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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Wed Jun 02, 2010 4:46 pm Post subject: |
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[quote="Whisk"] | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | What? Standing in a corner the whole entire game and waiting for somebody to come to you is bad? You obviously have no taste in games, casual. | >Implying the game is bad because the players are bad | Whaaat? I didn't say the game was bad at alll, I mean it's revolutionary gaming! I mean, just look at this gameplay: http://www.youtube.com/watch?v=lNS9Hd5u0-o | Everyone's a recon in that game. Oooh nice revolutionary gaming, it's CoD4 all over again with the raging balls millions of sniper rifles. | Hey mannn just because there are bad players in the game doesnt make it a bad game. | Exactly. |
In all seriousness though Bad Company 2 is the better game in my opinion I respect yours and just want to make a few points here:
What really pisses me off about MW2 is the lack of team-work. | Go get a clan and play with them. Enjoy a team that works together. | Quote: | | Everyone is a one-man army and sure, a teamwork game might not be your game, but in BFBC2 everyone has something they need to accomplish, it feels like an actual wargame. Not to mention the community, my god the community in MW2 is godforsaken, mostly everyone is 12-14 years old and just plain obnoxious, and I know this is mostly on the XBOX 360 version but gooooood grief. | community community community. What if all those campers went out and bought BFBC2. Would BFBC2 become a bad game?
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Biggus Dikkus Master Cheater
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Joined: 27 Oct 2007 Posts: 303
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Posted: Wed Jun 02, 2010 4:52 pm Post subject: |
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[quote="Holland"] | Whisk wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | What? Standing in a corner the whole entire game and waiting for somebody to come to you is bad? You obviously have no taste in games, casual. | >Implying the game is bad because the players are bad | Whaaat? I didn't say the game was bad at alll, I mean it's revolutionary gaming! I mean, just look at this gameplay: http://www.youtube.com/watch?v=lNS9Hd5u0-o | Everyone's a recon in that game. Oooh nice revolutionary gaming, it's CoD4 all over again with the raging balls millions of sniper rifles. | Hey mannn just because there are bad players in the game doesnt make it a bad game. | Exactly. |
In all seriousness though Bad Company 2 is the better game in my opinion I respect yours and just want to make a few points here:
What really pisses me off about MW2 is the lack of team-work. | Go get a clan and play with them. Enjoy a team that works together. | Quote: | | Everyone is a one-man army and sure, a teamwork game might not be your game, but in BFBC2 everyone has something they need to accomplish, it feels like an actual wargame. Not to mention the community, my god the community in MW2 is godforsaken, mostly everyone is 12-14 years old and just plain obnoxious, and I know this is mostly on the XBOX 360 version but gooooood grief. | community community community. What if all those campers went out and bought BFBC2. Would BFBC2 become a bad game? |
It's way too hard to camp in BFBC2, too much shit going on you see, it's possible for recons (which you mentioned a lot of people play, and I agree) but whenever I play we usually take the recons out with ease once we find out where they are, and hold that spot.
I can agree that MW2 is an incredibly fun game (if you have the friends to play with) its just not (as a game) as good as BFBC2, I'm not saying that you shouldn't play. I play both, and I just enjoy BFBC2 more.
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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Wed Jun 02, 2010 4:58 pm Post subject: |
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| Biggus Dikkus wrote: | | Whisk wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | What? Standing in a corner the whole entire game and waiting for somebody to come to you is bad? You obviously have no taste in games, casual. | >Implying the game is bad because the players are bad | Whaaat? I didn't say the game was bad at alll, I mean it's revolutionary gaming! I mean, just look at this gameplay: http://www.youtube.com/watch?v=lNS9Hd5u0-o | Everyone's a recon in that game. Oooh nice revolutionary gaming, it's CoD4 all over again with the raging balls millions of sniper rifles. | Hey mannn just because there are bad players in the game doesnt make it a bad game. | Exactly. |
In all seriousness though Bad Company 2 is the better game in my opinion I respect yours and just want to make a few points here:
What really pisses me off about MW2 is the lack of team-work. | Go get a clan and play with them. Enjoy a team that works together. | Quote: | | Everyone is a one-man army and sure, a teamwork game might not be your game, but in BFBC2 everyone has something they need to accomplish, it feels like an actual wargame. Not to mention the community, my god the community in MW2 is godforsaken, mostly everyone is 12-14 years old and just plain obnoxious, and I know this is mostly on the XBOX 360 version but gooooood grief. | community community community. What if all those campers went out and bought BFBC2. Would BFBC2 become a bad game? |
It's way too hard to camp in BFBC2, too much shit going on you see, it's possible for recons (which you mentioned a lot of people play, and I agree) but whenever I play we usually take the recons out with ease once we find out where they are, and hold that spot.
