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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Sun Apr 20, 2008 4:15 am Post subject: |
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| lurc wrote: | int SomethingElse = 1;
#define SOMETHING SomethingElse |
I tried it earlier. Now I realise that it does work, and that was not where my program was going wrong. Thanks for the help!
| HalfPrime wrote: | | Is it even possible to change the value of a #define? And, I don't think you can call functions before main? |
No, it's not. Which is why you have to declare the #define, as the value of a variable.
No you can't, I don't think, why is that relevant?
Wiccaan, that's the wrong way again though. But it doesn't matter now, as I worked out my problem!
| HalfPrime wrote: | | Why's it have to be a #define, anyways? |
Because I am using the user input as part of a function. (keybd_event)
If their is another way to do this, please say. =)
Does keybd_event work anyway, because in other programs, it doesn't seem to be actually sending a key or clicking? Btw, I know it's outdated, but sendinput refuses to work for me, saying, input has not been declared!
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Sun Apr 20, 2008 9:12 am Post subject: |
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Use PostMessage for anything that involves input. It will in almost all cases work where as others can be blocked, patched, or not handled.
| wrote: | | Wiccaan, that's the wrong way again though. But it doesn't matter now, as I worked out my problem! Smile |
I wasn't posting code in relation to a question, someone mentioned defines and I gave an example.
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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Sun Apr 20, 2008 9:41 am Post subject: |
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| Wiccaan wrote: | | Use PostMessage for anything that involves input. It will in almost all cases work where as others can be blocked, patched, or not handled. |
However, with post message, do you have to send the keystrokes to a specific window? I guess I could edit it to do that, but I would prefer it to send it to the active/focused window automatically. Then again, I could program that in myself.
| Wiccaan wrote: | | I wasn't posting code in relation to a question, someone mentioned defines and I gave an example. |
Ah ok, sowwy.
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Enter darkness, leave the light, Here be nightmare, here be fright...
Earth and Water, Fire and Air. Prepare to meet a creature rare.
Enter now if you dare, Enter now the dragon's lair. |
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lurc Grandmaster Cheater Supreme
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Joined: 13 Nov 2006 Posts: 1900
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Posted: Sun Apr 20, 2008 9:49 am Post subject: |
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For the hWnd Parameter of PostMessage use GetForegroundWindow() or GetActiveWindow() if you want it to use the Focused/Active window.
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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Sun Apr 20, 2008 10:06 am Post subject: |
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Thanks Lurc. So something like this?
| Code: | #include <windows.h>;
...
PostMessage(GetActiveWindow(), WM_DESTROY, 0, 0); |
Or would you have to:
| Code: | HWND active = GetActiveWindow();
...
PostMessage(active, WM_DESTROY, 0, 0); |
Or even:
| Code: | int active = GetActiveWindow();
#define ACTIVE active
PostMessage(ACTIVE, WM_DESTROY, 0, 0); |
Also, to use registerhotkey(), would you need to use something like this?
| Code: | RegisterHotKey(hWndA, 150, MOD_CONTROL, VK_RETURN);
UnregisterHotKey(hWndMain,150); |
http://69.10.233.10/KB/system/nishhotkeys01.aspx
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Enter darkness, leave the light, Here be nightmare, here be fright...
Earth and Water, Fire and Air. Prepare to meet a creature rare.
Enter now if you dare, Enter now the dragon's lair. |
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lurc Grandmaster Cheater Supreme
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Joined: 13 Nov 2006 Posts: 1900
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Posted: Sun Apr 20, 2008 3:20 pm Post subject: |
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It doesnt really matter where you put it, all but the last of those are valid.
you wont be able to compile if u use the int active = GetActiveWindow because GetActiveWindow returns an HWND Handle.
for RegisterHotKey
make an ATOM and then assign it using GlobalAddAtom (this will be the second parameter in RegisterHotKey)
then register the hotkey to the main form.
then filter through using WM_HOTKEY in your windows procedure, you can either filter it furthor using HIWORD(lParam) to get the Virtual key being pressed or LOWORD(wParam) to get the ATOM being used.
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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Mon Apr 21, 2008 11:05 am Post subject: |
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| lurc wrote: | | It doesnt really matter where you put it, all but the last of those are valid. | Ok, thanks. I'll put that in, in place of the other method now!
| lurc wrote: | make an ATOM and then assign it using GlobalAddAtom (this will be the second parameter in RegisterHotKey)
then register the hotkey to the main form.
then filter through using WM_HOTKEY in your windows procedure, you can either filter it furthor using HIWORD(lParam) to get the Virtual key being pressed or LOWORD(wParam) to get the ATOM being used. |
That completely baffled me, but give me a while to process it, and then I'll reply properly.
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Enter darkness, leave the light, Here be nightmare, here be fright...
Earth and Water, Fire and Air. Prepare to meet a creature rare.
Enter now if you dare, Enter now the dragon's lair. |
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Mon Apr 21, 2008 1:47 pm Post subject: |
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BOOL RegisterHotKey(
HWND hWnd,
int id,
UINT fsModifiers,
UINT vk
);
RegisterHotkey(hwnd, 1, NULL, VK_F12);
UnregisterHotkey(hwnd, 1);
Respond to WM_HOTKEY
| Quote: | wParam
Specifies the identifier of the hot key that generated the message. If the message was generated by a system-defined hot key, this parameter will be one of the following values. |
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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Mon Apr 21, 2008 1:57 pm Post subject: |
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| slovach wrote: | Respond to WM_HOTKEY
| Quote: | wParam
Specifies the identifier of the hot key that generated the message. If the message was generated by a system-defined hot key, this parameter will be one of the following values. |
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Slovach, thanks, now I get the registerhotkey part, but how do you specifiy what to do when it is pressed. I assume this is what WM_HOTKEY is for, but did not understand how to use it.
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Enter darkness, leave the light, Here be nightmare, here be fright...
Earth and Water, Fire and Air. Prepare to meet a creature rare.
Enter now if you dare, Enter now the dragon's lair. |
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Mon Apr 21, 2008 2:09 pm Post subject: |
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A console window doesn't handle windows messages like WM_HOTKEY.
Just use GetAsyncKeyState instead then, or create an actual window.
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--Pillboi-- Grandmaster Cheater Supreme
Reputation: 0
Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Mon Apr 21, 2008 2:13 pm Post subject: |
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Thanks, that was the most helpful post of this ... well ... erm ... it was very helpful anyway! Thanks.
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Enter darkness, leave the light, Here be nightmare, here be fright...
Earth and Water, Fire and Air. Prepare to meet a creature rare.
Enter now if you dare, Enter now the dragon's lair. |
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