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CE Remote Scanning

 
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iosufdhgd
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PostPosted: Fri Jul 14, 2023 12:53 am    Post subject: CE Remote Scanning Reply with quote

Scanning the contents of a game on android... everything is working fine. However, I've checked and Game Guardian is able to scan stuff that's there, but doesn't appear on CE scans. Is there a reason why? Version 7.5, arm32. Maybe I have some settings I need to change?
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Dark Byte
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PostPosted: Fri Jul 14, 2023 8:51 am    Post subject: Reply with quote

I can't say without seeing the address gg finds and the contents of the maps file (specifically that address range)

maybe it's not writable and you scan for writable

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iosufdhgd
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PostPosted: Fri Jul 14, 2023 9:22 am    Post subject: Reply with quote

Dark Byte wrote:
I can't say without seeing the address gg finds and the contents of the maps file (specifically that address range)

maybe it's not writable and you scan for writable



The address for the scan in GG is 7656670E01. If I go to this address on the PC, all data is unreadable. I have also previously tried to set the writable data filter to gray (reads all)

Maybe it could because the games arch is x64? I have tried using the ARM64 CEServer but instead of some memory showing, absolutely everything is unreadable. I've also tried the "setenforce" command to no avail

Using CEServer 7.5, ceserver_arm32, libceserver-extension_arm.so

Here's a look at the terminal when I run CEServer:



image_2023-07-14_162717462.png
 Description:
 Filesize:  187.36 KB
 Viewed:  2244 Time(s)

image_2023-07-14_162717462.png



image_2023-07-14_162703551.png
 Description:
 Filesize:  103.75 KB
 Viewed:  2243 Time(s)

image_2023-07-14_162703551.png


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Dark Byte
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PostPosted: Fri Jul 14, 2023 11:56 am    Post subject: Reply with quote

have you tried ceserver-x86_64 ? (you may have to compile that one manually)

e.g if you're on nox or bluestacks, it's x86_64

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Last edited by Dark Byte on Fri Jul 14, 2023 12:01 pm; edited 1 time in total
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iosufdhgd
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PostPosted: Fri Jul 14, 2023 11:57 am    Post subject: Reply with quote

Dark Byte wrote:
have you tried ceserver-x86_64 ? (you may have to compile that one manually)

emg if you're on nox or bluestacks, it's x86_64


On android, and yeah, tried them, didn't work. Something about not being able to execute a 32/64bit elf file. My phones arch is ARM so only ARM64/ARM32 work, but as previously mentioned, arm64 doesn't show any memory, and arm32 shows very little readable memory
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Dark Byte
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PostPosted: Fri Jul 14, 2023 12:11 pm    Post subject: Reply with quote

Tried some of the other memory read options?
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iosufdhgd
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PostPosted: Fri Jul 14, 2023 12:15 pm    Post subject: Reply with quote

Dark Byte wrote:
Tried some of the other memory read options?


PTrace and all of those? Yeah, tried those. None of them work except for the default one, which of course shows little to no readable mem


The only thing I think it could be, is the memory ranges that are available on GG. There is insane amounts of data in the memory range labelled "other". Could it be that CE doesn't have this?

This is what the majority of the memory looks like:



image_2023-07-14_192308398.png
 Description:
 Filesize:  55.43 KB
 Viewed:  2194 Time(s)

image_2023-07-14_192308398.png



image_2023-07-14_191921603.png
 Description:
 Filesize:  53.62 KB
 Viewed:  2197 Time(s)

image_2023-07-14_191921603.png


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Dark Byte
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PostPosted: Fri Jul 14, 2023 1:48 pm    Post subject: Reply with quote

in settings scan settings enable mem_mapped scanning, but if that works, then is the address even useful ?
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iosufdhgd
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PostPosted: Fri Jul 14, 2023 2:11 pm    Post subject: Reply with quote

Solved. Something I did inbetween caused ARM64 ceserver to work perfectly. Thanks for the help Smile
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