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Freezing float values changes it to a random number

 
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Meiyoh
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PostPosted: Mon Feb 06, 2023 2:14 am    Post subject: Freezing float values changes it to a random number Reply with quote

this happens in CE 7.4 where at RANDOM freezing a float will cause it to go into invalid value. This happens with multiple tables
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Meiyoh
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PostPosted: Wed Feb 08, 2023 2:11 am    Post subject: Reply with quote

I tried with FRESH install of CE same stuff . Is there CE 7.5 ? Is this fixed . What can cause this ?
Problem may be on my end but honestly dont know what can cause it

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Dark Byte
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PostPosted: Wed Feb 08, 2023 3:23 am    Post subject: Reply with quote

unless you used the allow increase/decrease option or use a lua script to edit the value using the addresslist, I don't know what can cause that

do you remember the original value before freezing it changes it ?

and do float show a . or , in your display ?

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Meiyoh
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PostPosted: Thu Feb 09, 2023 10:49 pm    Post subject: Reply with quote

Dark Byte wrote:
unless you used the allow increase/decrease option or use a lua script to edit the value using the addresslist, I don't know what can cause that

do you remember the original value before freezing it changes it ?

and do float show a . or , in your display ?


i dont use lua to edit it i just tick "freeze" and values goes from say 200 or -200 not sure to 830393039 something like this completely unrelated value.
this happens in multiple games and different tables.

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