a Linux (Mac's included) machine, only Windows. LOL without the .NET Framework it wouldn't even work on Windows. But I guess the same is true to Java, but it's better in portability IMHO Razz


Do you even have the slightest clue what you're talking about or do you just like posting :words:?
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TROLOLOLOLOLOLOLOLOLOLOLO
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PostPosted: Sun Sep 05, 2010 2:33 am    Post subject: Reply with quote

Flyte wrote:
CometJack wrote:
I was speaking in a generic manner... Without an added framework; Mono, it wouldn't work on a Linux (Mac's included) machine, only Windows. LOL without the .NET Framework it wouldn't even work on Windows. But I guess the same is true to Java, but it's better in portability IMHO Razz


Do you even have the slightest clue what you're talking about or do you just like posting :words:?


That depends... do you?

Well you seem smart, much smart than I, so no, no I probably don't Neutral I try Google, but I guess it didn't help me this time Crying or Very sad
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Noz3001
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PostPosted: Sun Sep 05, 2010 7:40 am    Post subject: Reply with quote

http://www.google.com/search?q=lwjgl&hl=en


Anybody, no?.. The problem with mono is that most Linux users don't want to install it.
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Jorg hi
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PostPosted: Sun Sep 05, 2010 7:02 pm    Post subject: Reply with quote

I'm going to try and stay away from game libraries because I want to show this game for my Computer Science class.
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justa_dude
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PostPosted: Sun Sep 05, 2010 8:31 pm    Post subject: Reply with quote

Jorghi wrote:
I'm going to try and stay away from game libraries because I want to show this game for my Computer Science class.
Then you really ought to buy some books that will teach you to do what you want to do properly. There are peer-reviewed algorithms for everything from coordinate systems and drawing lines to calculation of intersections.
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Noz3001
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PostPosted: Sun Sep 05, 2010 8:37 pm    Post subject: Reply with quote

Jorghi wrote:
I'm going to try and stay away from game libraries because I want to show this game for my Computer Science class.


I don't think anyone will mind if you use OpenGL
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hcavolsdsadgadsg
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PostPosted: Sun Sep 05, 2010 9:58 pm    Post subject: Reply with quote

Jorghi wrote:
I'm going to try and stay away from game libraries because I want to show this game for my Computer Science class.


this is silly.

justa_dude wrote:
Jorghi wrote:
I'm going to try and stay away from game libraries because I want to show this game for my Computer Science class.
Then you really ought to buy some books that will teach you to do what you want to do properly. There are peer-reviewed algorithms for everything from coordinate systems and drawing lines to calculation of intersections.


also, probably one of the best sources you'll find for graphics stuff is the OGL and DX documentation. invaluable stuff there for anyone wanting to learn 3d.
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