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jordaldo How do I cheat? Reputation: 0
Joined: 09 Jul 2019 Posts: 1
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Posted: Tue Jul 09, 2019 7:02 pm Post subject: Structure Dissect and Mono Features. Love / Hate. Need Help |
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I'm trying to look through some memory / quest data addresses and the Dissect Structures helps a whole lot when I do this since the quests are all literally right next to each other.
The game uses unity, so of course if I activate the mono features I get even more helpful information from the dissect.
Problem is I also get hyperlimited on what I get to see as opposed to when I look without the features activated.
See screenshot:
Is there a better way to do what I'm trying to do?
Also is there a way to build in BOTH directions for the Structure dissect? I often want to scroll up and down the list, not just down. I know I can just change the start address, but I often have to rebuild the structure to find things.
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jgoemat Master Cheater Reputation: 22
Joined: 25 Sep 2011 Posts: 252
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Posted: Wed Jan 29, 2020 8:17 pm Post subject: |
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I don't think there is a way to do exactly what you want. The type only has those four properties, it looks like there are many instances of the type close to each other in memory there. The values from 00 to 0F are probably internal mono information that you don't need to worry about, i.e. a pointer to the class definition or function pointer.
Normally for looking at multiple values you'd have a different column with an address for each one instead of seeing them vertically. You could create your own 'structure' with all the addresses you want though. If you just have a list of pointers and use the base address and create a structure with auto-fill it will probably show you pointers for each one you can then expand to see the details.
Looks like the structure is 0x20 bytes, open an autoassembler window and run this:
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globalalloc(globals,$100000)
define(base,19DB2ECAEA0)
globals:
dq base
dq base+20
dq base+40
dq base+60
dq base+80
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Then OPen structure dissect and use the address 'globals'
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