No matter what you'd pick would be wrong.
Setting it to 0 (omitting as a whole) at least matches the wrong AOB's offset (which is 0).
I am working on a different game now, and interestingly I still get +6D43D0 - which is exactly the same as in the other game.
Where's that %aobAdjust% coming from?
Maybe if it were initialized with 0, the %aobAdjust% would not even be there.
I took the liberty of updating some of my scripts with the new CE 7.2 features and some crap I've been meaning to add so I don't need to type it every time
I bumped version number to 1.3.7.
Please integrate into next release.
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