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[Help] Unable to locate pointers after restart after update

 
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deaddrop86
How do I cheat?
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Joined: 12 Apr 2021
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PostPosted: Mon Apr 12, 2021 7:21 pm    Post subject: [Help] Unable to locate pointers after restart after update Reply with quote

Anyone have insight to offer, I have found many pointers for games before without issue but I am stuck with one after a recent game update. Here's the run down.

I can find the actual address that, if changed, reflects the desired result. Pointer scanning the address with a vast array of options including System modules, raising maximum offset value exponentially, raising max level, including negative offset but nothing is found.

When viewing what accesses the address, I find that there is no static address such as rax+0000000108. It is now, instead of executing an add or mov instruction for an integer, using movups but the address is an integer value. (From my understanding movups is a float instruction)

If anyone can offer insight, please
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TheyCallMeTim13
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PostPosted: Mon Apr 12, 2021 9:23 pm    Post subject: Reply with quote

MOVUPS really just moves 16 bytes.
https://www.felixcloutier.com/x86/movups

If you have an instruction that only access one address. You can do an injection and copy the base address and use that to make a pointer. Starting at the base + offset, your value will be somewhere within 16 bytes.

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deaddrop86
How do I cheat?
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Joined: 12 Apr 2021
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PostPosted: Fri Apr 16, 2021 10:38 am    Post subject: Reply with quote

Thanks for getting back to me, sorry for the late reply, considering this instruction. I've been trying to compile a script where I could execute that code with an integer so instead of finding the pointer for these addresses that are non-static I could manipulate the this code as it is a static address though I have not had any success. Is this even possible or have I've been wasting time, what would the structure look like correctly?
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