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No info for getCurrentMemscan?

 
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Bunny_Wabbit
Newbie cheater
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Joined: 23 Sep 2017
Posts: 21
Location: United Kingdom

PostPosted: Mon May 10, 2021 10:06 am    Post subject: No info for getCurrentMemscan? Reply with quote

Just wondering how this works, I'm not amazing at Lua so I don't really know how to make use of this without documentation on it. I know how to use getAddressList so I'm assuming it's a similar process, but is it possible to use Lua itself to list out stuff you can do? Like see a list of properties, etc?

I was especially curious on how to get a list of scan results, so you can compare the addresses to what's already in your cheat table and remove the duplicate, stuff like that. I'm trying to see if the address, or addresses, for picking up treasure, are close to my player coordinates but when changing memory scan options I seem to end up with my player coordinates in the scan results without realising it. I know it's probably a pointless venture given it might just be initialised by the game itself but that's what I want to find out.

Edit: Found it! Was in Celua.txt.
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