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AylinCE Grandmaster Cheater Supreme Reputation: 30
Joined: 16 Feb 2017 Posts: 1227
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Posted: Wed Oct 05, 2022 2:00 pm Post subject: |
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Csimbi wrote: | ...
AylinCE wrote: | @Csimbi .. |
So why is he asking if he has a working code already |
I've given an example that works for the general logic, yes.
I think she wants this in the asm code she shows, by code injection.
Or she wants to see and learn an example of the same method working in the injection of the code.
_________________
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friedeggs912 Cheater Reputation: 0
Joined: 25 Sep 2022 Posts: 25
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Posted: Thu Oct 06, 2022 3:32 am Post subject: |
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AylinCE wrote: | Csimbi wrote: | ...
AylinCE wrote: | @Csimbi .. |
So why is he asking if he has a working code already |
I've given an example that works for the general logic, yes.
I think she wants this in the asm code she shows, by code injection.
Or she wants to see and learn an example of the same method working in the injection of the code. |
Yes AylinCE Exactly
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friedeggs912 Cheater Reputation: 0
Joined: 25 Sep 2022 Posts: 25
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cooleko Grandmaster Cheater Reputation: 11
Joined: 04 May 2016 Posts: 717
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Posted: Mon Oct 10, 2022 3:09 pm Post subject: |
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It's wrong. *You changed the inage between when i started and when I posted. I didnt look at your new image.*
Please take some time to understand what you are doing.
When dealing with an injection script you have three options, you either replace existing code, you jump to new code, or you allocate a code cave for new code.
Usually this means you are executing the code only when a particular function is called in the game that houses your code or a jump to your code. More advanced users will tell the game to execute their code by creating a thread for executing the instructions in the code cave.
Your original examples in this post are AOB injections which would execute only when the original game functions themselves executed.
This new example is just a random line of code which is never placed anywhere in the game and provides no context for eax.
You should go back to the original two aob injections, select one of them, have it perform a check to see if the value has been set in the other one, if it has been set then write it to the current one.
In an alternative example, you can leave the original two unchanged and instead create a timer to continuously check if both memory addresses are populated and if so write the value from one address to the other.
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Csimbi I post too much Reputation: 91
Joined: 14 Jul 2007 Posts: 3093
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Posted: Tue Oct 11, 2022 7:34 am Post subject: |
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cooleko wrote: | You should go back to the original two aob injections, select one of them, have it perform a check to see if the value has been set in the other one, if it has been set then write it to the current one. |
That!
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friedeggs912 Cheater Reputation: 0
Joined: 25 Sep 2022 Posts: 25
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Posted: Thu Oct 20, 2022 6:04 am Post subject: |
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cooleko wrote: | It's wrong. *You changed the inage between when i started and when I posted. I didnt look at your new image.*
Please take some time to understand what you are doing.
When dealing with an injection script you have three options, you either replace existing code, you jump to new code, or you allocate a code cave for new code.
Usually this means you are executing the code only when a particular function is called in the game that houses your code or a jump to your code. More advanced users will tell the game to execute their code by creating a thread for executing the instructions in the code cave.
Your original examples in this post are AOB injections which would execute only when the original game functions themselves executed.
This new example is just a random line of code which is never placed anywhere in the game and provides no context for eax.
You should go back to the original two aob injections, select one of them, have it perform a check to see if the value has been set in the other one, if it has been set then write it to the current one.
In an alternative example, you can leave the original two unchanged and instead create a timer to continuously check if both memory addresses are populated and if so write the value from one address to the other. |
sorry yes the game updated and every thing was a mess i apologize
im still working on that .. but my method is not working by any means !! right
nesting both instructions in one script and do the copy from one and paste in another ? is that even possible
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