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How to Change Default Author Name of Auto Assembler

 
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anon-9
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Joined: 21 Nov 2012
Posts: 14

PostPosted: Sun Jan 26, 2020 4:45 am    Post subject: How to Change Default Author Name of Auto Assembler Reply with quote

I may have asked this before, but outside of using an custom template/plugin, is there a way to change the default Author Name that shows up for Cheat Engine's Auto Assemblers?

Basically, I want to turn the default from:
Code:
{ Game   : somegame.exe
  Version:
  Date   : 2034-12-23
  Author : LittleBunnyFufuLover

  This script does blah blah blah
}

to:
Code:
{ Game   : somegame.exe
  Version:
  Date   : 2034-12-23
  Author : anon-9

  This script
}


so that I can forget the dark history ever existed.
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Csimbi
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PostPosted: Sun Jan 26, 2020 4:52 am    Post subject: Reply with quote

Change your Windows username?
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anon-9
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Joined: 21 Nov 2012
Posts: 14

PostPosted: Sun Jan 26, 2020 5:08 am    Post subject: Reply with quote

Csimbi wrote:
Change your Windows username?


So that is the only way then?
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Csimbi
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PostPosted: Sun Jan 26, 2020 6:11 pm    Post subject: Reply with quote

You can also get the CE source code, modify it and compile it for yourself.
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anon-9
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PostPosted: Sun Jan 26, 2020 8:38 pm    Post subject: Reply with quote

Csimbi wrote:
You can also get the CE source code, modify it and compile it for yourself.


Ah, that might work better for me then if I get a chance.
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jgoemat
Master Cheater
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Joined: 25 Sep 2011
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PostPosted: Mon Jan 27, 2020 7:48 pm    Post subject: Reply with quote

I could add that to the settings page... Would the bottom of the 'General' section be the best place for it?
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Csimbi
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PostPosted: Tue Jan 28, 2020 6:01 am    Post subject: Reply with quote

Why not the 'Extra' page?
That's almost empty.
Better yet, you could introduce a new page Wink
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anon-9
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Joined: 21 Nov 2012
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PostPosted: Tue Jan 28, 2020 10:11 am    Post subject: Reply with quote

jgoemat wrote:
I could add that to the settings page... Would the bottom of the 'General' section be the best place for it?


That would be amazing as that was actually where I was originally looking for it. Although that page is pretty full as is. The extra page is really pretty empty though.
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mgr.inz.Player
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Location: W kraju nad Wisla. UTC+01:00

PostPosted: Fri Jan 31, 2020 9:43 am    Post subject: Reply with quote

CE selfhack script.

Code:
function GenerateInjectionScriptAuthorOverride(customText)
  if cheatEngineIs64Bit() then
  autoAssemble([[
aobscanmodule(authorNameOverride1,400500,4C 8B 85 D0 FD FF FF 48 8B 4D F8 BA 03)
aobscanmodule(authorNameOverride2,400500,4C 8B 85 C8 FD FF FF 48 8B 4D F8 BA 03)
alloc(newmem,$1000,400500)
label(useThisCustomText)

newmem:
  lea r8,[useThisCustomText]
  ret

newmem+20:
dq 10000
dq ffffffffffffffff
dq (int)]]..(#customText)..[[

useThisCustomText:
db ']]..customText..[[',0

authorNameOverride1:
  call newmem
  nop 2

authorNameOverride2:
  call newmem
  nop 2
]],true)
  else
  autoAssemble([[
aobscanmodule(authorNameOverride1,400500,8B 8D C8 FD FF FF 8B 45 FC BA 03)
aobscanmodule(authorNameOverride2,400500,8B 8D DC FD FF FF 8B 45 FC BA 03)
alloc(newmem,$1000)
label(useThisCustomText)

newmem:
  mov ecx,useThisCustomText
  ret

newmem+20:
dd 10000
dd ffffffff
dd (int)]]..(#customText)..[[

useThisCustomText:
db ']]..customText..[[',0

authorNameOverride1:
  call newmem
  nop

authorNameOverride2:
  call newmem
  nop
]],true)
  end
end

GenerateInjectionScriptAuthorOverride('  Author : rumpelstiltskin')

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Csimbi
I post too much
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PostPosted: Fri Jan 31, 2020 3:44 pm    Post subject: Reply with quote

You are getting very good at this - soon CE updates will come as selfhacks Wink
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