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aobscan or aobscanmodule not working

 
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LykanthricAura
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Joined: 17 May 2010
Posts: 58
Location: India

PostPosted: Fri May 01, 2020 9:50 pm    Post subject: aobscan or aobscanmodule not working Reply with quote

Code:
[ENABLE]
aobscanmodule(decammo, SlimeRancher.exe, 89 48 10 8B 46 08 8B 40 08 8B 4E 20 39 48 0C)
//Ammo:DecrementSelectedAmmo+d5:
//00AD428D:
decammo:
  db 90 90 90
registersymbol(decammo)

[DISABLE]
//Ammo:DecrementSelectedAmmo+d5:
//00AD428D:
decammo:
  db 89 48 10
unregistersymbol(decammo)


Am I doing something wrong or is this the game protecting itself somehow?

EDIT: Simply searching for array of bites works.
Also... sometimes the Ammo:DecrementSelectedAmmo+d5 works. Sometimes doesn't...aren't these kind of address supposed to be static? So to speak.

Also.. the game doesn't always show module+offset format addresses. Which I have seen in a lot of games. But just saying.



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ParkourPenguin
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Posts: 4722

PostPosted: Fri May 01, 2020 10:19 pm    Post subject: Reply with quote

That's in dynamically allocated memory, and aobscanmodule is only scanning through the exe. Use aobscan.

I'm not too familiar with mono features but I'm pretty sure symbol lookup won't work if you're debugging the process.

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