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I have two questions about AA

 
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Y.A.K.E
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Joined: 15 Jul 2019
Posts: 51

PostPosted: Wed Mar 30, 2022 12:53 pm    Post subject: I have two questions about AA Reply with quote

1, How to compare a big number with AA?

cmp rax,#1000000000
jg code




2,readmem not working


Code:

[ENABLE]

aobscanmodule( money_INJECT, game.exe , 45 89 AE * 05 00 00 )
alloc(newmem,$1000,money_INJECT)

alloc(bkp_money,7,money_INJECT)
registersymbol(bkp_money)
bkp_money:
  readmem(money_INJECT,7)   //<--- is working
 
label(code)
label(return)


newmem:
  mov r13d,#900000
code:
  readmem(bkp_money,7)   //<--- not working
  //mov [r14+00000524],r13d  <--- new game version
  //mov [r14+00000500],r13d  <--- old game version
  jmp return

money_INJECT:
  jmp newmem
  nop 2
return:
registersymbol(money_INJECT)

[DISABLE]

money_INJECT:
  readmem(bkp_money,7)  //<--- is working
 
  //db 45 89 AE 00 05 00 00  <-- old game version


unregistersymbol(bkp_money)
dealloc(bkp_money)

 

unregistersymbol(money_INJECT)
dealloc(newmem)
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TheyCallMeTim13
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PostPosted: Wed Mar 30, 2022 12:57 pm    Post subject: Reply with quote

You can only compare a 32 bit immediate. You'll need to break it up, or use a registry.

And what you are trying to read with readMem doesn't exist yet for the one that's not working. Do it the same as where it's working in the enable section.

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panraven
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Posts: 942

PostPosted: Wed Mar 30, 2022 1:40 pm    Post subject: Reply with quote

Alternative that may considered:
1. pointer typecast:
Code:

...
aobscanmodule( money_INJECT, game.exe , 45 89 AE * 05 00 00 )
...
label(omoney)
(DWORD)[money_INJECT+03]:
omoney:  /// --> this set omoney to the 4 bytes (should be signed) integer value at * 05 00 00 (addr=money_INJECT+03)
...
code:
///  readmem(bkp_money,7)
  mov  [r14+omoney],r13d
...

(DWORD)[money_INJECT+03] -> means read the content at money_INJECT+03 and type cast it to DWORD
The caveat is that typecast line may likely error during syntaxcheck, ignore and save and execute the script may work if no other actual error.

2. manipulate code from the save at readmem,
Code:

...
 bkp_money:
  readmem(money_INJECT,7) 
...
code:
///  readmem(bkp_money,7)
  push  rax
    mov rax,bkp_money+03
    mov  eax,[rax]///read in * 05 00 00
    movsxd  rax,eax///  and sign extend to 64bit (fixed movsxd rax,[...] not compile)
    mov  [r14+rax],r13d
  pop   rax


3. oh, forgot this, reassemble for original code, may fail if involve rip addressing
Code:

code:
///  readmem(bkp_money,7)
reassemble(money_INJECT)

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Y.A.K.E
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Posts: 51

PostPosted: Wed Mar 30, 2022 10:22 pm    Post subject: Reply with quote

Thank everyone.
I'll try.


----

1 and 3 It's all work.Thank you very much.

panraven wrote:

2. manipulate code from the save at readmem,
Code:

...
 bkp_money:
  readmem(money_INJECT,7) 
...
code:
///  readmem(bkp_money,7)
  push  rax
    mov rax,bkp_money+03
    mov  eax,[rax]///read in * 05 00 00
    movsxd  rax,eax///  and sign extend to 64bit (fixed movsxd rax,[...] not compile)
    mov  [r14+rax],r13d
  pop   rax








2, I need this to work

Code:

  push rax
  mov  rax,dword ptr[bkp_money+03]
  mov  [r14+rax],r13d
  pop rax
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TsTg
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PostPosted: Thu Mar 31, 2022 6:23 pm    Post subject: Reply with quote

Quote:
2, I need this to work



try this:

Code:

push rax
xor rax,rax
mov ax,word ptr [bkp_money+03]
mov [r14+rax],r13d
pop rax
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