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DirectX Text overlay

 
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Poent
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Joined: 24 Apr 2007
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PostPosted: Tue Apr 24, 2007 11:48 pm    Post subject: DirectX Text overlay Reply with quote

For a while now I've been curious as to what would the best possible way to display dynamic text over a protected game.

So far the easiest and most effective way I've been able to think of would be to use the directX api and overlay the back-buffer with something like, the included, DirectDraw->DirectDraw Essentials->Surfaces->Overlay Surfaces function. But this would include writing something to define an entry point for a Dll, which I don't know how to accomplish.

I'm fairly new to directX so I wasn't quite sure, and most of the overlay tutorials relating directly to this topic are several years old making them useless with anything newer than directX 7->8.

Any Input or alternate ideas on how I could create a sort of in game UI would be greatly appreciated. With or without the use of directX.

Thanks,
~Poent
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the_undead
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PostPosted: Wed Apr 25, 2007 2:14 am    Post subject: Reply with quote

Never used DirectX, but I've used openGL.... if that counts...
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Poent
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PostPosted: Mon Apr 30, 2007 10:27 pm    Post subject: Reply with quote

It counts if you know of anyway to overlay text on the backbuffer.
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