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lewrya How do I cheat? Reputation: 0
Joined: 26 Nov 2020 Posts: 7
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Posted: Tue Jan 25, 2022 11:32 am Post subject: A handful of ultimap issues and questions |
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Problem 1: trying to filter out RETs with ultimap1 returns an access violation
Question 2: is there a way to export all of the returned calls? You can put them in code list but you have to go one by one so far as I can tell. I can't just control a and put those in code list. And then there's another question can I export the code list? I know a lot of people here are Lua experts but personally I'm Linux CLI guy. I'd like to filter with basic text manipulation tools
Could we get a feature that allows you to filter specific calls? Ultimately, I'm trying to find a cmp and it's super painful.
Just for some more backdrop, in back for blood your deck can only be 15 cards. So somewhere there has to be a piece of code that is saying if less than 15 you're allowed to add more cards. I have been trying to trace calls and find that number 15 for weeks now. So even if I can find the cmps and then just backtrace what's in those registers I would be happy.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Jan 25, 2022 1:41 pm Post subject: |
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I am able to batch-add all results to code list when using ultimap1 with latest version of CE.
Even if 15 is likely the number, always consider that it could be something different.
I cannot speak about exporting code list, since that has never been needed.
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Tue Jan 25, 2022 4:43 pm Post subject: Re: A handful of ultimap issues and questions |
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lewrya wrote: | Problem 1: trying to filter out RETs with ultimap1 returns an access violation
Question 2: is there a way to export all of the returned calls? You can put them in code list but you have to go one by one so far as I can tell. I can't just control a and put those in code list. And then there's another question can I export the code list? I know a lot of people here are Lua experts but personally I'm Linux CLI guy. I'd like to filter with basic text manipulation tools
Could we get a feature that allows you to filter specific calls? Ultimately, I'm trying to find a cmp and it's super painful.
Just for some more backdrop, in back for blood your deck can only be 15 cards. So somewhere there has to be a piece of code that is saying if less than 15 you're allowed to add more cards. I have been trying to trace calls and find that number 15 for weeks now. So even if I can find the cmps and then just backtrace what's in those registers I would be happy. |
I would actually start with finding the current cards count, then find what code accesses that when adding cards and what assesses it when you can't add any more. Then it should be somewhere in between those instructions.
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lewrya How do I cheat? Reputation: 0
Joined: 26 Nov 2020 Posts: 7
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Posted: Wed Jan 26, 2022 7:48 am Post subject: Re: A handful of ultimap issues and questions |
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TheyCallMeTim13 wrote: | lewrya wrote: | Problem 1: trying to filter out RETs with ultimap1 returns an access violation
Question 2: is there a way to export all of the returned calls? You can put them in code list but you have to go one by one so far as I can tell. I can't just control a and put those in code list. And then there's another question can I export the code list? I know a lot of people here are Lua experts but personally I'm Linux CLI guy. I'd like to filter with basic text manipulation tools
Could we get a feature that allows you to filter specific calls? Ultimately, I'm trying to find a cmp and it's super painful.
Just for some more backdrop, in back for blood your deck can only be 15 cards. So somewhere there has to be a piece of code that is saying if less than 15 you're allowed to add more cards. I have been trying to trace calls and find that number 15 for weeks now. So even if I can find the cmps and then just backtrace what's in those registers I would be happy. |
I would actually start with finding the current cards count, then find what code accesses that when adding cards and what assesses it when you can't add any more. Then it should be somewhere in between those instructions. |
Yeah, I tried that, there's just so many jumps it's hard to track. I'm probably about to try again this morning. I think my GF is getting annoyed with me lol. "I swear this is it, I think I found it" I proclaim for the 50th time. looking like a crazy person staring into a wall of matrix esq numbers and letters.
If I could even filter all jnes jnls etc that would be super helpful too. But here we go again
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