Posted: Thu Aug 05, 2021 6:46 pm Post subject: LUACALL to speedhack is ignoring jump conditions from AA?
I'm trying to dynamically adjust the game speed based off of some address values, but the latest LUACALL is being triggered regardless of the jump conditions. It's triggered as soon as I press ok on the script
It's probably something stupid i'm doing on my end, but does anyone know why this is happening or a way around it?
I've tested with some generic value settings and this only seems to affect the luacalls..
The lua only gets called once when you enable the script, so both run and the last one will be what holds tell you run the lua call again. You need to setup a lua timer or thread to do something like this, or find the address for the speedhack variable. _________________
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