The target address should be expected to evaluate to a static address, ie. no [...] format and no register etc.
Without the distance modifier after !, it select the shortest form possible,
else it force near/long if specified and possible. !short is kind of redundancy.
In case of force Near, but the jump distance is greater than 2G,
it will try allocate a trampoline to keep the jump using 5-bytes format.
The trampoline and long jump seems only useful if making an aa script with ONE allocation with multiple inject point in some jit game engine (ie. mono-il-jit).
So unnecessary is this extension, but may provide some convenience.
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