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Tutorial: How to get coordinates and play with them
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Dacnomania
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PostPosted: Sun Jan 09, 2011 5:17 pm    Post subject: Reply with quote

I didn't read all of that but a very simple method is to stand in the corner, move back, forwards or what ever.

Normal scan methods, then move back to the corner, scan Same as first value. ;P
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educofu
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PostPosted: Wed Feb 16, 2011 12:44 pm    Post subject: Re: How to log variable changes and store them to txt file? Reply with quote

bogdan wrote:
I have found the memory addresses that store the values for X,Y,Z coordinates in Quake2. I tested them with /viewpos and Cheat Engine displays them correctly.

I need to save these X,Y,Z values every second (or less) in a txt file, so i can trace my movement inside the game (using some CAD software to visualize the points).

Is there any way to do this using Cheat Engine or a script for it?
Is there any other software that can record in a file the changing value at a specific memory address?

Thank you!


if u have knowledge of any programming language (such as c++) you can easily do that. if not, i recommend learning it.

if u choose c++, wich i recommend, focus on the functions:

windows.h:
OpenProcess()
WriteProcessMemory()
ReadProcessMemory()
Sleep()

and using "fstream" ill make it a piece of cake

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gaming04
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PostPosted: Wed Aug 03, 2011 2:54 am    Post subject: Reply with quote

I like playing with coordinates because No-clip is one of my favorite hacks. However, you have not mentioned how to play with them yet. From experience, the address you find through memory searching is merely the front and is not what the game uses to calculate stuff with. I'd like some help with finding the base address, if you would. Thanks!
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Dark Byte
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PostPosted: Wed Aug 03, 2011 7:32 am    Post subject: Reply with quote

just these coordinates are not enough alone for a noclip cheat
You have to assign a hotkey to those addresses which increase or decrease them

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gaming04
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PostPosted: Wed Aug 03, 2011 12:56 pm    Post subject: Reply with quote

I was leaning towards a real version of no-clipping--see my Terraria no-clip script. I believe there is something called Collision groups that are involved, very hard to find really. Sometimes, are not even on the radar.
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Tsproggy
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PostPosted: Tue Aug 30, 2011 3:51 pm    Post subject: Reply with quote

Thank you for this, it inspired me to make a teleporting system for my trainer Smile
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coolman++
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PostPosted: Tue Jul 24, 2012 2:03 pm    Post subject: Reply with quote

GREAT GUIDE! I linked it on my tutorial.

edit: yea darkbyte's right for a no clip cheat you need to assign hotkeys to navigate upon the X/Y axis. Alternatively you can find the collision code and replace it with nothing, but then you can fall through the floor either endlessly or to your death.
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jonander50
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PostPosted: Tue Oct 02, 2012 5:53 pm    Post subject: Reply with quote

Im only here to clarify that this tutorial is still working Laughing What are we doing with our lives? 5 years have passed from my registration and I'm still here while my days end. Anyway, alive, dead, who cares? Twisted Evil
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jim2point0
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PostPosted: Fri Oct 05, 2012 7:35 pm    Post subject: Reply with quote

I'm working on getting a noclip method in Borderlands 2.

I even found a way to move myself north\south\east\west. Problem was.... before I had a chance to figure out up and down, the game crashed.

I guess the addresses changed, because the hotkeys didn't work anymore. So I tried to find the pointers intead and assigned hotkeys to them. Still didn't work after the game was closed and re-opened.

Is there any way I can assign hotkeys to change my coordinates so that it actually sticks?
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jonander50
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PostPosted: Wed Oct 10, 2012 4:58 am    Post subject: Reply with quote

Yes, you should look for a pattern in the address changes, and create an ecuation to find the correct real addresses in each start.

I have no idea how to do this, but it'll work.
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sgsgwv$6263
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PostPosted: Tue May 10, 2022 10:59 am    Post subject: Reply with quote

How to find the coordinates of a part of an object...for eg the coordinate of a wheel of a car?
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LeFiXER
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PostPosted: Tue May 10, 2022 1:31 pm    Post subject: Reply with quote

sgsgwv$6263 wrote:
How to find the coordinates of a part of an object...for eg the coordinate of a wheel of a car?


You probably should make your own thread instead of reviving a 10-year old one.
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