Posted: Sun Jul 26, 2020 10:46 am Post subject: Pointer from non-static address?
I've found a pointer to something I want to work with. This pointer is not at a static address (not one of the green ones, one of the "X.exe +" addresses). This pointer doesn't seem to have a pointer itself, but remains constant so long as I am running the game. I tried to make a 'pointer' value out of it in CE, but when I change the record to be a pointer, CE makes the address "?????????" and thus any offsets and values also just end up as being "????????", no value, no ability to use it even though I know it's there. Pretty much all I can do is use that pointer value to tell me about where the values I'm looking for are to narrow the search.
Is there an easy (non-LUA/assembler) method of turning this discovered pointer into a pointer in CE so I can use it that way? ... And if not, may I suggest there should be such a thing?
Whatever it is you're doing, you're doing it wrong. We would need more information to tell you what that is.
e.g. if entering the base address in a memory record marked as a pointer results in "????????" at that node, then the value at the base address does not point to another location in memory. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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