Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Use canvas to add shadow to control

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine Lua Scripting
View previous topic :: View next topic  
Author Message
.lua
Expert Cheater
Reputation: 1

Joined: 13 Sep 2018
Posts: 189

PostPosted: Tue Jan 21, 2020 11:23 am    Post subject: Use canvas to add shadow to control Reply with quote

This is a blurred shadow painted on the canvas, it has no transparency, I can adjust the position and size. Can you help me optimize it? I know there are many problems with this code
Code:
if f then f.Destroy() end
f=createForm()
f.BorderStyle='bsSizeable'
f.Color=0xff
f.setSize(400,350)
f.setPosition(330,50)

p1=createPanel(f)
p1.setSize(100,100)
p1.setPosition(50,70)
p1.BevelOuter='bvNone'
p1.color=0xffff

p2=createPanel(f)
p2.setSize(100,100)
p2.setPosition(230,70)
p2.BevelOuter='bvNone'
p2.color=0xffff00

p3=createPanel(f)
p3.setSize(100,100)
p3.setPosition(50,200)
p3.BevelOuter='bvNone'
p3.color=0xff00ff

function setShadow(form,control)
  local v=5
  local size=40
  local L=control.Left
  local T=control.Top
  local W=control.Width
  local H=control.Height
  form.OnPaint=function()
    form.Canvas.Clear()
    for j=1,size do
    form.Canvas.Pen.Color=form.color-j*v
      for i=1,size-j*2 do
        form.Canvas.Pen.Width=i--i+W/2
        form.Canvas.roundRect(L,T,L+W,T+H,10,10)
      end
    end
  end form.repaint()
end
setShadow(f,p3)
--setShadow(f,p2)
--setShadow(f,p3)
I changed some more code. It can now be displayed around the control. You'd better optimize the code again

Last edited by .lua on Wed Jan 22, 2020 12:18 am; edited 2 times in total
Back to top
View user's profile Send private message
Corroder
Grandmaster Cheater Supreme
Reputation: 75

Joined: 10 Apr 2015
Posts: 1667

PostPosted: Tue Jan 21, 2020 6:25 pm    Post subject: Reply with quote

First, sorry if out of topic and I don't know if roundRect() shall work in code below, but for a object shadow I am use something like this.

Code:
if f then f.Destroy() end

f=createForm()
f.BorderStyle='bsSizeable'
f.Color=0x0ff
f.setSize(400,250)
f.setPosition(330,50)

p1=createPanel(f)
p1.setSize(100,100)
p1.setPosition(50,70)
p1.BorderStyle = 'bsNone'
p1.color=0xffff

bmp = createBitmap()
bmp.Width = p1.Width + 20
bmp.Height = p1.Height + 40
bmp.Left = p1.Top - 30
bmp.Top = p1.Top - 30
bmp.Canvas.gradientFill(0,10,bmp.width,bmp.height, 0x0000FF,0x000CCC,1)    -- Adjust shadow effect here

pbx = createPaintBox(f)
pbx.Width = p1.Width + 20
pbx.Height = p1.Height + 40
pbx.Top= p1.Left - 10
pbx.Left= p1.Top - 30

Bitmap = createBitmap(pbx.Width, pbx.Height)
Bitmap.TransparentColor = 0
Bitmap.Transparent = true

local function updateBitM()
 Bitmap.Canvas.clear();
 Bitmap.Canvas.roundRect(0,0,pbx.Width,pbx.Height);
 Bitmap.Canvas.Draw(0,0, bmp)
 local t=createBitmap()
 t.Canvas.Brush.Color=0x00 --0xffffff
 t.Canvas.Pen.Color=0xffffff
 t.transparent=true
 t.TransparentColor=0xffff00
 t.Width=120
 t.Height=20
 t.Top=10
 t.Left=15
 Bitmap.Canvas.Draw(0,0,t)   -- change 0,0 as coordinate to get effect
 t.destroy()
end

pbx.onPaint = function ()
updateBitM()
pbx.Canvas.clear()
pbx.Canvas.draw(0,0,Bitmap);
local r = pbx.Canvas.getClipRect();
pbx.Canvas.drawWithMask(r.Left,r.Top,r.Right, r.Bottom,Bitmap,r.Left, r.Top,r.Right,r.Bottom)
end

pbx.onClick = function ()
pbx.repaint()
end

_________________
Stealing Code From Stolen Code...
And Admit It.. Hmmm....Typically LOL
Back to top
View user's profile Send private message
AylinCE
Grandmaster Cheater Supreme
Reputation: 32

