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Dacnomania Expert Cheater Reputation: 1
Joined: 03 Sep 2010 Posts: 124
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Posted: Sun Jan 09, 2011 5:17 pm Post subject: |
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I didn't read all of that but a very simple method is to stand in the corner, move back, forwards or what ever.
Normal scan methods, then move back to the corner, scan Same as first value. ;P
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educofu Expert Cheater Reputation: 3
Joined: 21 Aug 2009 Posts: 171 Location: Brazil,MG,OP
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Posted: Wed Feb 16, 2011 12:44 pm Post subject: Re: How to log variable changes and store them to txt file? |
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bogdan wrote: | I have found the memory addresses that store the values for X,Y,Z coordinates in Quake2. I tested them with /viewpos and Cheat Engine displays them correctly.
I need to save these X,Y,Z values every second (or less) in a txt file, so i can trace my movement inside the game (using some CAD software to visualize the points).
Is there any way to do this using Cheat Engine or a script for it?
Is there any other software that can record in a file the changing value at a specific memory address?
Thank you! |
if u have knowledge of any programming language (such as c++) you can easily do that. if not, i recommend learning it.
if u choose c++, wich i recommend, focus on the functions:
windows.h:
OpenProcess()
WriteProcessMemory()
ReadProcessMemory()
Sleep()
and using "fstream" ill make it a piece of cake
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"I finally started thinking outside of the box, only to find myself in a larger box." |
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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Wed Aug 03, 2011 2:54 am Post subject: |
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I like playing with coordinates because No-clip is one of my favorite hacks. However, you have not mentioned how to play with them yet. From experience, the address you find through memory searching is merely the front and is not what the game uses to calculate stuff with. I'd like some help with finding the base address, if you would. Thanks!
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25288 Location: The netherlands
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Posted: Wed Aug 03, 2011 7:32 am Post subject: |
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just these coordinates are not enough alone for a noclip cheat
You have to assign a hotkey to those addresses which increase or decrease them
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gaming04 Expert Cheater Reputation: 0
Joined: 06 Dec 2010 Posts: 186
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Posted: Wed Aug 03, 2011 12:56 pm Post subject: |
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I was leaning towards a real version of no-clipping--see my Terraria no-clip script. I believe there is something called Collision groups that are involved, very hard to find really. Sometimes, are not even on the radar.
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Tsproggy How do I cheat? Reputation: 0
Joined: 14 Dec 2006 Posts: 2 Location: The Matrix
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Posted: Tue Aug 30, 2011 3:51 pm Post subject: |
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Thank you for this, it inspired me to make a teleporting system for my trainer
_________________
Quote: | Results? Why man? I have gotten lots of results! If I find 10,000 ways something won't work, I haven't failed. I am not discouraged, because every wrong attempt discarded is often a step forward.... | - Thomas Edison |
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coolman++ Advanced Cheater Reputation: -1
Joined: 19 Jul 2012 Posts: 79 Location: Saudi Arabia
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Posted: Tue Jul 24, 2012 2:03 pm Post subject: |
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GREAT GUIDE! I linked it on my tutorial.
edit: yea darkbyte's right for a no clip cheat you need to assign hotkeys to navigate upon the X/Y axis. Alternatively you can find the collision code and replace it with nothing, but then you can fall through the floor either endlessly or to your death.
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jonander50 Cheater Reputation: 3
Joined: 31 Oct 2007 Posts: 40
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Posted: Tue Oct 02, 2012 5:53 pm Post subject: |
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Im only here to clarify that this tutorial is still working What are we doing with our lives? 5 years have passed from my registration and I'm still here while my days end. Anyway, alive, dead, who cares?
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jim2point0 Master Cheater Reputation: 4
Joined: 05 Oct 2012 Posts: 336
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Posted: Fri Oct 05, 2012 7:35 pm Post subject: |
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I'm working on getting a noclip method in Borderlands 2.
I even found a way to move myself north\south\east\west. Problem was.... before I had a chance to figure out up and down, the game crashed.
I guess the addresses changed, because the hotkeys didn't work anymore. So I tried to find the pointers intead and assigned hotkeys to them. Still didn't work after the game was closed and re-opened.
Is there any way I can assign hotkeys to change my coordinates so that it actually sticks?
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jonander50 Cheater Reputation: 3
Joined: 31 Oct 2007 Posts: 40
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Posted: Wed Oct 10, 2012 4:58 am Post subject: |
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Yes, you should look for a pattern in the address changes, and create an ecuation to find the correct real addresses in each start.
I have no idea how to do this, but it'll work.
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sgsgwv$6263 Advanced Cheater Reputation: 0
Joined: 05 Aug 2020 Posts: 75
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Posted: Tue May 10, 2022 10:59 am Post subject: |
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How to find the coordinates of a part of an object...for eg the coordinate of a wheel of a car?
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LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1055 Location: 0x90
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Posted: Tue May 10, 2022 1:31 pm Post subject: |
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sgsgwv$6263 wrote: | How to find the coordinates of a part of an object...for eg the coordinate of a wheel of a car? |
You probably should make your own thread instead of reviving a 10-year old one.
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