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Trouble Creating trainers for Mono-based games with CE

 
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Mino12024
How do I cheat?
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Joined: 08 Jan 2026
Posts: 4

PostPosted: Sun Oct 18, 2026 11:21 am    Post subject: Trouble Creating trainers for Mono-based games with CE Reply with quote

TrainTrainer Creator issue with Mono-based games.

The scripts work fine within Cheat Engine (CE) itself; however, when I create a trainer using CE, some scripts fail to activate—regardless of whether or not I include a Mono activation script (such as the one below):

[ENABLE]
{$lua}
if syntax check then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]

Sometimes the trainers work, but other times—upon a subsequent launch—they don't. Why does this happen, and how can I ensure that the trainers I create for mono-based games work reliably?

Thanks for the help, and apologies for my English
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