I can agree that MW2 is an incredibly fun game (if you have the friends to play with) its just not (as a game) as good as BFBC2, I'm not saying that you shouldn't play. I play both, and I just enjoy BFBC2 more. | But TF2 is boss
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Biggus Dikkus Master Cheater
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Joined: 27 Oct 2007 Posts: 303
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Posted: Wed Jun 02, 2010 5:01 pm Post subject: |
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| Holland wrote: | | Biggus Dikkus wrote: | | Whisk wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | Holland wrote: | | Biggus Dikkus wrote: | | What? Standing in a corner the whole entire game and waiting for somebody to come to you is bad? You obviously have no taste in games, casual. | >Implying the game is bad because the players are bad | Whaaat? I didn't say the game was bad at alll, I mean it's revolutionary gaming! I mean, just look at this gameplay: http://www.youtube.com/watch?v=lNS9Hd5u0-o | Everyone's a recon in that game. Oooh nice revolutionary gaming, it's CoD4 all over again with the raging balls millions of sniper rifles. | Hey mannn just because there are bad players in the game doesnt make it a bad game. | Exactly. |
In all seriousness though Bad Company 2 is the better game in my opinion I respect yours and just want to make a few points here:
What really pisses me off about MW2 is the lack of team-work. | Go get a clan and play with them. Enjoy a team that works together. | Quote: | | Everyone is a one-man army and sure, a teamwork game might not be your game, but in BFBC2 everyone has something they need to accomplish, it feels like an actual wargame. Not to mention the community, my god the community in MW2 is godforsaken, mostly everyone is 12-14 years old and just plain obnoxious, and I know this is mostly on the XBOX 360 version but gooooood grief. | community community community. What if all those campers went out and bought BFBC2. Would BFBC2 become a bad game? |
It's way too hard to camp in BFBC2, too much shit going on you see, it's possible for recons (which you mentioned a lot of people play, and I agree) but whenever I play we usually take the recons out with ease once we find out where they are, and hold that spot.
I can agree that MW2 is an incredibly fun game (if you have the friends to play with) its just not (as a game) as good as BFBC2, I'm not saying that you shouldn't play. I play both, and I just enjoy BFBC2 more. | But TF2 is boss |
I can get behind this
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Flyte Peanuts!!!!
Reputation: 6
Joined: 19 Apr 2006 Posts: 1887 Location: Canada
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Posted: Wed Jun 02, 2010 5:07 pm Post subject: |
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March 2-4, 2010: A bunch of security people raid the Infinity Ward offices, both studio heads/CEOs Jason West and Vince Zampella get fired, they were replaced by internal Activision Publishing employees (who worked for Procter & Gamble and Nestle before).
Just 2 days later, the 2 ex-CEOs file a lawsuit against Activision regarding the rights to “Modern Warfare” and 36$ million of royalties + damages.
A few excerpts from said “lawsuit”: | Code: | 23. West and Zampella were not as eager as Activision to jump into the development of Modern Warfare 2. Despite assurances by Activision that West and Zampella would have complete freedom to run Infinity Ward as an independent studio, Activision had begun to intrude upon Infinity Ward's ability to create quality games. For example, Activision forced Infinity Ward's employees to continue producing the games at a break neck pace under aggressive schedules, and West and Zampella were concerned that Activision was emphasizing quantity over quality. Given Activision's insistence that Infinity Ward continue to focus on sequels to Call of Duty games instead of new intellectual property, West and Zampella were also concerned that Activision's demands risked "burning out" the Infinity Ward employees' creativity. Nurturing a creative environment had been one of the cornerstones of Infinity Ward's success. West and Zampella were not eager to extend their employment; especially as they watched their games receive countless awards and make Activision billions of dollars, while many Infinity Ward employees were not being provided a fair share.
25. To induce West and Zampella to create a game they had no obligation to create and to extend an Employment Agreement that was just months from expiring, Activision made several important promises in the MOU. First, the MOU gives West and Zampella creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future or the distant future) including complete control over the Infinity Ward studio. The MOU explicitly provides that no such game can be commercially released without the written consent of West and Zampella. Second, the MOU gives West and Zampella the right to operate Infinity Ward independently and to choose to develop new intellectual property after they completed Modern Warfare 2.
