Posted: Wed Feb 08, 2023 6:45 am Post subject: Sorry for this stupid question!!!!!
Hi there,
I'm new there but I uses CE a long time ago now. I'm so glad to see all the news options!
I watched fews videos but I didn't find the solution on google.
I have 2 basic questions (just see the picture):
- 1 : When I find a memory adress like 00132BE8. It is possible to use it again when I reload CE and the game? The game had allocated a new adress. maybe CE can keep it if I configure it correctly?
I had modified this code, it is possible for CE to keep my modification in the list? When I begin to debug a game th 'code list' don't display anymore when I click on 'memory view''
Ok Thanks a lot for your help!!!
2: What do you mean by "the list"? If you're referring to the window shown in the image, "The following opcodes write to XXX", no. When that window is closed, all recorded information is thrown away.
If it's the address list, make an AA script. Memory Viewer -> Tools -> Auto Assemble. I think some step in the tutorial goes over this.
If it's the actual code list, click on "Advanced Options" in the bottom left of the main CE window. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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