Joined: 16 Feb 2017
Posts: 1253

PostPosted: Wed Jan 22, 2020 2:46 am    Post subject: Reply with quote

Why are you dealing with complex codes? Smile
Sometimes simple codes can save time and code. Wink

Idea Idea Idea
Code:
if f then f.Destroy() end

f=createForm()
f.BorderStyle='bsSizeable'
f.Color=0x0ff
f.setSize(400,250)
f.setPosition(330,50)

p1=createPanel(f)
p1.setSize(100,100)
p1.setPosition(50,70)
p1.BorderStyle = 'bsNone'
p1.color=0xffff

p2=createPanel(f)
p2.setSize(100,100)
p2.setPosition(240,70)
p2.BorderStyle = 'bsNone'
p2.color=0xff22

l1=createLabel(f)
l1.setPosition(100,200)
l1.Font.Style = "fsBold"
l1.Font.Size = 10
--l1.Color = 0x0000CC
l1.caption = "Example  Shadow"
l1.Font.color=0xffff
l1.bringToFront()

function Shadow1(f, shdPan, Left, Top)
local p3=createPanel(f)
p3.Width = shdPan.Width
p3.Height = shdPan.Height
p3.Left = shdPan.left - Left
p3.Top = shdPan.Top - Top
p3.BorderStyle = 'bsNone'
p3.color=0x00009C
p3.BevelOuter = "bvNone"
p3.sendToBack()
end

Shadow1(f, p1, 10, 10)
Shadow1(f, p2, 10, 10)
Shadow1(f, l1, 4, 4) --Label will not work effectively

----------------------------------------------------

@Corroder code works fine, but for more panels, it is necessary to rewrite the code again and again.

Code:
if f then f.Destroy() end

f=createForm()
f.BorderStyle='bsSizeable'
f.Color=0x0ff
f.setSize(400,250)
f.setPosition(330,50)

p1=createPanel(f)
p1.setSize(100,100)
p1.setPosition(50,70)
p1.BorderStyle = 'bsNone'
p1.color=0xffff

p2=createPanel(f)
p2.setSize(100,100)
p2.setPosition(240,70)
p2.BorderStyle = 'bsNone'
p2.color=0xff22

bmp = createBitmap()
bmp.Width = p1.Width
bmp.Height = p1.Height + 20
bmp.Left = p1.left - 30
bmp.Top = p1.Top - 30
bmp.Canvas.gradientFill(0,10,bmp.width,bmp.height, 0x00008F,0x0000CC,1)    -- Adjust shadow effect here

pbx = createPaintBox(f)
pbx.Width = p1.Width -- + 20
pbx.Height = p1.Height + 20
pbx.Top= p1.Top - 30
pbx.Left= p1.Left - 10

------------------------------
bmp1 = createBitmap()
bmp1.Width = p2.Width
bmp1.Height = p2.Height + 20
bmp1.Left = p2.left - 30
bmp1.Top = p2.Top - 30
bmp1.Canvas.gradientFill(0,10,bmp1.width,bmp1.height, 0x00008F,0x0000CC,1)    -- Adjust shadow effect here

pbx1 = createPaintBox(f)
pbx1.Width = p2.Width -- + 20
pbx1.Height = p2.Height + 20
pbx1.Top= p2.Top - 30
pbx1.Left= p2.Left - 10
--------------------------------

Bitmap = createBitmap(pbx.Width, pbx.Height, pbx1.Width, pbx1.Height)
Bitmap.TransparentColor = 0
Bitmap.Transparent = true

local function updateBitM()
 Bitmap.Canvas.clear();
 Bitmap.Canvas.roundRect(0,0,pbx.Width,pbx.Height,pbx1.Width,pbx1.Height);
 Bitmap.Canvas.Draw(0,0, bmp)
 Bitmap.Canvas.Draw(0,0, bmp1)
 local t=createBitmap()
 t.Canvas.Brush.Color=0x00 --0xffffff
 t.Canvas.Pen.Color=0xffffff
 t.transparent=true
 t.TransparentColor=0xffff00
 t.Width=120
 t.Height=20
 t.Top=10
 t.Left=15
 Bitmap.Canvas.Draw(0,0,t)   -- change 0,0 as coordinate to get effect
 t.destroy()
end

pbx.onPaint = function ()
updateBitM()
pbx.Canvas.clear()
pbx.Canvas.draw(0,0,Bitmap);
local r = pbx.Canvas.getClipRect();
pbx.Canvas.drawWithMask(r.Left,r.Top,r.Right, r.Bottom,Bitmap,r.Left, r.Top,r.Right,r.Bottom)
end

pbx1.onPaint = function ()
updateBitM()
pbx1.Canvas.clear()
pbx1.Canvas.draw(0,0,Bitmap);
local r1 = pbx1.Canvas.getClipRect();
pbx1.Canvas.drawWithMask(r1.Left,r1.Top,r1.Right, r1.Bottom,Bitmap,r1.Left, r1.Top,r1.Right,r1.Bottom)
end

pbx.onClick = function ()
pbx.repaint()
pbx1.repaint()
end


Of course, the final decision is yours.

_________________
Hi Hitler Different Trainer forms for you!
https://forum.cheatengine.org/viewtopic.php?t=619279
Enthusiastic people: Always one step ahead
Do not underestimate me Master: You were a beginner in the past
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
.lua
Expert Cheater
Reputation: 1

Joined: 13 Sep 2018
Posts: 189

PostPosted: Wed Jan 22, 2020 3:00 am    Post subject: Reply with quote

Aylin wrote:
Why are you dealing with complex codes? Smile
Sometimes simple codes can save time and code. Wink
I want the control to have a fuzzy projection。As shown in the figure


11.jpg
 Description:
 Filesize:  22.78 KB
 Viewed:  1837 Time(s)

11.jpg


Back to top
View user's profile Send private message
AylinCE
Grandmaster Cheater Supreme
Reputation: 32

Joined: 16 Feb 2017
Posts: 1253

PostPosted: Wed Jan 22, 2020 5:22 am    Post subject: Reply with quote

and I still believe in the magic of simple codes.
Open the limit of your imagination. Wink

Code:
if f then f.Destroy() end

f=createForm()
f.BorderStyle='bsSizeable'
f.Color=0x0ff
f.setSize(400,250)
f.setPosition(330,50)

p1=createPanel(f)
p1.setSize(300,70)
p1.setPosition(50,20)
p1.BorderStyle = 'bsNone'
p1.color=0xffff

p2=createPanel(f)
p2.setSize(300,70)
p2.setPosition(50,130)
p2.BorderStyle = 'bsNone'
p2.color=0xff22

l1=createLabel(f)
l1.setPosition(100,230)
l1.Font.Style = "fsBold"
l1.Font.Size = 10
--l1.Color = 0x0000CC
l1.caption = "Example  Shadow"
l1.Font.color=0xffff
l1.bringToFront()

function Shadow1(f, shdPan, Left, Top)
local i3=createImage(f)
i3.Width = shdPan.Width
i3.Height = shdPan.Height
i3.Left = shdPan.left + Left
i3.Top = shdPan.Top + Top
i3.AutoSize=false
i3.Stretch=true
i3.picture.loadFromStream(findTableFile("shadw03.png").stream)
i3.sendToBack()
end

Shadow1(f, p1, 0, 10)
Shadow1(f, p2, 0, 10)
Shadow1(f, l1, 0, 1) --Label will not work effectively


and Shadow 2:

Code:
function Shadow2(f, shdPan, Left, Top)
local i4=createImage(f)
i4.Width = shdPan.Width + 60
i4.Height = shdPan.Height + 60
i4.Left = shdPan.left + Left
i4.Top = shdPan.Top + Top
i4.AutoSize=false
i4.Stretch=true
i4.picture.loadFromStream(findTableFile("shadw05.png").stream)
i4.sendToBack()
end
Shadow2(f, p2, -30, -30)



Ek01.PNG
 Description:
 Filesize:  65.38 KB
 Viewed:  1829 Time(s)

Ek01.PNG



shadw05.png
 Description:
 Filesize:  35.81 KB
 Viewed:  1829 Time(s)

shadw05.png



shadw03.png
 Description:
 Filesize:  52.14 KB
 Viewed:  1829 Time(s)

shadw03.png



_________________
Hi Hitler Different Trainer forms for you!
https://forum.cheatengine.org/viewtopic.php?t=619279
Enthusiastic people: Always one step ahead
Do not underestimate me Master: You were a beginner in the past
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Corroder
Grandmaster Cheater Supreme
Reputation: 75

Joined: 10 Apr 2015
Posts: 1667

PostPosted: Wed Jan 22, 2020 6:05 am    Post subject: Reply with quote

Aylin wrote:

@Corroder code works fine, but for more panels, it is necessary to rewrite the code again and again.


Okay, then I just see this word on the post title, he said 'CANVAS' not use 'IMAGE' as object shadow. So, I give an example using canvas for object shadow.
and "it is necessary to rewrite the code again and again", of course not, because I believe if someone knows about Lua scripting, he able to create a Lua function for the general object purpose from my example code above. That's it.

_________________
Stealing Code From Stolen Code...
And Admit It.. Hmmm....Typically LOL
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine Lua Scripting All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites