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Kvark1.0.5.0 I can't find flag for Fly and No Clip non Steam

 
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Tanerseto
How do I cheat?
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Joined: 19 Nov 2017
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PostPosted: Fri Aug 21, 2026 1:35 am    Post subject: Kvark1.0.5.0 I can't find flag for Fly and No Clip non Steam Reply with quote

Listen to me, because I am typing this right at the edge of total collapse.
It is 8:30 in the morning. I have been staring at assembly code for six days straight. My sleep schedule is obliterated, my eyes refuse to open, my stomach is turning, and my brain is melting into liquid soup. But do I stop? No. The sheer, punishing obsession of reverse engineering will not let me rest until I break this game.
I am talking about KVARK (v1.0.5.0, Non-Steam Offline), powered by Unreal Engine (Atom-win-shipping.exe).
By some ungodly miracle and sheer blind luck, I managed to unearth the Holy Grail of Infinite Jump sitting deep inside Atom-win-shipping.ACharacter::CanJumpInternal_Implementation. I thought I was a god. I thought the walls were crumbling. I was wrong.
When it comes to No-Clip and Fly, this game is an impenetrable fortress built out of pure spite. Here is the battlefield of my failures:
The Data Structure Trap: I dug into the data structures, found what looked promising, and changed a byte value to 1. Instant crash. Total annihilation. The game hates me. Every time I try to force a byte, it slams the door in my face.
The Dead Ends: I enumerated DLLs, I hunted for collision flags, I fought with pointers, and I even consulted AI entities that just stared back at me with useless platitudes.
The Reality: The actual movement flags are locked away like state secrets, permanently hard-coded to 0, laughing at my deteriorating sanity.
I am hanging on by a thread. I am typing this blind, about to pass out on my keyboard. If there is a single veteran engineer out there who knows the dark arts of Unreal Engine movement components, who knows how to rip open KVARK and force a flight state or a noclip hook without crashing the physics engine to hell... please.
Take pity on a broken man. Give me a step-by-step walkthrough before I lose my remaining grip on reality.
Help me finish this, or the game wins


Last edited by Tanerseto on Fri Aug 21, 2026 9:13 am; edited 1 time in total
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Daaaaamon
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PostPosted: Fri Aug 21, 2026 2:37 am    Post subject: Reply with quote

Add 7
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Tanerseto
How do I cheat?
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PostPosted: Fri Aug 21, 2026 9:22 am    Post subject: Reply with quote

Daaaaamon wrote:
Add 7
Hello Damoon Smile I don't know what you mean by 7. As far as I know, the NoClip value is always 0 byte value, and when you activate NoClip, you set it to 1, just like Infinite Jump, where it's always 4 byte value 1, and the higher the value, the more jumps you can make. The problem is, I don't know which Unreal Engine 4 location the cheat engine Enumerate DLLs needs to find. I'm not sure exactly where the NoClip value is located—whether it's in Collision, Physics Walk, or NewMovementUpdate. If I could find that, it would be fantastic, and I really need your help. That would be great!
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DOGMAI
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PostPosted: Fri Aug 21, 2026 1:16 pm    Post subject: Reply with quote

You will want to first find teleportation by scanning and debugging jumping.
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Tanerseto
How do I cheat?
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PostPosted: Fri Aug 21, 2026 4:29 pm    Post subject: Reply with quote

DOGMAI wrote:
You will want to first find teleportation by scanning and debugging jumping.
I'm not sure because I already have information on Jump Count, Infinite Ammo, Jump Velocity, and Walkspeed. I don't know if this has anything to do with the collision or No Clip, which I doubt is related to teleporting because it's always a flag Boolean value on 1 byte with a value of 0 and No Clip is activated with a value of 1. I found the Jump Count information, which also uses a 4-byte value that's always 1, regardless of whether a jump is performed or not. It's a statically fixed value, and the higher the number you enter (for example, 999), the higher you can jump. I figured this out, and I'm sure of it because I compared it to other tables that were much older versions. The problem is, where can I find the flight function? I was able to partially find it. It involved changing the Jump Velocity Offset from 178 to 170. The pointer for flying is in the float of 1.3, which is then set to 0.0. The offsets are >170 >320 >2E0 >30, which corresponds to the Jump Velocity. The top offset is 178. These are all fixed pointers, so that's not a problem. The main problem is that I can't find a Boolean flag for "No Clip." It has to be a 1-byte value of 0 that doesn't change. I'm looking for these values, but the main goal is how can I find values ​​in Cheat Engine without scanning? The values ​​don't change; they always stay the same. Even the Walk Speed ​​and Jump 'n' Velocity, which are set to 400-500, remain permanently fixed at those numbers. They don't change until I manually enter the value in the table below.

IN SHORT SAY : How can I find values ​​in Cheat Engine without scanning, where the values ​​always remain the same? Where can I find them more easily?
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Csimbi
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PostPosted: Sat Aug 22, 2026 4:30 am    Post subject: Reply with quote

First off, get a good sleep.

In UE, everything is an object, almost always made up by different components - and the player is one of these.
In most UE titles, the player has a capsule component, which is used to determine collision with other objects, hit positions, etc.
That's where I would start and I'd look for a check where the player capsule collides with the world, preventing it from falling through the floor.
Once you fall through the floor, add flight and you have a no-clip like feature.
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Tanerseto
How do I cheat?
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PostPosted: Sun Aug 23, 2026 5:07 am    Post subject: Reply with quote

Csimbi wrote:
First off, get a good sleep.

In UE, everything is an object, almost always made up by different components - and the player is one of these.
In most UE titles, the player has a capsule component, which is used to determine collision with other objects, hit positions, etc.
That's where I would start and I'd look for a check where the player capsule collides with the world, preventing it from falling through the floor.
Once you fall through the floor, add flight and you have a no-clip like feature.


Hello Csimbi this is very very good idea I'll look at the values ​​there later; that sounds very, very strong and good, and I have a very strong good feeling. Very, very strong comment from you. Thank you so much! I will look at the values ​​you described to me; I have a very, very good feeling. I am very grateful to you <3. 🥰🙏🏼
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