|
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
OswaldoAomine Cheater Reputation: 0
Joined: 07 Aug 2021 Posts: 38 Location: Yggdrasil
|
Posted: Tue Sep 21, 2021 1:09 pm Post subject: i have problem with ohk |
|
|
hello everyone i make the script ohk and work perfect but the affect my allie i found the cmp of my allie but when i put in the script the ohk affect me i don't know why but if anyone know please help me.
aobscanmodule(health,FadeToSilence-Win64-Shipping.exe,F3 0F 11 8B 3C 01 00 00 48 8D) // should be unique
alloc(newmem,$1000,health)
alloc(OHK1,4)
label(code)
label(return)
OHK1:
dd (float)0
newmem:
cmp [rbx+1DC],4 //PLAYER COMPARE
jne code
cmp [rbx+1D8],7 //COMPANION COMPARE
movss xmm1,[rbx+140]
movss [rbx+0000013C],xmm1
jmp return
code:
movss xmm1,[OHK1]
movss [rbx+0000013C],xmm1
jmp return
_________________
English and spanish😁 |
|
Back to top |
|
|
DanyDollaro Master Cheater Reputation: 3
Joined: 01 Aug 2019 Posts: 334
|
Posted: Tue Sep 21, 2021 2:40 pm Post subject: |
|
|
I state that I do not know the game, much less the data structures we are dealing with, but seeing what you wrote I already see a couple of things:
1) after the comparison commented with "COMPANION COMPARE" you aren't making a conditional jump.
2) The reason why once it affects your character and another time your allies is because you are making the comparisons wrong, in case the character concerned by the code is yours, after the "PLAYER COMPARE" comparison it will jump to the normal code, in case it is an enemy or an ally they will pass to the modified code without going through the "COMPANION COMPARE" comparison.
What you need to do is:
Check that the character is you, in this case go to the normal code, in the opposite case you still have to check that the character in question is an ally, if it is, switch to the normal code, if it is not, it will probably be an enemy, then you will send it to the modified code part.
When you publish a script, do not delete the comments on the injection point, and report it all, so it is easier to understand what you are doing.
|
|
Back to top |
|
|
OswaldoAomine Cheater Reputation: 0
Joined: 07 Aug 2021 Posts: 38 Location: Yggdrasil
|
Posted: Tue Sep 21, 2021 4:58 pm Post subject: |
|
|
bro i found the compares of my health and the health of my companion both numbers are different how you see the number of the player is 4 and the companion es 7
_________________
English and spanish😁 |
|
Back to top |
|
|
LeFiXER Grandmaster Cheater Supreme Reputation: 20
Joined: 02 Sep 2011 Posts: 1053 Location: 0x90
|
Posted: Wed Sep 22, 2021 4:12 am Post subject: |
|
|
Adding to what DannyDollaro said, please use code tags for submitting code. You should add labels to tell the script what code to execute based on the logic. I would do something like this.
Code: |
aobscanmodule(health,FadeToSilence-Win64-Shipping.exe,F3 0F 11 8B 3C 01 00 00 48 8D) // should be unique
alloc(newmem,$1000,health)
alloc(OHK1,4)
label(OHK1) // You didn't declare a label yet you used one.
label(code)
label(return)
label(isPlayer)
label(isAlly)
OHK1: // this is a label
dd (float)0
newmem:
cmp [rbx+1DC],4 //PLAYER COMPARE
je isPlayer
cmp [rbx+1D8],7 //COMPANION COMPARE
je isAlly
movss xmm1,[rbx+140]
movss [rbx+0000013C],xmm1
jmp return
isPlayer:
// code to execute if it's the player
movss xmm1,[rbx+140]
movss [rbx+0000013C],xmm1
jmp return
isAlly:
// code to execute if it's an ally.
movss xmm1,[rbx+140]
movss [rbx+0000013C],xmm1
jmp return
code:
movss xmm1,[OHK1]
movss [rbx+0000013C],xmm1
jmp return
|
|
|
Back to top |
|
|
OswaldoAomine Cheater Reputation: 0
Joined: 07 Aug 2021 Posts: 38 Location: Yggdrasil
|
Posted: Thu Sep 23, 2021 10:57 pm Post subject: |
|
|
lefixer bro thanks your work perfectly you are the best.thanks
_________________
English and spanish😁 |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|