Posted: Wed Nov 20, 2019 3:37 am Post subject: Need help with Auto Assemble
Hi folks, so I'm a veteran when it comes to finding values but I'm still a beginner when it comes to Auto Assemble. As of right now I'm playing Don't Starve solo and I found the value of a tree HP. So I select Find out what writes this address and then hit the tree with the axe again. So far so good. Now here comes the part where I don't have experience with.
In those games I used this on I got Opcodes like add and sub. Pretty standard with those as I know I can just change the value at the end of the Opcode to either increase or decrease depending on situation.
But here in Don't Starve I got the Opcode with mov which I don't really know what to do with.
As you can see in the code I want it to be a onehit script but also as said, I don't really know how to do it and I'm afraid if I change anything with my logic it will definitely crash the game.
If anyone can explain how I can go on from there without letting the script crash the game I'd appreciate it. And would said solution also work on other mov codes or is there a specific way to determine how to change the code?
Thanks in advance and if you need more information let me know.
Right click "mov [ecx+04],edx" in the disassembler (top half of the memory view window) and select "Find out what addresses this instruction accesses". Play the game for a bit and see if it accesses anything else besides the address you want. If it does access another address, completing step 9 of the CE tutorial may help you.
The code around (especially above) the injection point and the entire script (not just your code) might also help us. _________________
I don't know where I'm going, but I'll figure it out when I get there.
Thanks for the suggestion, I'll try it next time. And as of right now I can't post any images but as soon as I'm back at it I will try my best to give more accurate details.
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