30. In wake of Modern Warfare 2's success, Activision chose not to honor the MOU or Employment Agreement with West and Zampella. Activision chose, instead, to launch a pre-textual investigation against West and Zampella to create a basis to fire the two co-heads of Infinity Ward before the first Modern Warfare 2 royalty payment would be paid in the ordinary course, on March 31, 2010.
...
Activision refused to tell either West or Zampella what specific acts or omissions Activision believed they had committed or what was prompting the investigation, insisting instead in Orwellian fashion that West and Zampella "already have a clear understanding of what they have or have not done." West and Zampella were told only that Activision was investigating potential "breaches of contract" and "violations" of Activision policies, and threatened that anything less than their full cooperation with the inquisition would constitute "insubordination", which itself would justify their termination.
32. Activision conducted the investigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella. On little notice, Activision insisted on conducting interviews over the Presidents' Day holiday weekend; West and Zampella were interrogated for over six hours in a windowless conference room; Activision investigators brought other Infinity Ward employees to tears in their questioning and accusations and threatened West and Zampella with "insubordination" if they attempted to console them; Activision's outside counsel demanded that West and Zampella surrender their personal computers, phones and communication devices to Activision for review by Activision's outside counsel and, when West and Zampella asserted their legally protected privacy rights, Activision's counsel said that doing so constituted further acts (of) insubordination.
West and Zampella are also entitled to exercise creative authority over the development of any games to be published under the Modern Warfare brand over any of the conduct of Infinity Ward Studio. But the day after it fired West and Zampella, Activision announced new strategic and personnel plans for Call of Duty franchise and has asserted complete control over the Modern Warfare brand and the Infinity Ward Studio. |
In the aftermath Jason and Vince create “Respawn Entertainment”, and over 30+ key Infinity Ward employees leave Activision, some of them joining them there (after themselves filing another group lawsuit against Activision regarding them not being paid/withheld their bonuses to force a “Call of Duty: Modern Warfare 3”)
http://g4tv.com/thefeed/blog/post/704273/infinity-ward-employee-group-files-lawsuit-against-activision-over-unpaid-royalties-alleges-devs-held-hostage.html
I've obtained a copy of a lawsuit filed this morning in the Los Angeles Superior Court by 38 plaintiffs, calling themselves the "Infinity Ward Employee Group," against Activision. The Infinity Ward Employee Group (whom I'll refer to as IWEG throughout the rest of this story) alleges breach of contract, breach of the implied covenant of good faith and fair dealing, violation of California labor code and more. The group is after a large amount of unpaid royalties.
"Activision owes my clients approximately $75 million to $125 million dollars," said Bruce Isaacs, one of the IWEG's attorneys at Wyman & Isaacs LLP, over the phone this afternoon. "Activision has withheld most of the money to force many of my people to stay, some against their will, so that they would finish the delivery of Modern Warfare 3. That is not what they wanted to do. Many of them. My clients' entitled to their money. Activision has no right to withhold their money -- our money."
http://kotaku.com/5484026/activisions-new-plans-for-call-of-duty-include-new-developer-new-genres
http://kotaku.com/5485703/ousted-infinity-ward-founders-lawsuit-against-activision-the-court-documents/gallery/
From: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252
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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Wed Jun 02, 2010 5:11 pm Post subject: |
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| Lawsuit war!
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Hitman Master Cheater
Reputation: 9
Joined: 21 Sep 2008 Posts: 385 Location: Toronto
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Posted: Wed Jun 02, 2010 5:27 pm Post subject: |
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| Holland wrote: | | Hitman wrote: | | the developers pretty much quit on the game, they cared so little they didn't even align the sights properly | Do you even know half of what you're saying? | Yes I do, here is a list of the failures on account of the makers of the game
-The M9 with TacKnife's iron sights are off, they shoot below the tip.
The M9's sights are aligned with any other attachment.
-The M9 with Silencer will still show you as a red dot on the mini map when fired.
-The MG4 with Silencer will still show you as a red dot on the mini map when fired.
-The M240 with Silencer will still show you as a red dot on the mini map when fired.
-The MG4's iron sights are off, they shoot WAY below where the tip is.
-FMJ on the Spas-12 doesn't work.
-The FAL with Red Dot Sight is very off, the bullet lands to the bottom right of the dot.
-The Desert Eagle's sights are off.
-The M93 Raffica's ironsights are off and shoot to the right of the tip.
They are also slightly off with the Red Dot and Holographic sight too.
Discrepancies:
Some weapons have differences in themselves with some attachments, or are different from all other weapons. These differences are most likely intentional for balancing purposes.
-The FAL with a Holographic sight gets its damage boosted from 55-35 to 55-40. Stopping Power ONLY has an effect on the FAL with the Holographic sight, making it a consistent two shot kill at any range. The FAL without the Holo sight gets virtually no benefit from Stopping Power.
-The M16 with a Holographic sight gets significantly less recoil/spread than without it. With the Holo sight, it gets less recoil/spread than the FAMAS.
-The AK-47 with ANY attachment except ACOG will add idle sway when aiming down the sight. Thus, it is best to use it with no attachment at all.
-The AA-12 with Extended Mags gets 2 times its original magazine size (8 to 16) as opposed to other weapons only getting 1.5 times their orignal magazine size.
-The M93 Raffica and G18 machine pistols, when Akimbo'd, get a smaller and more accurate hip fire reticle. Other weapons with Akimbo get a larger reticle.
-The Model 1887 shotgun with Akimbo has less effective range than a single 1887. This is due to an old patch IW made to nerf the Akimbo 1887's for balance purposes.
Courtesy of BT
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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Wed Jun 02, 2010 5:32 pm Post subject: |
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Has that actually been proved or is it based on assumptions? There are things added that I've never noticed before. Such as silencer red dots. Are you sure this is up to date?
Last edited by Cheat Engine User on Wed Jun 02, 2010 5:33 pm; edited 1 time in total |
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Hitman Master Cheater
Reputation: 9
Joined: 21 Sep 2008 Posts: 385 Location: Toronto
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Cheat Engine User Something epic
Reputation: 61
Joined: 22 Jun 2007 Posts: 2071
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Posted: Wed Jun 02, 2010 5:36 pm Post subject: |
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>Xbox
I think that's your problem right there.
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Selrahc Master Cheater
Reputation: 27
Joined: 28 Oct 2007 Posts: 279 Location: New York
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Posted: Wed Jun 02, 2010 5:37 pm Post subject: |
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| Holland wrote: | >Xbox
I think that's your problem right there. |
+1
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Hitman Master Cheater
Reputation: 9
Joined: 21 Sep 2008 Posts: 385 Location: Toronto
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Posted: Wed Jun 02, 2010 5:41 pm Post subject: |
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| Holland wrote: | >Xbox
I think that's your problem right there. | HEY GUYS, LOSE ARGUMENT SO MAKE A DIVERSION
HERPDEDERP
Try harder.
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Michael Expert Cheater
Reputation: 15
Joined: 26 May 2008 Posts: 180
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Posted: Wed Jun 02, 2010 5:45 pm Post subject: |
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The campaign on MW2 is pretty nice.
1: Hitman, you're retarded for the "sights" comment. Its supposed to be like that- in real life, a bullet doesnt ALWAYS go where you want it to. And plus bullets move when you move.
2: Like Holland said, dont judge a game on its players.
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redslothx Grandmaster Cheater Supreme
Reputation: 13
Joined: 27 Nov 2006 Posts: 1949
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Posted: Wed Jun 02, 2010 5:48 pm Post subject: |
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Haven't played that many FPS to do comparisons, but as an ex-FPS hater, i found MW2's multiplayer to be fun.
The only thing i didn't like was the fact that you're dead with two shots and that all it takes to lose a game is a camper >_>
Asides from that, the game as an FPS was right on the target :0 (no pun intended)
As for your 10 year old crowd, it's called mute them -- problem solved.
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Hitman Master Cheater
Reputation: 9
Joined: 21 Sep 2008 Posts: 385 Location: Toronto
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Posted: Wed Jun 02, 2010 5:49 pm Post subject: |
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| Michael wrote: | The campaign on MW2 is pretty nice.
1: Hitman, you're retarded for the "sights" comment. Its supposed to be like that- in real life, a bullet doesnt ALWAYS go where you want it to. And plus bullets move when you move.
2: Like Holland said, dont judge a game on its players. | So in real life the bullet goes where you want it to be, but put a knife under it and all hell breaks loose, yeah, shut the fuck up.
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