Posted: Thu Dec 09, 2021 2:06 pm Post subject: lone echo memory reading
So me and a friend have been speedrunning lone echo (the first one)
I'm trying to find when certain triggers in the game are hit by the player colliding with them but i have no clue where to start to find something like this, any 1 care to help me with this?
I know this is an old post but I had forgotten about it and recenltly made a new one, please look at that one if you would like to help.
Yes I know, we are trying to find a way to practice or find a way arround a death box when you are out of bounds(all legit) but your screen goes black when out of bounds so we cant see where we are going. so im trying to find a way write the positions for these collisions and translate those positions to a visual map in unity so i can see from top down where these colliders are in world space
So we arent trying to write memmory we are just trying to read it so we can make a map
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