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Autologin - Chicken Invaders

 
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chandest
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PostPosted: Sun Dec 05, 2021 3:38 am    Post subject: Autologin - Chicken Invaders Reply with quote

Most tutorials I find is showing how one can find health, position etc. inside the game itself. Where do you start in finding how to call the menu functions to automatically login to a game - in the game Chicken Invaders, I'd like to find the function that selects "Save the world" from the menu so I can automatically login. What to do here? An approach I was thinking about was to scan for all initial unknown values, then select the "Save the Wolrd" from the menu and see if something came from that, but this does not seem like the best approach. Another thing could be to hook ws2_send and follow the stacktrace, but this approach does not work in this particular single player game as there is probably not much server-side connection. Hope someone can help me a step in the right direction! Idea


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Frouk
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Location: mov dword ptr [Ukraine]

PostPosted: Sun Dec 05, 2021 6:07 am    Post subject: Reply with quote

You wanna to call function by asm or by c code?
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void(__cdecl *Haxing)(HWND hGameWindow)
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chandest
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PostPosted: Sun Dec 05, 2021 7:01 am    Post subject: Reply with quote

Thank you for your reply.

Either is fine really, it's more, I have a hard time identifying where the menu logic is. Trying to set breakpoints everywhere but don't seem to hit something interesting.

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ParkourPenguin
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PostPosted: Sun Dec 05, 2021 12:31 pm    Post subject: Reply with quote

Look into ultimap
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