Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


[MSVC++] Dll injection problem
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General programming
View previous topic :: View next topic  
Author Message
kitterz
Grandmaster Cheater Supreme
Reputation: 0

Joined: 24 Dec 2007
Posts: 1268

PostPosted: Sat Sep 27, 2008 9:59 am    Post subject: Reply with quote

TraxMate wrote:
Hmm.. I use the express edition do you think that's why I'm getting the error? :O


no. Express is just fine.

_________________
Back to top
View user's profile Send private message Send e-mail
TraxMate
Master Cheater
Reputation: 0

Joined: 01 Mar 2008
Posts: 363

PostPosted: Sat Sep 27, 2008 10:20 am    Post subject: Reply with quote

kitterz wrote:
TraxMate wrote:
Hmm.. I use the express edition do you think that's why I'm getting the error? :O


no. Express is just fine.
k. When you said try to debug it to se where the error is I. There is no error it's just that it it's not injecting the dll.. and I can't use your code cuz of that stupid error :/.
Back to top
View user's profile Send private message
kitterz
Grandmaster Cheater Supreme
Reputation: 0

Joined: 24 Dec 2007
Posts: 1268

PostPosted: Sat Sep 27, 2008 10:30 am    Post subject: Reply with quote

TraxMate wrote:
kitterz wrote:
TraxMate wrote:
Hmm.. I use the express edition do you think that's why I'm getting the error? :O


no. Express is just fine.
k. When you said try to debug it to se where the error is I. There is no error it's just that it it's not injecting the dll.. and I can't use your code cuz of that stupid error :/.


As I said before...make error checks to see if, say WriteProcessMemory failed or not, like I did.

And if it gives you and error, take it out...

Code:
//Inject a Dll into process
int InjectDll(DWORD dwPid, char *Name)
{
   HANDLE hProc;
   DWORD dwMemSize, dwWritten, dwThreadId;
   FARPROC hLoadLibrary;
   LPVOID hRemoteMem;

   char cDllPath [260];
   cDllPath = Name;

   hProc = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_CREATE_THREAD, FALSE, dwPid);
   if(hProc != NULL){
      dwMemSize = strlen(cDllPath);
      hLoadLibrary = GetProcAddress(GetModuleHandleA("kernel32.dll"), "LoadLibraryA");
      if(hLoadLibrary != NULL){
         hRemoteMem = VirtualAllocEx(hProc, NULL, dwMemSize, MEM_COMMIT, PAGE_READWRITE);
         if(hRemoteMem != NULL){
            if(WriteProcessMemory(hProc, hRemoteMem, (LPVOID)cDllPath, dwMemSize, &dwWritten)){
               if(CreateRemoteThread(hProc, NULL, 0, (LPTHREAD_START_ROUTINE)hLoadLibrary, hRemoteMem, 0, &dwThreadId) != NULL){
               CloseHandle (hProc);
               return 0;
               }
            }
         }
      }
   }
   CloseHandle (hProc);
   return 1;
}

_________________
Back to top
View user's profile Send private message Send e-mail
Slugsnack
Grandmaster Cheater Supreme
Reputation: 71

Joined: 24 Jan 2007
Posts: 1857

PostPosted: Sat Sep 27, 2008 10:58 am    Post subject: Reply with quote

It seems you are injecting after you find the window of MapleStory ? Not sure if I am right saying that since I'm still pretty newb at C. But if yes, then you should not be doing that. Your WPM will not work at that point because GG has already loaded then. The time to inject is between when Maple's process is loaded but before GG has loaded. That means watch for Maple's process not window and inject once you see the process.

Last edited by Slugsnack on Sat Sep 27, 2008 11:10 am; edited 1 time in total
Back to top
View user's profile Send private message
TraxMate
Master Cheater
Reputation: 0

Joined: 01 Mar 2008
Posts: 363

PostPosted: Sat Sep 27, 2008 10:59 am    Post subject: Reply with quote

Code:
#include <windows.h>
#include <tchar.h>
#include <iostream>

using namespace std;

DWORD GetPID()
{
   HWND MapleWnd;
   DWORD MapleID;
   DWORD PID;

   // Get maples window
   MapleWnd = FindWindow(NULL, _T("MapleStory"));
   if(!MapleWnd)
      return 0;

   // Get maple id
   MapleID = GetWindowThreadProcessId(MapleWnd, &PID);
   if(!PID)
      return 0;

   return PID;
}

BOOL InjectDll(DWORD pID, char *DllName)
{
   HANDLE hProcess;
   LPVOID RemoteString;
   DWORD MemSize, Written, ThreadId;
   FARPROC hLoadLibrary;

   char DllPath[260];
   GetCurrentDirectoryA(260, DllPath);
   strcat_s(DllPath, "\\");
   strcat_s(DllPath, DllName);
   
   if(!pID)
   {
      MessageBox(NULL, _T("Failed to retrieve the process id."), _T("pID error"), MB_OK);
      return 0;
   }
   
   hProcess = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_CREATE_THREAD, FALSE, pID);
   if(!hProcess)
   {
      MessageBox(NULL, _T("Dll injection failed :("), _T("Error!"), MB_OK);
      return 0;
   }
   if(hProcess != NULL)
   {
      MemSize = strlen(DllPath);
      hLoadLibrary = GetProcAddress(GetModuleHandle(_T("kernel32.dll")), "LoadLibraryA");
      if(hLoadLibrary != NULL)
      {
         RemoteString = VirtualAllocEx(hProcess, NULL, MemSize, MEM_COMMIT, PAGE_READWRITE);
         if(RemoteString != NULL)
         {
            if(WriteProcessMemory(hProcess, RemoteString, (LPVOID)DllPath, MemSize, &Written))
            {
               if(CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)hLoadLibrary, RemoteString, 0, &ThreadId) != NULL)
               {
                  CloseHandle(hProcess);
                  return 0;
               }
            }
         }
      }
   }
   CloseHandle(hProcess);
   return 1;
}

int main()
{
   // Title
   SetConsoleTitle(_T("My Dll Injector"));
   
   cout << "///////////////////////////////////////////////////////////////////////////////" << endl;
   cout << "//                           TraxMate's Dll Injector                         //" << endl;
   cout << "///////////////////////////////////////////////////////////////////////////////" << endl << endl;
   
   cout << "Waiting for MapleStory...";
   
   // While waiting for Maple it sends "."
   while(!FindWindow(NULL, _T("MapleStory")))
   {
      cout << ".";
      Sleep(85);
   }

   InjectDll(GetPID(), "Test.dll");
   
   cout << endl << "Dll injected.";
   
   cin.sync();
   cin.ignore();
   return 0;
}
I remaked the InjectDll() by following what you did but it still don't inject the dll O.o. Yes the dll are in the same folder. Is it the way i'm getting the pid from that fuck it up?
Slugsnack wrote:
It seems you are injecting after you find the window of MapleStory ? Not sure if I am right saying that since I'm still pretty newb at C. But if yes, then you should not be doing that. Your WPM will not work at that point because GG has already loaded then. The time to inject is between when Maple's process is loaded but before GG has loaded. That means watch for Maple's process not window and inject once you see the process.
Im loking for the "PLAY" window and that is before GG has loaded so I am free to do what I want with maple.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General programming All times are GMT - 6 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites