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Bluerose555 Newbie cheater Reputation: 0
Joined: 31 Jan 2017 Posts: 12
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Posted: Fri Jan 17, 2020 2:32 am Post subject: address keeps changing |
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I know this topic has been covered many times (and I have read as much as I can) but I am a beginner and still cant figure something out.
I know that many addresses are assigned on the fly each time a game is loaded, and that we cant always simply use one address for the same thing as this address is often allocated for something else the next time the game starts.
From what I have read & seen this address will be black in color, and that the green addresses are the static ones. I've seen people use the F5 and F6 functions of searching for the base address (or pointer), but this does not seem possible with the green colored addresses, which are the ones I am trying to figure out.
Each time I scan for this one event, it comes up in a different address (the last 4 bytes are always the same) and the addresses are usually pretty close by each other.
What I need to know is how to find the base address, or whatever it is that sending out the data so I can freeze that, and not have to do it each time the game loads. Ultimately I'd like to make a trainer, or even alter the game.exe
Cheersw
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grasmanek94 Master Cheater Reputation: 0
Joined: 03 Jun 2008 Posts: 283 Location: The Netherlands
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Posted: Fri Jan 17, 2020 5:13 am Post subject: |
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Green adresses are a guess from CE (usually pretty accurate though).
Depends on what you are looking for - but seeing what the address is accessed by should definitely be possible and lead you to a path that could be static, or not.
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Bluerose555 Newbie cheater Reputation: 0
Joined: 31 Jan 2017 Posts: 12
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Posted: Fri Jan 17, 2020 2:16 pm Post subject: |
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thanks for the encouragement . so how can I go about finding this pointer if the F5 and F6 functions don't bring anything up ?
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